List of glitches in Generation I: Difference between revisions

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===Sticky hold glitch===
===Sticky hold glitch===
This glitch occurs when {{m|Thief}} or {{m|Covet}} is used to knock out a Pokémon holding an [[item]] that has the {{a|Sticky Hold}} ability. It causes the sprite of the defeated Pokémon to stay in a "ghost-like" form. This lasts for as long as you stay on the battle screen. Switching to the item list, or pokemon list will cause it to disappear.  However, it will remain as long as you are on the battle screen. If it's a battle against a team of six pokemon, defeating the next pokemon will cause that pokemon's sprite to vanish normally, but the "ghost" will remain.
This glitch occurs when {{m|Thief}} or {{m|Covet}} is used to knock out a Pokémon holding an [[item]] that has the {{a|Sticky Hold}} ability. It causes the sprite of the defeated Pokémon to stay in a "ghost-like" form. This lasts for as long as you stay on the battle screen. Switching to the item list, or pokemon list will cause it to disappear.  However, it will remain as long as you are on the battle screen. If it is a battle against a team of six pokemon, defeating the next pokemon will cause that Pokémon's sprite to vanish normally, but the "ghost" will remain.
 
If the second Pokémon is defeated without leaving the battle screen, a third one will come out. The "ghost" sprite will remain and get recolored to match, but only the ghost. Apparently, the game stores color palettes separately from the pictures themselves.


====Step-by-step photos====
====Step-by-step photos====
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[http://www.flickr.com/photos/11951562@N08/3532471730/ 0] This was done using a battle in the secret base of another player.
[http://www.flickr.com/photos/11951562@N08/3532471730/ 0]
[http://www.flickr.com/photos/11951562@N08/3531673213/ 1] Linoone fights Grimer.
[http://www.flickr.com/photos/11951562@N08/3531673213/ 1]
[http://www.flickr.com/photos/11951562@N08/3532522762/ 2] Linoone uses Covet and it fails to steal Grimer's item.
[http://www.flickr.com/photos/11951562@N08/3532522762/ 2]
[http://www.flickr.com/photos/11951562@N08/3532532512/ 3] Grimer faints, but it's image remains.
[http://www.flickr.com/photos/11951562@N08/3532532512/ 3]
[http://www.flickr.com/photos/11951562@N08/3531739991/ 4] The next pokemon(Breloom) comes out.
[http://www.flickr.com/photos/11951562@N08/3531739991/ 4]
[http://www.flickr.com/photos/11951562@N08/3531741327/ 5] Notice how Grimer's sprite gets recolored using Breloom's palette.
[http://www.flickr.com/photos/11951562@N08/3531741327/ 5]
 
If you can beat the second pokemon without leaving the battle screen, a third one will come out(in this example a Milotic).  The "ghost" sprite will remain and get recolored to match, but only the ghost.  The breloom used in this example disappears normally when KO'd.  This will apparently continue until you leave the battle screen.  Such as using an item or viewing the stats of a pokemon.
 
Apparently the game stores color palettes seperately from the pictures themselves.


This glitch does not seem to have any harmful effects, and seems to affect only the display of sprites in battle.
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