Role Play (move): Difference between revisions

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==Effect==
==Effect==
{{MoveResearch|Check (for both user and target) Imposter in Generation V<br/>Check  {{a|Flower Gift}} in Generation IV<br>Check Hunger Switch in Generation VIII<br>Check {{a|Quark Drive}}  and {{a|Protosynthesis}}}}
{{MoveResearch|Check (for both user and target) Imposter in Generation V<br/>Check  {{a|Flower Gift}} in Generation IV<br>Check Hunger Switch in Generation VIII}}
Role Play [[Ability change|replaces the user's Ability]] with the target's Ability.
Role Play [[Ability change|replaces the user's Ability]] with the target's Ability.


Role Play bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. It is not affected by {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.
Role Play bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. It is not affected by {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.


Role Play fails if the target's Ability is {{a|Trace}} (Generation V onward), {{a|Wonder Guard}}, {{a|Forecast}} (Generation V onward), {{a|Flower Gift}} (Generation V onward), {{a|Multitype}}, {{a|Illusion}}, {{a|Zen Mode}}, {{a|Imposter}}, {{a|Stance Change}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Power Construct}}, {{a|Battle Bond}}, {{a|Ice Face}}, {{a|Gulp Missile}}, {{a|Neutralizing Gas}}, {{a|Zero to Hero}}, or {{a|Commander}}.
Role Play fails if the target's Ability is {{a|Trace}} (Generation V onward), {{a|Wonder Guard}}, {{a|Forecast}} (Generation V onward), {{a|Flower Gift}} (Generation V onward), {{a|Multitype}}, {{a|Illusion}}, {{a|Zen Mode}}, {{a|Imposter}}, {{a|Stance Change}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Power Construct}}, {{a|Battle Bond}}, {{a|Ice Face}}, {{a|Gulp Missile}}, {{a|Neutralizing Gas}}, {{a|Zero to Hero}}, {{a|Commander}}, {{a|Quark Drive}}, or {{a|Protosynthesis}}.


Role Play fails if the user's Ability is {{a|Multitype}}, {{a|Zen Mode}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Power Construct}}, {{a|Battle Bond}}, {{a|Ice Face}}, {{a|Gulp Missile}}, {{a|Zero to Hero}}, or {{a|Commander}}. If the user is under the effect of {{a|Illusion}}, using Role Play will cause its illusion to wear off. If the user has changed form due to {{a|Forecast}}<!--or {{a|Flower Gift}}-->, it will change back to its original form upon the successful use of the move.
Role Play fails if the user's Ability is {{a|Multitype}}, {{a|Zen Mode}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Power Construct}}, {{a|Battle Bond}}, {{a|Ice Face}}, {{a|Gulp Missile}}, {{a|Zero to Hero}}, or {{a|Commander}}. If the user is under the effect of {{a|Illusion}}, using Role Play will cause its illusion to wear off. If the user has changed form due to {{a|Forecast}}<!--or {{a|Flower Gift}}-->, it will change back to its original form upon the successful use of the move.
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