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|java=[[Kaito Ishikawa]]<ref>[https://www.youtube.com/watch?v=TWkiHDEuKd8 【公式】『ポケモンマスターズ EX』「セキ&リーフィア」「カイ&グレイシア」が登場!] The Official Pokémon YouTube Channel (Japanese)</ref> | |java=[[Kaito Ishikawa]]<ref>[https://www.youtube.com/watch?v=TWkiHDEuKd8 【公式】『ポケモンマスターズ EX』「セキ&リーフィア」「カイ&グレイシア」が登場!] The Official Pokémon YouTube Channel (Japanese)</ref> | ||
|desc=This leader of the [[Diamond Clan]] from the [[Hisui]] region values his time and can be a little impatient, but he’s also a caring and dependable ally. | |desc=This leader of the [[Diamond Clan]] from the [[Hisui]] region values his time and can be a little impatient, but he’s also a caring and dependable ally. | ||
}} | }} | ||
'''Adaman''' (Japanese: '''セキ''' ''Seki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Adaman|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Leafeon}}. The sync pair can be obtained through a limited Master Fair [[sync pair scout]] beginning on May 31, 2023. This pair can be upgraded to {{6EX}} since it first released. | '''Adaman''' (Japanese: '''セキ''' ''Seki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Adaman|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Leafeon}}. The sync pair can be obtained through a limited Master Fair [[sync pair scout]] beginning on May 31, 2023. This pair can be upgraded to {{6EX}} since it first released. | ||
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|96 | |96 | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Critical hits land more easily. | |Critical hits land more easily. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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|— | |— | ||
|Self | |Self | ||
|Restores the | |Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Razor-Sharp {{m|Razor Leaf}} | |Razor-Sharp {{m|Razor Leaf}} | ||
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|100% | |100% | ||
|All opponents | |All opponents | ||
|Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used.<br>Critical hits land more easily. Lowers the | |Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used.<br>Critical hits land more easily. Lowers the target's Defense by 1 stat rank. Lowers the target's Grass Type Rebuff by 1 rank. In addition, lowers the target's Defense by 1 stat rank when the weather is sunny. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|No Time Like the Present! | |No Time Like the Present! | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user's Attack by 6 stat ranks. Raises the user's Defense by 4 stat ranks. Reduces the user's sync move countdown by 1 when the weather is sunny. | ||
|- style="background:#{{grass color light}}" | |- style="background:#{{grass color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|The more the user's Attack raised, the greater the power of this attack. <br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | |The more the user's Attack raised, the greater the power of this attack. <br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Time Flows over Hisui | |Time Flows over Hisui | ||
|Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the | |Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user's sync move. Powers up the user's moves when the weather is sunny. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Clutch Critical | |Clutch Critical | ||
|Except in certain circumstances, successful hits with the | |Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Critical Freebie 9 | |Critical Freebie 9 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Leaf Blade: Move Gauge Refresh 3 | | Leaf Blade: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Leaf Blade: Brawn Gain 2 | | Leaf Blade: Brawn Gain 2 | ||
| Has a chance (30%) of increasing the | | Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Synthesis: Master Healer 1 | | Synthesis: Master Healer 1 | ||
| Increases the amount of HP restored by the | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Synthesis: MP Refresh 2 | | Synthesis: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Synthesis: Mighty Physical Boost 9 | | Synthesis: Mighty Physical Boost 9 | ||
| Increases the | | Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| No Time Like the Present!: MP Refresh 2 | | No Time Like the Present!: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Trainer Move: Shielding Strikes 2 | | Trainer Move: Shielding Strikes 2 | ||
| Raises the | | Raises the user's Defense by 2 stat ranks when its move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Critconfuse 9 | | Critconfuse 9 | ||
| Leaves the target confused when the | | Leaves the target confused when the user's move is a critical hit. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Insult to Injury | | Insult to Injury | ||
| The more the | | The more the target's Defense is lowered, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Strike 2 | | Critical Strike 2 | ||
| Powers up the | | Powers up the user's attacks when they become critical hits. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Solar Flare 5 | | Solar Flare 5 | ||
| Powers up the | | Powers up the user's sync move when the weather is sunny. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | Haymaker | ||
| The more the | | The more the user's Attack is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a chance (10%) of lowering the | |Has a chance (10%) of lowering the target's Speed by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[X Defense]] All | |[[X Defense]] All | ||
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|— | |— | ||
|All allies | |All allies | ||
|Raises the | |Raises the user's Sp. Def by 2 stat ranks. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy. | ||
|- style="background: #{{water color light}}" | |- style="background: #{{water color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Revenge Boost 2 | |Revenge Boost 2 | ||
|Has a chance (30%) of charging the | |Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | ||
|- style="background: #{{water color light}}" | |- style="background: #{{water color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Bubble Beam: Move Gauge Refresh 3 | | Bubble Beam: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Protect: Move Gauge Refresh 3 | | Protect: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| X Defense All: MP Refresh 2 | | X Defense All: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| X Defense All: Pep Rally 1 | | X Defense All: Pep Rally 1 | ||
| Raises the Speed of all allied sync pairs by 1 stat rank when the | | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| A Sight to See! MP Refresh 2 | | A Sight to See! MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Sync 3 | | Tough Sync 3 | ||
| Powers up the | | Powers up the user's sync move when its Defense is raised. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 2 | | First Aid 2 | ||
| Restores the | | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Recuperation 1 | | Recuperation 1 | ||
| Restores the | | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| On the Run 2 | | On the Run 2 | ||
| Raises the | | Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Wall | | Sync Wall | ||
| Applies the Critical-Hit Defense effect to the allied field of play the first time the | | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Catalytic Acceleration | | Catalytic Acceleration | ||
| Applies the Move Gauge Acceleration effect to the allied field of play after using the | | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|Activation Condition: When the user is burned. Deactivation Condition: When the user is not burned.<br>Never misses. The smaller the | |Activation Condition: When the user is burned. Deactivation Condition: When the user is not burned.<br>Never misses. The smaller the user's percentage of remaining HP, the greater the power of this attack. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Times Are Changing! | |Times Are Changing! | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Leaves the user burned. | ||
|- style="background: #{{ground color light}}" | |- style="background: #{{ground color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Burning Dance | |Burning Dance | ||
|Powers up the | |Powers up the user's moves when it is affected by a status condition. Ignores the reduction of the user's Attack due to being burned. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Outrun 3 | |Outrun 3 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Status Cond: S-Moves ↑ 9 | |Status Cond: S-Moves ↑ 9 | ||
|Powers up the | |Powers up the user's sync move when it is affected by a status condition. | ||
|- style="background: #{{ground color light}}" | |- style="background: #{{ground color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Facade: Move Gauge Refresh 3 | | Facade: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Facade: Defense Crush 9 | | Facade: Defense Crush 9 | ||
| Lowers the | | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Hazy Headlong Rush: Move Gauge Refresh 3 | | Hazy Headlong Rush: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: Master Healer 1 | | Potion: Master Healer 1 | ||
| Increases the amount of HP restored by the | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,210: | Line 1,210: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Times Are Changing!: MP Refresh 2 | | Times Are Changing!: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Initial Pinch Physical Boost 3 | | Initial Pinch Physical Boost 3 | ||
| Increases the | | Increases the user's Physical Moves ↑ Next effect by 3 ranks the first time it is in a pinch each battle. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Pinch-Burned Hit: HP Recovery (M) 9 | | Pinch-Burned Hit: HP Recovery (M) 9 | ||
| Restores the | | Restores the user's HP when its attack move is successful while burned and in a pinch. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,258: | Line 1,258: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gritty 3 | | Gritty 3 | ||
| Powers up the | | Powers up the user's moves when it is affected by a status condition. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | Haymaker | ||
| The more the | | The more the user's Attack is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Wounded Sync-Up 9 | | Wounded Sync-Up 9 | ||
| Powers up the | | Powers up the user's sync move when its HP is reduced. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Burned Hit: Physical Boost ↑1 9 | | Burned Hit: Physical Boost ↑1 9 | ||
| Increases the | | Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while burned. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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--> | --> | ||
===Story appearances=== | ===Story appearances=== | ||
Adaman appears in his normal outfit in the following story areas: | Adaman appears in his normal outfit in the following story areas: | ||
* [[Mysterious Stones Chapter]] | * [[Mysterious Stones Chapter]] | ||
* [[Story event]]s: | * [[Story event]]s: | ||
** [[Travelers from a Distant Past]] | ** [[Travelers from a Distant Past]] | ||
** [[We Should Battle!]] | ** [[We Should Battle!]] | ||
Line 1,313: | Line 1,313: | ||
* [[Costume event]]: [[The Power of Dance]] | * [[Costume event]]: [[The Power of Dance]] | ||
Adaman appears in his special costume in the following story areas: | Adaman appears in his special costume in the following story areas: | ||
* [[Costume event]]: [[The Power of Dance]] | * [[Costume event]]: [[The Power of Dance]] | ||