Appendix:Ruby and Sapphire walkthrough/Section 13: Difference between revisions

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Once you are in the cave head from the entrance and once in the inner cave use {{m|Flash}} to light up the darkened room and follow the tremors (its okay if you don't have Flash since the tremors will tell you if you are headed in the right direction). Once you entered the misty part of the cave you'll quickly find {{HM|07|Waterfall}}. After leaving the room where you found the HM you'll now be in the Deep Cave where Groudon<sup style="color:#A00000">R</sup>/Kyogre<sup style="color:#0000A0">S</sup> so [[Save]] and approach the Pokémon.  
Once you are in the cave head from the entrance and once in the inner cave use {{m|Flash}} to light up the darkened room and follow the tremors (its okay if you don't have Flash since the tremors will tell you if you are headed in the right direction). Once you entered the misty part of the cave you'll quickly find {{HM|07|Waterfall}}. After leaving the room where you found the HM you'll now be in the Deep Cave where Groudon<sup style="color:#A00000">R</sup>/Kyogre<sup style="color:#0000A0">S</sup> so [[Saving|Save]] and approach the Pokémon.  


Once the Red Orb<sup style="color:#A00000">R</sup>/Blue Orb<sup style="color:#0000A0">S</sup> shines, the legendary will be awakened and the battle will begin. Make sure to bring plenty of {{DL|Poké Ball|Generation I Poké Balls|Ultra Balls}} or {{DL|Poké Ball|Generation III Poké Balls|Timer Balls}} if you do not wish to use your {{DL|Poké Ball|Generation I Poké Balls|Master Ball}}. Remember if the challenge is too great you can always run away but that will forfeit your chance of catching it.
Once the Red Orb<sup style="color:#A00000">R</sup>/Blue Orb<sup style="color:#0000A0">S</sup> shines, the legendary will be awakened and the battle will begin. Make sure to bring plenty of {{DL|Poké Ball|Generation I Poké Balls|Ultra Balls}} or {{DL|Poké Ball|Generation III Poké Balls|Timer Balls}} if you do not wish to use your {{DL|Poké Ball|Generation I Poké Balls|Master Ball}}. Remember if the challenge is too great you can always run away but that will forfeit your chance of catching it.
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