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More technically, it refers to the groupings of games which had the same battle mechanics: Generation I is characterized by the 15-type [[elemental type|type system]]; Generation II introduces two new types - the {{t|Steel}} and {{type2|Dark}}s - along with [[Held item]]s and the split of the [[Stat#Special|Special stat]] into Special Attack and Special Defense; Generation III brings changes to the [[IV]] and [[EV]] system, as well as adding [[Abilities]], [[Nature]]s and [[Double battle]]s; Generation IV redefines the difference between [[Physical attack|Physical]] and [[Special attack|Special]] as one based on the specific move, rather than its type alone. | More technically, it refers to the groupings of games which had the same battle mechanics: Generation I is characterized by the 15-type [[elemental type|type system]]; Generation II introduces two new types - the {{t|Steel}} and {{type2|Dark}}s - along with [[Held item]]s and the split of the [[Stat#Special|Special stat]] into Special Attack and Special Defense; Generation III brings changes to the [[IV]] and [[EV]] system, as well as adding [[Abilities]], [[Nature]]s and [[Double battle]]s; Generation IV redefines the difference between [[Physical attack|Physical]] and [[Special attack|Special]] as one based on the specific move, rather than its type alone. | ||
The following are the four | The following are the four generations of Pokémon games to have been released until now: | ||
{| {{bluetable2|lightbluebg c}} width="100%" | {| {{bluetable2|lightbluebg c}} width="100%" | ||
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