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(→Formula for money lost: "you" isn't encyclopedic.) |
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[[File:DP Blackout.gif|thumb|200px|right|Blacking out in {{2v2|Diamond|Pearl}}]] | [[File:DP Blackout.gif|thumb|200px|right|Blacking out in {{2v2|Diamond|Pearl}}]] | ||
The {{player}} will '''black out''' when all the Pokémon on the player's team faint; it is effectively the {{wp|game over}} screen of the Pokémon games. This generally occurs in battle, but will occasionally happen out of battle due to {{status|poison}}ing in the first three [[generation]]s. It was known as a '''white out''' in [[Generation II|Generations II]] and {{gen|III}} for unknown reasons, but returned to the original name in [[Generation IV]] | The {{player}} will '''black out''' when all the Pokémon on the player's team faint; it is effectively the {{wp|game over}} screen of the Pokémon games. This generally occurs in battle, but will occasionally happen out of battle due to {{status|poison}}ing in the first three [[generation]]s. It was known as a '''white out''' in [[Generation II|Generations II]] and {{gen|III}} for unknown reasons, but returned to the original name in [[Generation IV]]. There is no known reason as to why the player blacks out and is not mentioned in the {{pkmn|anime}}. | ||
==Effects== | ==Effects== | ||
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and the Generation IV games, however, the money lost depends on the level of the Trainer's Pokémon and the number of badges he/she has earned. In these games, the player receives a message about how much was lost. | The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and the Generation IV games, however, the money lost depends on the level of the Trainer's Pokémon and the number of badges he/she has earned. In these games, the player receives a message about how much was lost. | ||
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, or in facilities of the [[Battle Frontier]]. | Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, or in facilities of the [[Battle Frontier]]. In FireRed, LeafGreen and Generation IV, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm. | ||
If a | If a Pokémon Center has not been used at all before the party has fainted, the player's [[mom|mother]] will revive the party and remark about stocking up on [[Potion]]s. | ||
===Formula for money lost=== | ===Formula for money lost=== | ||
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==Trivia== | ==Trivia== | ||
* When using a [[GameShark]] to enter a battle with no Pokémon, the | * When using a [[GameShark]] to enter a battle with no Pokémon, the {{?|10}} that is sent out is incapable of attack and whites the player out once the fight button is clicked. | ||
* | * [[List of minor glitches#Deposit glitch|A glitch]] in [[Generation I]] causes a black out to occur out of battle and without poisoned Pokémon by using a [[PC]] to store all Pokémon except ones that have [[fainting|fainted]]. | ||
* In {{game2|Gold|Silver|Crystal}}, due to [[List of minor glitches#Egg black out glitch|a glitch]], if the player manages to obtain an egg before any other Pokémon, they will repeatedly black out and be forced to restart the game. This was remedied in [[Generation III]] and later games by requiring the player to have two Pokémon with them in order to trade, rather than just one. | |||
* In {{game2|Gold|Silver|Crystal}}, if the player manages to obtain an egg before any other Pokémon, they will repeatedly black out and be forced to restart the game. This was remedied in [[Generation III]] and later games by requiring the player to have two Pokémon with them in order to trade, rather than just one. | |||
{{Project Games notice}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[fr:Hors-jeu]] | [[fr:Hors-jeu]] |