Psychic (type): Difference between revisions

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The defensive capabilities of Psychic-types are generally poor. The only types resisted by them are {{t|Fighting}} and themselves, while carrying weaknesses to {{t|Ghost}} as well as the extremely common {{t|Dark}} and {{t|Bug}}. Psychic-type Pokémon often fall to a single strong {{type|Dark}} move, such as {{m|Crunch}}, due to the high Attack stat of many Dark-type Pokémon versus the typically low {{stat|Defense}} and {{stat|HP}} of Psychic-types. In addition, the low Defense many Psychics have frequently makes their Fighting resistance ineffective. Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from these weaknesses due to their typing, but since Dark and Ghost are no longer resisted by Steel, this is no longer the case.
The defensive capabilities of Psychic-types are generally poor. The only types resisted by them are {{t|Fighting}} and themselves, while carrying weaknesses to {{t|Ghost}} as well as the extremely common {{t|Dark}} and {{t|Bug}}. Psychic-type Pokémon often fall to a single strong {{type|Dark}} move, such as {{m|Crunch}}, due to the high Attack stat of many Dark-type Pokémon versus the typically low {{stat|Defense}} and {{stat|HP}} of Psychic-types. In addition, the low Defense many Psychics have frequently makes their Fighting resistance ineffective. Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from these weaknesses due to their typing, but since Dark and Ghost are no longer resisted by Steel, this is no longer the case.


Most Psychic types have a high {{stat|Special Defense}} stat, as well as outliers with high Defense and HP stats. Most Psychic-type Pokémon have access to stat-boosting moves which benefit both themselves and their teammates, giving them greater survivability.
Most Psychic types have a high {{stat|Special Defense}} stat, as well as outliers with high Defense and HP stats, such as {{p|Lugia}} and {{p|Cresselia}}. Psychic-type moves tend to have supporting effects, such as {{m|Reflect}}, {{m|Light Screen}}, and {{m|Trick Room}}, which benefit both themselves and their teammates, giving them greater survivability.


===Offense===
===Offense===
Psychic-type Pokémon and moves have been very popular since [[Generation I]] due to their typically high {{stat|Special Attack}} and being resisted by only two types, including themselves. They are super-effective against the common Fighting and {{t|Poison}} types, the latter of which is otherwise strong defensively and the former of which tend to have low {{stat|Special Defense}}.
Psychic-type Pokémon and moves have been very popular since [[Generation I]] due to their typically high {{stat|Special Attack}} and being resisted by only two types, including themselves. They are super-effective against the common Fighting and {{t|Poison}} types, the latter of which is otherwise strong defensively and the former of which tend to have low {{stat|Special Defense}}.


The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}. However, this is not always necessary as many Psychic-type Pokémon can learn moves super-effective against Dark types, such as strong Fighting type moves and {{m|Dazzling Gleam}}, a powerful Fairy-type move. Psychics also have access to a wide range of Special moves from nearly every type, which can make their {{t|Ghost}} and {{t|Bug}} weaknesses ineffective.
The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}. However, this is not always necessary as many Psychic-type Pokémon can learn moves super-effective against Dark types, such as strong Fighting type moves like {{m|Focus Blast}} and {{m|Dazzling Gleam}}, a powerful Fairy-type move. Psychics also have access to a wide range of Special moves from nearly every type, which can make their {{t|Ghost}} and {{t|Bug}} weaknesses ineffective.


===Contest properties===
===Contest properties===
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