S.S. Aqua: Difference between revisions

No change in size ,  20 January 2012
Undo revision 1588255 by Gamebito (talk)what are you doing? I just tested it, and it was correct before
(Undo revision 1588255 by Gamebito (talk)what are you doing? I just tested it, and it was correct before)
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When the player first rides the ship to Vermilion City, a man will bump into them as they board and explain that he's lost his granddaughter. When the player first enters the lower deck, a crewman will deny them access to the rest of the ship, asking them to locate a co-worker who is slacking off on the floor above. The crewman is a Sailor in a previously empty room (in Generation IV, the Sailor is found sleeping in a cabin before the player is asked to find him), and once he is defeated in a Pokémon battle, the crewman below will let the player pass. After traversing through the lower deck, the player will find the man's granddaughter trying to get the ship's captain to play with her. The player will then take her back to her grandfather, at which point the S.S. Aqua will arrive in Vermilion City and the player can disembark.
When the player first rides the ship to Vermilion City, a man will bump into them as they board and explain that he's lost his granddaughter. When the player first enters the lower deck, a crewman will deny them access to the rest of the ship, asking them to locate a co-worker who is slacking off on the floor above. The crewman is a Sailor in a previously empty room (in Generation IV, the Sailor is found sleeping in a cabin before the player is asked to find him), and once he is defeated in a Pokémon battle, the crewman below will let the player pass. After traversing through the lower deck, the player will find the man's granddaughter trying to get the ship's captain to play with her. The player will then take her back to her grandfather, at which point the S.S. Aqua will arrive in Vermilion City and the player can disembark.


After the initial trip to Kanto (which can happen on any day of the week), the S.S. Aqua can be sailed from Johto to Kanto every Sunday & Wednesday and from Kanto to Johto each Monday & Friday. Trips after the initial one will end when the player sleeps in the bed in their cabin, which heals their party.
After the initial trip to Kanto (which can happen on any day of the week), the S.S. Aqua can be sailed from Kanto to Johto every Sunday & Wednesday and from Johto to Kanto each Monday & Friday. Trips after the initial one will end when the player sleeps in the bed in their cabin, which heals their party.


Trainers can also be encountered and battled on the ship each voyage.  In {{game2|Gold|Silver|Crystal}}, if the player defeats one or more Trainers on the ship and then boards it again for the same voyage (even on the same day), the Trainers can be battled and defeated again, and the player can keep re-boarding and re-battling the Trainers an unlimited number of times.  However, in the Generation IV remakes, once an individual Trainer is defeated, that Trainer can never be battled again, regardless of when or how often the player re-boards the S.S. Aqua.
Trainers can also be encountered and battled on the ship each voyage.  In {{game2|Gold|Silver|Crystal}}, if the player defeats one or more Trainers on the ship and then boards it again for the same voyage (even on the same day), the Trainers can be battled and defeated again, and the player can keep re-boarding and re-battling the Trainers an unlimited number of times.  However, in the Generation IV remakes, once an individual Trainer is defeated, that Trainer can never be battled again, regardless of when or how often the player re-boards the S.S. Aqua.