Glitch: Difference between revisions

2,286 bytes added ,  26 May 2010
adding from list of minor glitches
(adding from list of minor glitches)
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==Minor glitches==
==Minor glitches==
{{main|List of minor glitches}}
{{main|List of minor glitches}}
==={{game|Red and Blue|s}} and {{game|Red and Green|s}}===
==={{v|Red and Blue|s}} and {{v|Red and Green|s}}===
* '''{{dl|List of minor glitches|Hall of Fame glitch}}:''' When Missingno. has been seen on the save file, the player's Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they've seen Mew or not) and very glitched characters and names.
* '''{{dl|List of minor glitches|Hall of Fame glitch}}:''' When Missingno. has been seen on the save file, the player's Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they've seen Mew or not) and very glitched characters and names.
* '''{{dl|List of minor glitches|Man on roof}}''': If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.
* '''{{dl|List of minor glitches|Man on roof}}''': If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.
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*'''[[ZZAZZ glitch]]''': A side effect of performing the [[Mew glitch]] using a Pokémon with a {{stat|special}} stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer]] will appear. In the Red and Blue versions, after battling the Glitch Trainer, numerous abnormalities will occur, including the player's name being turned into "ZZAZZ" and 3 of the player's Pokémon being turned into {{p|Bulbasaur}}, which have learned the move {{m|Explosion}} in the 1st, 2nd and 4th move slots. It has been known to erase saved games.
*'''[[ZZAZZ glitch]]''': A side effect of performing the [[Mew glitch]] using a Pokémon with a {{stat|special}} stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer]] will appear. In the Red and Blue versions, after battling the Glitch Trainer, numerous abnormalities will occur, including the player's name being turned into "ZZAZZ" and 3 of the player's Pokémon being turned into {{p|Bulbasaur}}, which have learned the move {{m|Explosion}} in the 1st, 2nd and 4th move slots. It has been known to erase saved games.
* '''[[Cut glitch]]''': If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.
* '''[[Cut glitch]]''': If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.
* '''{{dl|List of minor glitches|Level 1 Pokémon}}''' If the player uses a level 1 Pokémon in a [[Pokémon battle]] and it levels up it should skip straight to level 100, as long as that Pokémon is one of any fully-evolved Pokémon or {{p|Mew}}, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a large negative number (which displays as a large positive number).
* '''{{dl|Experience|Experience underflow glitch}}''' If the player uses a level 1 Pokémon in a [[Pokémon battle]] and it levels up it should skip straight to level 100, as long as that Pokémon is one of any fully-evolved Pokémon or {{p|Mew}}, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a large negative number (which displays as a large positive number).
* '''{{dl|List of minor glitches|Stuck in a wall}}''': If the player lures an [[NPC]] into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of [[Professor Oak's Laboratory]].
* '''{{dl|List of minor glitches|Stuck in a wall}}''': If the player lures an [[NPC]] into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of [[Professor Oak's Laboratory]].
* '''[[0 ERROR]]''': A glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.
* '''[[0 ERROR]]''': A glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.
* '''[[Error codes]]''': In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game's memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. Occasionally [[Error codes#Mixed errors|mixed errors]] occur.
* '''[[Error codes]]''': In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game's memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. Occasionally [[Error codes#Mixed errors|mixed errors]] occur.
* '''[[Dokokashira door glitch]]''': Involves switching the item data and the Pokémon data mid-battle, and causes the {{player}} to warp around in an exploitable manner.
* '''[[Dokokashira door glitch]]''': Involves switching the item data and the Pokémon data mid-battle, and causes the {{player}} to warp around in an exploitable manner.
* '''{{dl|List of minor glitches|Ghost Marowak glitch}}''': Using a [[Poké Doll]] on the [[Literal ghost|ghost]] {{p|Marowak}} in [[Pokémon Tower]] with or without the [[Silph Scope]] will cause it to permanently disappear.
* '''{{dl|List of minor glitches|Cycling Road glitch}}''': If the player does not have a [[Bicycle]] (or has it deposited in the PC), it is still possible to reach [[Route 17|Cycling Road]] by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.
* '''{{dl|List of minor glitches|Ghost glitch}}''': When encountering a [[literal ghost|ghost]] in [[Pokémon Tower]] without having a [[Silph Scope]], it is possible to see its true identity by viewing the stats of any Pokémon in the player's party. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.


==={{game2|Gold|Silver|Crystal}}===
==={{3v|Gold|Silver|Crystal}}===
* '''[[Coin Case glitches]]''': A series of glitches that cause visual or text glitches that involve the [[Coin Case]].
* '''[[Coin Case glitches]]''': A series of glitches that cause visual or text glitches that involve the [[Coin Case]].
* '''{{dl|List of minor glitches|Shiny Ditto exploit}}''': By trading any [[shiny Pokémon]] to a [[Generation I]] game, having a wild {{p|Ditto}} transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.
* '''{{dl|List of minor glitches|Shiny Ditto glitch}}''': By trading any [[shiny Pokémon]] to a [[Generation I]] game, having a wild {{p|Ditto}} transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.
* '''[[Cut glitch]]''': If the {{player}} cuts down a tree, stands on the where the tree was, [[save]]s, turns off the power, and loads the game, the player will be standing on top of a tree.
* '''[[Cut glitch]]''': If the {{player}} cuts down a tree, stands on the where the tree was, [[save]]s, turns off the power, and loads the game, the player will be standing on top of a tree.
*'''[[Error codes]]''': Error messages display problems encountered in the game, although are uncommon without the use of a [[cheating]] device.
*'''[[Error codes]]''': Error messages display problems encountered in the game, although are uncommon without the use of a [[cheating]] device.
* '''{{dl|List of minor glitches|Thick Club glitch}}''': If a {{p|Marowak}} with a maximum {{stat|Attack}} stat (maximum [[Individual values|IV]]s and [[effort values|Stat Exp]] in Attack) uses {{m|Swords Dance}} while holding a [[Thick Club]], its Attack will overflow to 8.


==={{g|Stadium 2}}===
==={{g|Stadium 2}}===
* '''[[Infinite continues glitch]]''': A glitch allowing the player to get infinite continues in any [[Stadium Cup]].
* '''[[Infinite continues glitch]]''': A glitch allowing the player to get infinite continues in any [[Stadium Cup]].


==={{game|Ruby and Sapphire|s}}===
==={{3v|Ruby|Sapphire|Emerald}}===
* '''{{dl|List of minor glitches|Ledge glitch}}''': East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the ledge in her line of sight, she will see the player and walk onto the ledge and stay there until the player leaves the area. This does not happen in {{v2|Emerald}} due to her being a part of a double battle in the same area.
* '''{{dl|List of minor glitches|Ledge glitch}}''': East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the ledge in her line of sight, she will see the player and walk onto the ledge and stay there until the player leaves the area. This does not occur in {{v|Emerald}} due to her not walking around.
* '''{{dl|List of minor glitches|Thunder glitch}}''': The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.
* '''{{dl|List of minor glitches|Thunder glitch}}''': The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.
* '''[[Roaming Pokémon Glitch]]''': A glitch that causes [[roaming Pokémon]] to have low IVs.  
* '''[[Roaming Pokémon Glitch]]''': A glitch that causes [[roaming Pokémon]] to have low IVs.
* '''{{dl|List of minor glitches|Sticky Hold glitch}}''': This glitch occurs when {{m|Thief}} or {{m|Covet}} is used to knock out a Pokémon holding an [[item]] that has the {{a|Sticky Hold}} ability. It causes the sprite of the defeated Pokémon to stay in a "ghost-like" form.  


==={{game|FireRed and LeafGreen|s}}===
==={{v|FireRed and LeafGreen|s}}===
* '''[[Roaming Pokémon glitch]]''': A glitch that causes [[roaming Pokémon]] to have low IVs.  
* '''[[Roaming Pokémon glitch]]''': A glitch that causes [[roaming Pokémon]] to have low IVs.  
* '''{{dl|Roaming Pokémon glitch|Roaming roar glitch}}''': If a [[roaming Pokémon]] uses {{m|Roar}} to flee from battle, it will permanently disappear from the game.
* '''{{dl|Roaming Pokémon glitch|Roaming roar glitch}}''': If a [[roaming Pokémon]] uses {{m|Roar}} to flee from battle, it will permanently disappear from the game.
* '''{{dl|List of minor glitches|Sticky Hold glitch}}''': This glitch occurs when {{m|Thief}} or {{m|Covet}} is used to knock out a Pokémon holding an [[item]] that has the {{a|Sticky Hold}} ability. It causes the sprite of the defeated Pokémon to stay in a "ghost-like" form.


===[[Pokémon Colosseum]]===
==={{g|Colosseum}}===
* '''[[Colosseum Master Ball glitch]]''': Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.
* '''[[Colosseum Master Ball glitch]]''': Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.


==={{game|Diamond and Pearl|s}}===
==={{v|Diamond and Pearl|s}}===
* '''{{dl|List of minor glitches|Egg nature glitch}}''': A well timed switch between boxes will allow the player to see the [[nature]], [[ability]], or [[type]] of the Pokémon inside an egg.
* '''{{dl|List of minor glitches|Egg nature glitch}}''': A well timed switch between boxes will allow the player to see the [[nature]], [[ability]], or [[type]] of the Pokémon inside an egg.
* '''{{dl|List of minor glitches|Dress-up hiker glitch}}''': When talking to the [[hiker]] at [[Jubilife TV]] who allows Pokémon to be dressed up, if a button on the D-pad is pressed so that the {{player}} is facing away from the hiker just before the screen to select which Pokémon will be dressed up opens, the player will not walk on the set path; this can lead to walking through walls or the hiker, or canceling the action altogether.
* '''GTS {{dl|Global Terminal|Trade evolution glitch}}''': In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.
* '''GTS {{dl|Global Terminal|Trade evolution glitch}}''': In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.
* '''GTS {{dl|Global Terminal|Morphing glitch}}''': Causes Pokémon up for trade on the GTS to change species and hold a [[Seal Bag]].
* '''GTS {{dl|Global Terminal|Morphing glitch}}''': Causes Pokémon up for trade on the GTS to change species and hold a [[Seal Bag]].
* '''GTS {{dl|Global Terminal|Vanishing glitch}}''': After uploading a Pokémon to the server and checking its summary without changing the Pokémon, the "summary" button is sometimes replaced with "deposit," suggesting that the Pokémon has been traded. Selecting "Deposit" will cause a communication error, and the player will return to the front desk. Logging on to the server again will cause the Pokémon to reappear, with no noticeable changes.
* '''GTS {{dl|Global Terminal|Vanishing glitch}}''': After uploading a Pokémon to the server and checking its summary without changing the Pokémon, the "summary" button is sometimes replaced with "deposit," suggesting that the Pokémon has been traded. Selecting "Deposit" will cause a communication error, and the player will return to the front desk. Logging on to the server again will cause the Pokémon to reappear, with no noticeable changes.


==={{game|Platinum}}===
==={{v|Platinum}}===
*'''{{dl|List of minor glitches|Black Belt gibberish}}''': For unknown reasons, a certain {{tc|Black Belt}} in {{si|Victory Road}} may speak glitchy gibberish upon defeat.
*'''{{dl|List of minor glitches|Black Belt gibberish}}''': For unknown reasons, a certain {{tc|Black Belt}} in {{si|Victory Road}} may speak glitchy gibberish upon defeat.
* '''[[Pal Park#Manipulation|Pal Park glitch]]''': Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.
* '''[[Pal Park#Manipulation|Pal Park glitch]]''': Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.
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* '''GTS {{dl|Global Terminal|Vanishing glitch}}''': After uploading a Pokémon to the server and checking its summary without changing the Pokémon, the "summary" button is sometimes replaced with "deposit," suggesting that the Pokémon has been traded. Selecting "Deposit" will cause a communication error, and the player will return to the front desk. Logging on to the server again will cause the Pokémon to reappear, with no noticeable changes.
* '''GTS {{dl|Global Terminal|Vanishing glitch}}''': After uploading a Pokémon to the server and checking its summary without changing the Pokémon, the "summary" button is sometimes replaced with "deposit," suggesting that the Pokémon has been traded. Selecting "Deposit" will cause a communication error, and the player will return to the front desk. Logging on to the server again will cause the Pokémon to reappear, with no noticeable changes.


==={{game|HeartGold and SoulSilver|s}}===
==={{v|HeartGold and SoulSilver|s}}===
* '''GTS {{dl|Global Terminal|Trade evolution glitch}}''': In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.
* '''GTS {{dl|Global Terminal|Trade evolution glitch}}''': In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.
* '''GTS {{dl|Global Terminal|Morphing glitch}}''': Causes Pokémon up for trade on the GTS to change species and hold a [[Seal Bag]].
* '''GTS {{dl|Global Terminal|Morphing glitch}}''': Causes Pokémon up for trade on the GTS to change species and hold a [[Seal Bag]].
* '''GTS {{dl|Global Terminal|Vanishing glitch}}''': After uploading a Pokémon to the server and checking its summary without changing the Pokémon, the "summary" button is sometimes replaced with "deposit," suggesting that the Pokémon has been traded. Selecting "Deposit" will cause a communication error, and the player will return to the front desk. Logging on to the server again will cause the Pokémon to reappear, with no noticeable changes.
* '''GTS {{dl|Global Terminal|Vanishing glitch}}''': After uploading a Pokémon to the server and checking its summary without changing the Pokémon, the "summary" button is sometimes replaced with "deposit," suggesting that the Pokémon has been traded. Selecting "Deposit" will cause a communication error, and the player will return to the front desk. Logging on to the server again will cause the Pokémon to reappear, with no noticeable changes.
* '''{{dl|List of minor glitches|Boulder glitch}}''': In the Japanese version of {{g|HeartGold and SoulSilver}}, a boulder in [[Slowpoke Well]] can be pushed into the water. The boulder (unlike in {{v|FireRed and LeafGreen|s}}) will act as if it was on dry land.
* '''{{dl|List of minor glitches|Boulder glitch}}''': In the Japanese version of {{v|HeartGold and SoulSilver|s}}, a boulder in [[Slowpoke Well]] can be {{m|Strength|pushed}} over a ledge into the water. The boulder (unlike in {{v|FireRed and LeafGreen|s}}) will act as if it was on dry land. The boulder was removed in international releases.  
<!--*'''Poké Ball spin glitch''': Sometimes in Pokémon HeartGold or SoulSilver, when battling a trainer, a Poké Ball may keep spinning even after it is thrown. The only known way to fix this is to turn off the power.
<!--*'''Poké Ball spin glitch''': Sometimes in Pokémon HeartGold or SoulSilver, when battling a trainer, a Poké Ball may keep spinning even after it is thrown. The only known way to fix this is to turn off the power.
Waiting for proof. A video would be good
Waiting for proof. A video would be good