Template talk:Stats/GenI

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Usage

{{BaseStats/GenI|
HP= |
Attack= |
Defense= |
Special= |
Speed= }}

Output

Stat Range
At Lv. 50 At Lv. 100
65
125 - 171 240 - 333
125
130 - 176 255 - 348
100
105 - 151 205 - 298
85
90 - 136 175 - 268
55
60 - 106 115 - 208
Total:
430
(485 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Formulas are wrong

Read here Stat#In_Generations_I_and_II. Also, in Generation I and II, EVs are out of 65535.

The correct formulas are:

  - unsigned comment from SnorlaxMonster (talkcontribs)

Can someone please do it. I'd do it myself, but the template's protected. --SnorlaxMonster 04:17, 8 November 2009 (UTC)
Protected for good reason. I spoke with TTEchidna about this. He says the one used in the template is correct, meaning we need to update the two images. —darklordtrom 04:31, 8 November 2009 (UTC)
OK, I see that that page has been changed now. --SnorlaxMonster 05:29, 8 November 2009 (UTC)

The 252 needs to be changed, though - to 63504. Ztobor 18:56, 31 July 2010 (UTC)

Fixing an error

There's an error in this template. When the stat is less than 9 the border for the statbar disappears. This could be easily fixed by replacing the "999" with "{{{Special|1}}}" so it always divides by itself giving the border width of 1px for all values except for 0 where it would be 0px:

border: calc({{{Special|1}}}px/{{{Special|1}}}) solid #638B83<!--{{Special color dark}}-->;

you could also divide by "({{{Special|1}}} + 0.5)" if you're afraid of dividing by 0, but it works fine on my screen. Or this template could just always use 1px for all the borders which would be even simpler.--Rocket Grunt 15:21, 23 October 2022 (UTC)

I decided to change the calculations which were causing this if parser functions which should make the code easier to understand as well.--MisterE13 02:08, 26 October 2022 (UTC)

Order

The Special and Speed stats are in the wrong order, can someone fix this? Julking (talk) 13:12, 17 April 2024 (UTC)

It's ordered in the order that the stats are displayed in generation one (and also internally in game code). actually this internal order is kept in later generations but usually when its displayed to the player Speed gets put in the end. Generation 1 games however display stats in the proper internal order. 4iamking 13:29, 17 April 2024 (UTC)
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