Damage: Difference between revisions

2 bytes added ,  27 November 2023
→‎Generation IV: Link to Metronome (item)
m (→‎Generation III: Whoops, forgot to edit the formula as well)
(→‎Generation IV: Link to Metronome (item))
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* ''FF'' is 1.5 if the used move is {{type|Fire}}, and the attacker's Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise.
* ''FF'' is 1.5 if the used move is {{type|Fire}}, and the attacker's Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise.
* ''Critical'' is 2 for a [[critical hit]], 3 if the move lands a critical hit and the attacker's Ability is {{a|Sniper}}, and 1 otherwise. It is always 1 if {{m|Future Sight}} or {{m|Doom Desire}} is used, the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, the target is under the effect of {{m|Lucky Chant}}, or if the battle is the first one against {{p|Starly}}{{sup/4|DP}}.
* ''Critical'' is 2 for a [[critical hit]], 3 if the move lands a critical hit and the attacker's Ability is {{a|Sniper}}, and 1 otherwise. It is always 1 if {{m|Future Sight}} or {{m|Doom Desire}} is used, the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, the target is under the effect of {{m|Lucky Chant}}, or if the battle is the first one against {{p|Starly}}{{sup/4|DP}}.
* ''Item'' is 1.3 if the attacker is holding a [[Life Orb]], <math>1+\frac{n}{10}</math> if the attacker is holding a [[Metronome]], where ''n'' is the amount of times the same move has been successfully and consecutively used, up to 10, and 1 otherwise.
* ''Item'' is 1.3 if the attacker is holding a [[Life Orb]], <math>1+\frac{n}{10}</math> if the attacker is holding a {{i|Metronome}}, where ''n'' is the amount of times the same move has been successfully and consecutively used, up to 10, and 1 otherwise.
* ''First'' is 1.5 if the used move was stolen with [[Me First]].
* ''First'' is 1.5 if the used move was stolen with [[Me First]].
* ''random'' is realized a random integer from 85 to 100, inclusive, divided by 100. ''random'' is always 1 if {{m|Spit Up}} is used.
* ''random'' is realized a random integer from 85 to 100, inclusive, divided by 100. ''random'' is always 1 if {{m|Spit Up}} is used.
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