Marnie (Masters): Difference between revisions

5,189 bytes added ,  Tuesday at 22:22
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===Sync grid===
===Sync grid===
Marnie and Scrafty's sync grid is an expanded grid, made available since the sync pair was first released.
Marnie and Scrafty's sync grid is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Crunch: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Crunch: Defense Crush 4
| Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Focus Blast: Accuracy +10
| Focus Blast: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Focus Blast: Accuracy +10
| Focus Blast: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Focus Blast: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Focus Blast: Mind Games 4
| Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Mini Potion All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mini Potion All: Master Healer 1
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| No Way We're Losin'!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Pinpoint Entry 1
| Raises the user's accuracy by 1 stat rank when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| Umbral Healing 1
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone.
| 7
| 84
| 2
|-style="background:#fff"
| Umbral Acceleration 2
| Quickly charges the move gauge when the zone is a Dark Zone.
| 9
| 108
| 2
|-style="background:#fff"
| Umbral Power 3
| Powers up the user's moves when the zone is a Dark Zone.
| 10
| 120
| 3
|-style="background:#fff"
| Slo-pponent Sync 5
| Powers up the user's sync move when the target's Speed is lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Terrify 1
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Sharp Entry 1
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| We Aren't Givin' Up Dark Impact: Power +25
| We Aren't Givin' Up Dark Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| We Aren't Givin' Up Dark Impact: Power +25
| We Aren't Givin' Up Dark Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Grimmsnarl==
==Grimmsnarl==
2,768

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