Move: Difference between revisions

1,550 bytes added ,  9 December 2023
→‎Pokémon UNITE: Assorted details added to this section.
m (→‎Pokémon UNITE: Fixed list entry for Sure hit, added an plural to one use of "effect duration")
(→‎Pokémon UNITE: Assorted details added to this section.)
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;Melee : Melee moves generally damage opposing Pokémon in front of the user.
;Melee : Melee moves generally damage opposing Pokémon in front of the user.
;Dash : Dash moves generally involve causing the user to move to a specific area or in a designated direction. Often, these moves allow their user to pass through obstacles, so long as the move does not end with the user within an obstacle. (Those cases push the user outside of the obstacle.) Some Dash moves do not deal damage.
;Dash : Dash moves generally involve causing the user to move to a specific area or in a designated direction. Often, these moves allow their user to pass through obstacles, so long as the move does not end with the user within an obstacle. (Most Dash moves will not allow the user to move into an obstacle that the move will end on, leaving the user just outside of the obstacle if attempted. Moves such as [[Fly]] that involve free movement are allowed to end within obstacles but the user is automatically relocated to a space just beyond the obstacle) Some Dash moves do not deal damage. Those moves are exclusively movement tools.
;Ranged : Ranged moves generally have a longer or larger range compared to Melee moves. Sometimes, they involve the user launching one or more projectiles into an area or in a direction.
;Ranged : Ranged moves generally have a longer or larger range compared to Melee moves. Sometimes, they involve the user launching one or more projectiles into an area or in a direction.
;Sure Hit : Sure Hit moves are generally moves which target an opposing Pokémon rather than an area or a direction. Once this kind of move is performed, the move attempts to track opponents so as to hit them even if the opponent moves out of the move's initial range. Some Sure Hit moves involve attacks with long ranges, while others are close range attacks where the user moves directly to the target (selected from a larger range) before striking.
;Sure Hit : Sure Hit moves are generally moves which target an opposing Pokémon rather than an area or a direction. Once this kind of move is performed, the move attempts to track opponents so as to hit them even if the opponent moves out of the move's initial range. Some Sure Hit moves involve attacks with long ranges, while others are close range attacks where the user moves directly to the target (selected from a larger range) before striking.
;Area : Area moves hit in an area located around the user. This area is not necessarily circular, nor is it centered on the user.
;Area : Area moves hit in an area located around the user. This area is not necessarily circular, nor is it centered on the user.
;Recovery : Recovery moves allow the user or the user and their allies to recover [[HP].
;Recovery : Recovery moves allow the user or the user and their allies to recover [[HP]].
;Buff : Buff moves give the user of the move or the user and their allies a beneficial effect, such as increasing their stats, creating [[Shield (UNITE)|shields]], or allow a Pokémon's [[Ability]] to be activated more easily. Some of these moves create additional objects that interact with other Pokémon.
;Buff : Buff moves give the user of the move or the user and their allies a beneficial effect, such as increasing their stats, creating [[Shield (UNITE)|shields]], or allow a Pokémon's [[Ability]] to be activated more easily. Some of these moves create additional objects that interact with other Pokémon.
;Debuff : The counterpoint of Buff moves, Debuff moves generally weaken opposing Pokémon by reducing their stats.
;Debuff : The counterpoint of Buff moves, Debuff moves generally weaken opposing Pokémon by reducing their stats.
;Hindrance : Hindrance moves are moves that can inflict [[hindrance]]s on opposing Pokémon. Generally, hindrances prevent opposing Pokémon from taking certain actions for a (usually short) period of time.
;Hindrance : Hindrance moves are moves that can inflict [[hindrance]]s on opposing Pokémon. Generally, hindrances prevent opposing Pokémon from taking certain actions for a (usually short) period of time.


Moves only occur when releasing their input. While the input is held, the range of the move is indicated to the user by a blue shape projected on the ground. Moves can be cancelled with a second input's use before releasing the first input. By default, moves that designate a direction, area, or target are aimed at the nearest opposing Pokémon or directly forward if there is no opponent. The direction, area, or target can be manually changed while holding the move's input. Moves that designate a target select their target from a circular sector of their range, and cannot be performed if there are no targets in that sector.
Moves only occur when releasing their input. While the input is held, the range of the move is indicated to the user by a blue shape projected on the ground. Moves can be cancelled with a second input's use before releasing the first input. By default, moves that designate a direction or target are aimed at the nearest opposing Pokémon or directly forward if there is no opponent. Moves that designate an area aim at the nearest opposing Pokémon as well, but in the absence of that select the area around the user. The direction, target, or area can be manually changed while holding the move's input. Moves that designate a target select their target from a circular sector of their range, and cannot be performed if there are no targets in that sector.


After being used, each move goes through a cooldown period. During this cooldown period, the move is unable to be used. Some Pokemon have effects that can reduce the time a move spends in cooldown or skip a cooldown period entirely. Cooldowns are measured in seconds.  
After being used, each move goes through a cooldown period. During this cooldown period, the move is unable to be used. Some Pokemon have effects that can reduce the time a move spends in cooldown or skip a cooldown period entirely. Cooldowns are measured in seconds.  
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Some moves have an effect duration period they go through before entering cooldown. This effect duration is used by other effects relating to that move. The majority of effect durations are tied to a move's continuous effect, and in those cases using the move during its effect duration concludes the move early. Two examples of more unique uses of effect durations are the period of time where [[Fury Swipes]] is allowed to be used for a second time after the first Fury Swipes hits and the period of time [[Mew]] is allowed to pick up a [[Light Screen]] that it has placed.  
Some moves have an effect duration period they go through before entering cooldown. This effect duration is used by other effects relating to that move. The majority of effect durations are tied to a move's continuous effect, and in those cases using the move during its effect duration concludes the move early. Two examples of more unique uses of effect durations are the period of time where [[Fury Swipes]] is allowed to be used for a second time after the first Fury Swipes hits and the period of time [[Mew]] is allowed to pick up a [[Light Screen]] that it has placed.  


While moves in UNITE are based on moves from the core series and generally adhere to the concept of the move, a move can have different effects depending on which Pokémon knows the move. For instance, all variations on [[Surf]] involve the user attacking with a wave of water. However, [[Slowbro]]'s, [[Blastoise]]'s, and  [[Mew]]'s Surf have the user ride the wave of water forward while [[Cramorant]]'s Surf sends a wave out at opponents that returns at the end of its range.
While moves in UNITE are based on moves from the core series and generally adhere to the concept of the move, a move can have different effects depending on which Pokémon knows the move. For instance, all variations on [[Surf]] involve the user attacking with a wave of water. However, [[Slowbro]]'s, [[Blastoise]]'s, and  [[Mew]]'s Surf have the user ride the wave of water forward while [[Cramorant]]'s Surf sends a wave out at opponents that returns at the end of its range. Even among move uses that are similar, different Pokémon have different effects for their moves. Slowbro's Surf ix a Hindrance move that throws opposing Pokémon and is followed by two waves washing over the same area as the first, while Blastoise's Surf is a Dash move that shoves and stuns opposing Pokémon and allows Blastoise to hop off of the wave as the attack ends.


Each playable Pokémon can know a maximum of three moves at any given time; one of these moves is their Unite Move, while the other two are standard moves. At [[level]] 1, a Pokémon learns one of two moves, deferring learning the second move until they reach a level of 2 or 3. After reaching a specific, higher level (ranging from 4 to 7), the Pokémon learns its choice of one of two moves to replace one of the moves it learned at level 1 or 3. The other move of that choice cannot be learned for the rest of the battle. The new moves can only replace the move that they are associated with. For instance, at Level 4, [[Pikachu]] learns either [[Electro Ball]] or [[Thunder]], but those moves can only replace its [[Thunder Shock]]. Generally, the new moves are improved versions of the move they are replacing. However, in some cases, such as with [[Eldegoss]], the moves that replace a move can have unrelated effects. Sometime during the range of Level 6 through 9, the same process occurs again, but for the move that was not replaced in the Level 4 to 7 range.  At even higher levels, the moves that a Pokémon knows are upgraded into a '''+''' version which is better than the base move in some manner. '''+''' moves may deal more damage, increase the potency of the buffs they provide, reduce the time the move spends in cooldown, or provide other effects.
Each playable Pokémon can know a maximum of three moves at any given time; one of these moves is their Unite Move, while the other two are standard moves. At [[level]] 1, a Pokémon learns one of two moves, deferring learning the second move until they reach a level of 2 or 3. After reaching a specific, higher level (ranging from 4 to 7), the Pokémon learns its choice of one of two moves to replace one of the moves it learned at level 1 or 3. The other move of that choice cannot be learned for the rest of the battle. The new moves can only replace the move that they are associated with. For instance, at Level 4, [[Pikachu]] learns either [[Electro Ball]] or [[Thunder]], but those moves can only replace its [[Thunder Shock]]. Generally, the new moves are improved versions of the move they are replacing. However, in some cases, such as with [[Eldegoss]], the moves that replace a move can have unrelated effects. Sometime during the range of Level 6 through 9, the same process occurs again, but for the move that was not replaced in the Level 4 to 7 range. To continue the example, Pikachu learns either [[Volt Tackle]] or [[Thunderbolt]], but only to replace the other move it knew at Level 3, [[Electroweb]] At even higher levels, the moves that a Pokémon knows are upgraded into a '''+''' version which is better than the base move in some manner. '''+''' moves may deal more damage, increase the potency of the buffs they provide, reduce the time the move spends in cooldown, or provide other effects.


When a Pokémon is learning a move, a menu will appear allowing for a choice to be made. If a choice is not provided within a certain time frame, the game will automatically pick a move. For the Level 1/2/3 moves, the decision on which move to learn first is determined by the species of the Pokémon. For the moves learned at higher levels, the decision is also determined by the species but can be overridden by the player by choosing a particular move to be "Auto-set" from the menu for that Pokémon. Despite not involving a choice, an input must be made or a timer waited through in order for a Pokémon to upgrade a move or learn their Unite Move.
When a Pokémon is learning a move, a menu will appear allowing for a choice to be made. If a choice is not provided within a certain time frame, the game will automatically pick a move. For the Level 1/2/3 moves, the decision on which move to learn first is determined by the species of the Pokémon. For the moves learned at higher levels, the decision is also determined by the species but can be overridden by the player by choosing a particular move to be "Auto-set" from the menu for that Pokémon. Despite not involving a choice, an input must be made or a timer waited through in order for a Pokémon to upgrade a move or learn their Unite Move.
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[[Mew]] in Pokémon UNITE is an exception to the process of learning moves. Instead of the above process, Mew has the choice of learning one move out of three options at Level 1 and a second choice of one move out of three different options at Level 3. At Level 5, Mew gains a unique icon, '''Move Reset''', which allows it to forget all of the non-Unite Moves it knows. At this point, Mew can re-select the moves it wishes to learn, and is allowed to make different decisions each time it uses Move Reset.
[[Mew]] in Pokémon UNITE is an exception to the process of learning moves. Instead of the above process, Mew has the choice of learning one move out of three options at Level 1 and a second choice of one move out of three different options at Level 3. At Level 5, Mew gains a unique icon, '''Move Reset''', which allows it to forget all of the non-Unite Moves it knows. At this point, Mew can re-select the moves it wishes to learn, and is allowed to make different decisions each time it uses Move Reset.


Notably, moves are not the only form of attack. Each Pokémon has a basic attack separate from its moves. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. The basic attacks used by Ranged Pokémon have a wide range while the basic attacks used by Melee Pokémon have a short range. When certain criteria are met, the next basic attack a Pokémon performs becomes a boosted attack, which is stronger and can have move-like additional effects. Non-boosted basic attacks are always [[Physical]] in nature and use the [[Attack]] stat, while boosted basic attacks can be Physical or [[Special]] and use the corresponding stat.
Notably, moves are not the only form of attack. Each Pokémon has a basic attack separate from its moves. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. The basic attacks used by Ranged Pokémon have a wide range and involve shooting a projectile while the basic attacks used by Melee Pokémon have a short range. The range of these attacks is an area around the user, where melee attacks only have a small area and ranged attacks have a much larger area. This area can be seen by the player by holding the input for the basic attack. When certain criteria are met, the next basic attack a Pokémon performs becomes a boosted attack, which is stronger and can have move-like additional effects. Generally, a boosted attack is performed with every third basic attack, but some Pokémon instead use a boosted attack when a gauge is filled. Certain moves and Abilities can bypass this, making the next basic attack a boosted attack. Non-boosted basic attacks are always [[Physical]] in nature and use the [[Attack]] stat, while boosted basic attacks can be Physical or [[Special]] and use the corresponding stat.


[[Wild Pokémon]] are able to use moves and basic attacks in ways similar to player controlled Pokémon. When a Wild Pokémon prepares to use a move, its range can be seen by all players as a red shape projected on the ground.
[[Wild Pokémon]] are able to use moves and basic attacks in ways similar to player controlled Pokémon. When a Wild Pokémon prepares to use a move, its range can be seen by all players as a red shape projected on the ground. Wild Pokémon do not change the trajectory of their moves based on the movement of their target.


====Unite Moves====
====Unite Moves====
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