Adaman (Masters): Difference between revisions

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|java=[[Kaito Ishikawa]]<ref>[https://www.youtube.com/watch?v=TWkiHDEuKd8 【公式】『ポケモンマスターズ EX』「セキ&リーフィア」「カイ&グレイシア」が登場!] The Official Pokémon YouTube Channel (Japanese)</ref>
|java=[[Kaito Ishikawa]]<ref>[https://www.youtube.com/watch?v=TWkiHDEuKd8 【公式】『ポケモンマスターズ EX』「セキ&リーフィア」「カイ&グレイシア」が登場!] The Official Pokémon YouTube Channel (Japanese)</ref>
|desc=This leader of the [[Diamond Clan]] from the [[Hisui]] region values his time and can be a little impatient, but he’s also a caring and dependable ally.
|desc=This leader of the [[Diamond Clan]] from the [[Hisui]] region values his time and can be a little impatient, but he’s also a caring and dependable ally.
}}  
}}
'''Adaman''' (Japanese: '''セキ''' ''Seki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Adaman|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Leafeon}}. The sync pair can be obtained through a limited Master Fair [[sync pair scout]] beginning on May 31, 2023. This pair can be upgraded to {{6EX}} since it first released.
'''Adaman''' (Japanese: '''セキ''' ''Seki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Adaman|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Leafeon}}. The sync pair can be obtained through a limited Master Fair [[sync pair scout]] beginning on May 31, 2023. This pair can be upgraded to {{6EX}} since it first released.


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|96
|96
|100%
|100%
|An opponent  
|An opponent
|Critical hits land more easily.
|Critical hits land more easily.
|- style="background:#fff"
|- style="background:#fff"
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|—
|—
|Self
|Self
|Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
|Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
|- style="background:#fff"
|- style="background:#fff"
|Razor-Sharp {{m|Razor Leaf}}
|Razor-Sharp {{m|Razor Leaf}}
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|100%
|100%
|All opponents
|All opponents
|Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used.<br>Critical hits land more easily. Lowers the target’s Defense by 1 stat rank. Lowers the target’s Grass Type Rebuff by 1 rank. In addition, lowers the target’s Defense by 1 stat rank when the weather is sunny.
|Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used.<br>Critical hits land more easily. Lowers the target's Defense by 1 stat rank. Lowers the target's Grass Type Rebuff by 1 rank. In addition, lowers the target's Defense by 1 stat rank when the weather is sunny.
|- style="background:#fff"
|- style="background:#fff"
|No Time Like the Present!
|No Time Like the Present!
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|—
|—
|Self
|Self
|Raises the user’s Attack by 6 stat ranks. Raises the user’s Defense by 4 stat ranks. Reduces the user’s sync move countdown by 1 when the weather is sunny.
|Raises the user's Attack by 6 stat ranks. Raises the user's Defense by 4 stat ranks. Reduces the user's sync move countdown by 1 when the weather is sunny.
|- style="background:#{{grass color light}}"
|- style="background:#{{grass color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|The more the user's Attack raised, the greater the power of this attack. <br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''
|The more the user's Attack raised, the greater the power of this attack. <br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Time Flows over Hisui
|Time Flows over Hisui
|Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user’s sync move. Powers up the user’s moves when the weather is sunny.
|Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user's sync move. Powers up the user's moves when the weather is sunny.
|-style="background:#fff"
|-style="background:#fff"
|Clutch Critical
|Clutch Critical
|Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.
|Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
|-style="background:#fff"
|-style="background:#fff"
|Critical Freebie 9
|Critical Freebie 9
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|-style="background:#fff"
|-style="background:#fff"
| Leaf Blade: Move Gauge Refresh 3
| Leaf Blade: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Leaf Blade: Brawn Gain 2
| Leaf Blade: Brawn Gain 2
| Has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by 1 rank when its move is successful.
| Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its move is successful.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Synthesis: Master Healer 1
| Synthesis: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Synthesis: MP Refresh 2
| Synthesis: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Synthesis: Mighty Physical Boost 9
| Synthesis: Mighty Physical Boost 9
| Increases the user’s Physical Moves ↑ Next effect by 2 ranks when its move is successful.
| Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| No Time Like the Present!: MP Refresh 2
| No Time Like the Present!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Trainer Move: Shielding Strikes 2
| Trainer Move: Shielding Strikes 2
| Raises the user’s Defense by 2 stat ranks when its move is successful.
| Raises the user's Defense by 2 stat ranks when its move is successful.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Critconfuse 9
| Critconfuse 9
| Leaves the target confused when the user’s move is a critical hit.
| Leaves the target confused when the user's move is a critical hit.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Insult to Injury
| Insult to Injury
| The more the target’s Defense is lowered, the more it powers up the user’s moves.
| The more the target's Defense is lowered, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Critical Strike 2
| Critical Strike 2
| Powers up the user’s attacks when they become critical hits.
| Powers up the user's attacks when they become critical hits.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Solar Flare 5
| Solar Flare 5
| Powers up the user’s sync move when the weather is sunny.
| Powers up the user's sync move when the weather is sunny.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Haymaker
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| The more the user's Attack is raised, the more it powers up the user's sync move.
| 10
| 10
| 120
| 120
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|100%
|100%
|An opponent
|An opponent
|Has a chance (10%) of lowering the target’s Speed by 1 stat rank.
|Has a chance (10%) of lowering the target's Speed by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|[[X Defense]] All
|[[X Defense]] All
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|—
|—
|All allies
|All allies
|Raises the user’s Sp. Def by 2 stat ranks. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy.
|Raises the user's Sp. Def by 2 stat ranks. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy.
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
|Revenge Boost 2
|Revenge Boost 2
|Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move.
|Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move.
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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|-style="background:#fff"
|-style="background:#fff"
| Bubble Beam: Move Gauge Refresh 3
| Bubble Beam: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Protect: Move Gauge Refresh 3
| Protect: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| X Defense All: MP Refresh 2
| X Defense All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| X Defense All: Pep Rally 1
| X Defense All: Pep Rally 1
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| A Sight to See! MP Refresh 2
| A Sight to See! MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Tough Sync 3
| Tough Sync 3
| Powers up the user’s sync move when its Defense is raised.
| Powers up the user's sync move when its Defense is raised.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| First Aid 2
| First Aid 2
| Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Recuperation 1
| Recuperation 1
| Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
| Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| On the Run 2
| On the Run 2
| Raises the user’s evasiveness by 2 stat ranks the first time it is in a pinch each battle.
| Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Sync Wall
| Sync Wall
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle.
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Catalytic Acceleration
| Catalytic Acceleration
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move.
| 10
| 10
| 120
| 120
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|—
|—
|An opponent
|An opponent
|Activation Condition: When the user is burned. Deactivation Condition: When the user is not burned.<br>Never misses. The smaller the user’s percentage of remaining HP, the greater the power of this attack.
|Activation Condition: When the user is burned. Deactivation Condition: When the user is not burned.<br>Never misses. The smaller the user's percentage of remaining HP, the greater the power of this attack.
|- style="background:#fff"
|- style="background:#fff"
|Times Are Changing!
|Times Are Changing!
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|—
|—
|Self
|Self
|Raises the user’s Attack by 6 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Leaves the user burned.
|Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Leaves the user burned.
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
|Burning Dance
|Burning Dance
|Powers up the user’s moves when it is affected by a status condition. Ignores the reduction of the user’s Attack due to being burned.
|Powers up the user's moves when it is affected by a status condition. Ignores the reduction of the user's Attack due to being burned.
|-style="background:#fff"
|-style="background:#fff"
|Outrun 3
|Outrun 3
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|-style="background:#fff"
|-style="background:#fff"
|Status Cond: S-Moves ↑ 9
|Status Cond: S-Moves ↑ 9
|Powers up the user’s sync move when it is affected by a status condition.
|Powers up the user's sync move when it is affected by a status condition.
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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|-style="background:#fff"
|-style="background:#fff"
| Facade: Move Gauge Refresh 3
| Facade: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Facade: Defense Crush 9
| Facade: Defense Crush 9
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Hazy Headlong Rush: Move Gauge Refresh 3
| Hazy Headlong Rush: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Potion: Master Healer 1
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Times Are Changing!: MP Refresh 2
| Times Are Changing!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Initial Pinch Physical Boost 3
| Initial Pinch Physical Boost 3
| Increases the user’s Physical Moves ↑ Next effect by 3 ranks the first time it is in a pinch each battle.
| Increases the user's Physical Moves ↑ Next effect by 3 ranks the first time it is in a pinch each battle.
| 9
| 9
| 108
| 108
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|-style="background:#fff"
|-style="background:#fff"
| Pinch-Burned Hit: HP Recovery (M) 9
| Pinch-Burned Hit: HP Recovery (M) 9
| Restores the user’s HP when its attack move is successful while burned and in a pinch.
| Restores the user's HP when its attack move is successful while burned and in a pinch.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Gritty 3
| Gritty 3
| Powers up the user’s moves when it is affected by a status condition.
| Powers up the user's moves when it is affected by a status condition.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Haymaker
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| The more the user's Attack is raised, the more it powers up the user's sync move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Wounded Sync-Up 9
| Wounded Sync-Up 9
| Powers up the user’s sync move when its HP is reduced.
| Powers up the user's sync move when its HP is reduced.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Burned Hit: Physical Boost ↑1 9
| Burned Hit: Physical Boost ↑1 9
| Increases the user’s Physical Moves ↑ Next effect by 1 rank when its attack move is successful while burned.
| Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while burned.
| 10
| 10
| 120
| 120
Line 1,304: Line 1,304:
-->
-->
===Story appearances===
===Story appearances===
Adaman appears in his normal outfit in the following story areas:  
Adaman appears in his normal outfit in the following story areas:
* [[Mysterious Stones Chapter]]
* [[Mysterious Stones Chapter]]
* [[Story event]]s:  
* [[Story event]]s:
** [[Travelers from a Distant Past]]
** [[Travelers from a Distant Past]]
** [[We Should Battle!]]
** [[We Should Battle!]]
Line 1,313: Line 1,313:
* [[Costume event]]: [[The Power of Dance]]
* [[Costume event]]: [[The Power of Dance]]


Adaman appears in his special costume in the following story areas:  
Adaman appears in his special costume in the following story areas:
* [[Costume event]]: [[The Power of Dance]]
* [[Costume event]]: [[The Power of Dance]]