Move: Difference between revisions

145 bytes added ,  9 December 2023
(→‎Pokémon UNITE: Assorted details added to this section.)
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Some moves can have multiple uses stored up at once. Activating these moves only spends one of their uses, and the uses for those moves regenerate over time. These moves only fully enter cooldown when all uses have been spent.
Some moves can have multiple uses stored up at once. Activating these moves only spends one of their uses, and the uses for those moves regenerate over time. These moves only fully enter cooldown when all uses have been spent.


Some moves have an effect duration period they go through before entering cooldown. This effect duration is used by other effects relating to that move. The majority of effect durations are tied to a move's continuous effect, and in those cases using the move during its effect duration concludes the move early. Two examples of more unique uses of effect durations are the period of time where [[Fury Swipes]] is allowed to be used for a second time after the first Fury Swipes hits and the period of time [[Mew]] is allowed to pick up a [[Light Screen]] that it has placed.  
Some moves have an effect duration period they go through before entering cooldown. This effect duration is used by other effects relating to that move. The majority of effect durations are tied to a move's continuous effect, and in those cases using the move during its effect duration concludes the move early. Two examples of more unique uses of effect durations are the period of time where {{m|Fury Swipes}} is allowed to be used for a second time after the first Fury Swipes hits and the period of time {{UNITE|Mew}} is allowed to pick up a {{m|Light Screen}} that it has placed.  


While moves in UNITE are based on moves from the core series and generally adhere to the concept of the move, a move can have different effects depending on which Pokémon knows the move. For instance, all variations on [[Surf]] involve the user attacking with a wave of water. However, [[Slowbro]]'s, [[Blastoise]]'s, and [[Mew]]'s Surf have the user ride the wave of water forward while [[Cramorant]]'s Surf sends a wave out at opponents that returns at the end of its range. Even among move uses that are similar, different Pokémon have different effects for their moves. Slowbro's Surf ix a Hindrance move that throws opposing Pokémon and is followed by two waves washing over the same area as the first, while Blastoise's Surf is a Dash move that shoves and stuns opposing Pokémon and allows Blastoise to hop off of the wave as the attack ends.
While moves in UNITE are based on moves from the core series and generally adhere to the concept of the move, a move can have different effects depending on which Pokémon knows the move. For instance, all variations on {{m|Surf}} involve the user attacking with a wave of water. However, {{UNITE|Slowbro}}'s, {{UNITE|Blastoise}}'s, and {{UNITE|Mew}}'s Surf have the user ride the wave of water forward while {{UNITE|Cramorant}}'s Surf sends a wave out at opponents that returns at the end of its range. Even among move uses that are similar, different Pokémon have different effects for their moves. Slowbro's Surf is a Hindrance move that throws opposing Pokémon and is followed by two waves washing over the same area as the first, while Blastoise's Surf is a Dash move that shoves and stuns opposing Pokémon and allows Blastoise to hop off of the wave as the attack ends.


Each playable Pokémon can know a maximum of three moves at any given time; one of these moves is their Unite Move, while the other two are standard moves. At [[level]] 1, a Pokémon learns one of two moves, deferring learning the second move until they reach a level of 2 or 3. After reaching a specific, higher level (ranging from 4 to 7), the Pokémon learns its choice of one of two moves to replace one of the moves it learned at level 1 or 3. The other move of that choice cannot be learned for the rest of the battle. The new moves can only replace the move that they are associated with. For instance, at Level 4, [[Pikachu]] learns either [[Electro Ball]] or [[Thunder]], but those moves can only replace its [[Thunder Shock]]. Generally, the new moves are improved versions of the move they are replacing. However, in some cases, such as with [[Eldegoss]], the moves that replace a move can have unrelated effects. Sometime during the range of Level 6 through 9, the same process occurs again, but for the move that was not replaced in the Level 4 to 7 range. To continue the example, Pikachu learns either [[Volt Tackle]] or [[Thunderbolt]], but only to replace the other move it knew at Level 3, [[Electroweb]] At even higher levels, the moves that a Pokémon knows are upgraded into a '''+''' version which is better than the base move in some manner. '''+''' moves may deal more damage, increase the potency of the buffs they provide, reduce the time the move spends in cooldown, or provide other effects.
Each playable Pokémon can know a maximum of three moves at any given time; one of these moves is their Unite Move, while the other two are standard moves. At [[level]] 1, a Pokémon learns one of two moves, deferring learning the second move until they reach a level of 2 or 3. After reaching a specific, higher level (ranging from 4 to 7), the Pokémon learns its choice of one of two moves to replace one of the moves it learned at level 1 or 3. The other move of that choice cannot be learned for the rest of the battle. The new moves can only replace the move that they are associated with. For instance, at Level 4, {{UNITE|Pikachu}} learns either {{m|Electro Ball}} or {{m|Thunder}}, but those moves can only replace its {{m|Thunder Shock}}. Generally, the new moves are improved versions of the move they are replacing. However, in some cases, such as with {{UNITE|Eldegoss}}, the moves that replace a move can have unrelated effects. Sometime during the range of Level 6 through 9, the same process occurs again, but for the move that was not replaced in the Level 4 to 7 range. To continue the example, Pikachu learns either {{m|Volt Tackle}} or {{m|Thunderbolt}}, but only to replace the other move it knew at Level 3, {{m|Electroweb}} At even higher levels, the moves that a Pokémon knows are upgraded into a '''+''' version which is better than the base move in some manner. '''+''' moves may deal more damage, increase the potency of the buffs they provide, reduce the time the move spends in cooldown, or provide other effects.


When a Pokémon is learning a move, a menu will appear allowing for a choice to be made. If a choice is not provided within a certain time frame, the game will automatically pick a move. For the Level 1/2/3 moves, the decision on which move to learn first is determined by the species of the Pokémon. For the moves learned at higher levels, the decision is also determined by the species but can be overridden by the player by choosing a particular move to be "Auto-set" from the menu for that Pokémon. Despite not involving a choice, an input must be made or a timer waited through in order for a Pokémon to upgrade a move or learn their Unite Move.
When a Pokémon is learning a move, a menu will appear allowing for a choice to be made. If a choice is not provided within a certain time frame, the game will automatically pick a move. For the Level 1/2/3 moves, the decision on which move to learn first is determined by the species of the Pokémon. For the moves learned at higher levels, the decision is also determined by the species but can be overridden by the player by choosing a particular move to be "Auto-set" from the menu for that Pokémon. Despite not involving a choice, an input must be made or a timer waited through in order for a Pokémon to upgrade a move or learn their Unite Move.


For the Pokémon [[Scyther]] and [[Kubfu]], learning specific moves is tied to their [[evolution]]. Kubfu evolves into [[List of Pokémon with form differences#Urshifu|Single Strike Style]] [[Urshifu]] by learning [[Wicked Blow]] over its [[Rock Smash]] or [[List of Pokémon with form differences#Urshifu|Rapid Strike Style]] Urshifu by learning [[Surging Strikes]] over Rock Smash. Each Urshifu form learns a singular different move to replace [[Headbutt]], preventing the player from making a choice at that junction. Scyther evolves into Scizor if it learns [[Bullet Punch]] and forgets [[Fury Cutter]], but will not evolve at all if it learns [[Dual Wingbeat]] instead. For these Pokémon, their evolution is delayed until the decision regarding the move learned is made.
For the Pokémon [[Scizor (UNITE)|Scyther]] and [[Urshifu (UNITE)|Kubfu]], learning specific moves is tied to their [[evolution]]. Kubfu evolves into [[List of Pokémon with form differences#Urshifu|Single Strike Style]] Urshifu by learning {{m|Wicked Blow}} over its {{m|Rock Smash}} or [[List of Pokémon with form differences#Urshifu|Rapid Strike Style]] Urshifu by learning {{m|Surging Strikes}} over Rock Smash. Each Urshifu form learns a singular different move to replace {{m|Headbutt}}, preventing the player from making a choice at that junction. Scyther evolves into Scizor if it learns {{m|Bullet Punch}} and forgets {{m|Fury Cutter}}, but will not evolve at all if it learns {{m|Dual Wingbeat}} instead. For these Pokémon, their evolution is delayed until the decision regarding the move learned is made.


[[Mew]] in Pokémon UNITE is an exception to the process of learning moves. Instead of the above process, Mew has the choice of learning one move out of three options at Level 1 and a second choice of one move out of three different options at Level 3. At Level 5, Mew gains a unique icon, '''Move Reset''', which allows it to forget all of the non-Unite Moves it knows. At this point, Mew can re-select the moves it wishes to learn, and is allowed to make different decisions each time it uses Move Reset.
{{UNITE|Mew}} in Pokémon UNITE is an exception to the process of learning moves. Instead of the above process, Mew has the choice of learning one move out of three options at Level 1 and a second choice of one move out of three different options at Level 3. At Level 5, Mew gains a unique icon, '''Move Reset''', which allows it to forget all of the non-Unite Moves it knows. At this point, Mew can re-select the moves it wishes to learn, and is allowed to make different decisions each time it uses Move Reset.


Notably, moves are not the only form of attack. Each Pokémon has a basic attack separate from its moves. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. The basic attacks used by Ranged Pokémon have a wide range and involve shooting a projectile while the basic attacks used by Melee Pokémon have a short range. The range of these attacks is an area around the user, where melee attacks only have a small area and ranged attacks have a much larger area. This area can be seen by the player by holding the input for the basic attack. When certain criteria are met, the next basic attack a Pokémon performs becomes a boosted attack, which is stronger and can have move-like additional effects. Generally, a boosted attack is performed with every third basic attack, but some Pokémon instead use a boosted attack when a gauge is filled. Certain moves and Abilities can bypass this, making the next basic attack a boosted attack. Non-boosted basic attacks are always [[Physical]] in nature and use the [[Attack]] stat, while boosted basic attacks can be Physical or [[Special]] and use the corresponding stat.
Notably, moves are not the only form of attack. Each Pokémon has a basic attack separate from its moves. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. The basic attacks used by Ranged Pokémon have a wide range and involve shooting a projectile while the basic attacks used by Melee Pokémon have a short range. The range of these attacks is an area around the user, where melee attacks only have a small area and ranged attacks have a much larger area. This area can be seen by the player by holding the input for the basic attack. When certain criteria are met, the next basic attack a Pokémon performs becomes a boosted attack, which is stronger and can have move-like additional effects. Generally, a boosted attack is performed with every third basic attack, but some Pokémon instead use a boosted attack when a gauge is filled. Certain moves and Abilities can bypass this, making the next basic attack a boosted attack. Non-boosted basic attacks are always [[Physical move|physical]] in nature and use the [[Attack]] stat, while boosted basic attacks can be physical or [[Special move|special]] and use the corresponding stat.


[[Wild Pokémon]] are able to use moves and basic attacks in ways similar to player controlled Pokémon. When a Wild Pokémon prepares to use a move, its range can be seen by all players as a red shape projected on the ground. Wild Pokémon do not change the trajectory of their moves based on the movement of their target.
[[Wild Pokémon]] are able to use moves and basic attacks in ways similar to player controlled Pokémon. When a Wild Pokémon prepares to use a move, its range can be seen by all players as a red shape projected on the ground. Wild Pokémon do not change the trajectory of their moves based on the movement of their target.
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Unite Moves do not necessarily inflict damage. Some of them provide their user a major buff or apply certain effects to the ground.  
Unite Moves do not necessarily inflict damage. Some of them provide their user a major buff or apply certain effects to the ground.  


The Pokémon [[Urshifu]] and [[Blaziken]] can learn two Unite Moves. The Unite Move Urshifu learns depends on its [[List of Pokémon with form differences#Urshifu|form]], and the Unite Move Blaziken knows at a given time depends on if it is currently in punch or kick style.
The Pokémon {{UNITE|Urshifu}} and {{UNITE|Blaziken}} can learn two Unite Moves. The Unite Move Urshifu learns depends on its [[List of Pokémon with form differences#Urshifu|form]], and the Unite Move Blaziken knows at a given time depends on if it is currently in punch or kick style.


==In the anime==
==In the anime==