Damage: Difference between revisions

14 bytes added ,  15 October 2023
m
→‎Generation III: Whoops, forgot to edit the formula as well
(→‎Generation III: Decided to test this in gen 3. Hacked the starter Squirtle to have Earthquake against Blue's Bulbasaur, and the calculation would yield a range of 9-11 damage taking type effectiveness as just 1 (11 attack on 9 defense). On one attempt, I got a damage roll of 8.)
m (→‎Generation III: Whoops, forgot to edit the formula as well)
Line 48: Line 48:


===[[Generation III]]===
===[[Generation III]]===
:<math>Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Stockpile \times Critical \times DoubleDmg \times Charge \times HH \times STAB \times Type \times random</math>
:<math>Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Stockpile \times Critical \times DoubleDmg \times Charge \times HH \times STAB \times Type1 \times Type2 \times random</math>


where:
where: