Battle Institute: Difference between revisions

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==Battles==
==Battles==
By speaking to the receptionist, the player can opt to fight five consecutive rounds—called a '''Battle Test'''—of either Single Battles (requiring three Pokémon) or [[Double Battle]]s (requiring four Pokémon). The Trainers met during these battles are the same ones found in the [[Battle Subway]] and [[Battle Maison]]. Standard battle facility rules still apply during the Battle Test, so all Pokémon temporarily become level 50, bag items are not permitted to be used, and [[special Pokémon]], Pokémon of the same species, and duplicate items cannot be included on a team. Because all Pokémon are temporarily set to level 50 without requiring the game to be saved (even in [[Generation VI]], where the Battle Maison allows lower-leveled Pokémon to retain their original level), the Battle Institute is commonly used for the purpose of examining the stats of Pokémon that are newly hatched from [[Eggs]], to narrow down their possible range of [[individual values]] with more precision than the original level would allow.
By speaking to the receptionist, the player can opt to fight five consecutive rounds—called a '''Battle Test'''—of either Single Battles (requiring three Pokémon) or [[Double Battle]]s (requiring four Pokémon). The Trainers met during these battles are the same ones found in the [[Battle Subway]] and [[Battle Maison]]. Standard battle facility rules still apply during the Battle Test, so all Pokémon temporarily become level 50, bag items are not permitted to be used, and [[special Pokémon]], Pokémon of the same species, and duplicate items cannot be included on a team. Because all Pokémon are temporarily set to level 50 without requiring the game to be saved (even in [[Generation VI]], where the Battle Maison allows lower-leveled Pokémon to retain their original level), the Battle Institute is commonly used for the purpose of examining the stats of Pokémon that are newly hatched from {{pkmn|Egg}}s, to narrow down their possible range of [[individual values]] with more precision than the original level would allow.


Each battle grows in difficulty, starting with pre-evolved Pokémon and potentially fighting Trainers who use [[Legendary Pokémon]] by the end. Once the Battle Test begins, there is no quitting early; after each battle (regardless of whether it's won or lost) the player's team is healed, and the next battle immediately starts, until all five battles are complete. The 'Run' command acts as a way of forfeiting the current battle only.
Each battle grows in difficulty, starting with pre-evolved Pokémon and potentially fighting Trainers who use [[Legendary Pokémon]] by the end. Once the Battle Test begins, there is no quitting early; after each battle (regardless of whether it's won or lost) the player's team is healed, and the next battle immediately starts, until all five battles are complete. The 'Run' command acts as a way of forfeiting the current battle only.