Honey Tree: Difference between revisions

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There are 21 Honey Trees throughout the Sinnoh region in [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], [[Pokémon Platinum Version|Platinum]], [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl]]. If the player slathers [[Honey]] on a Honey Tree, a [[wild Pokémon]] may appear on the tree 6 hours later. If a tree is left unchecked for 24 hours, both the Honey and any Pokémon will be gone. Changing the system's clock will have no impact on the Honey Tree's timer.
There are 21 Honey Trees throughout the Sinnoh region in [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], [[Pokémon Platinum Version|Platinum]], [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl]]. If the player slathers [[Honey]] on a Honey Tree, a [[wild Pokémon]] may appear on the tree 6 hours later. If a tree is left unchecked for 24 hours, both the Honey and any Pokémon will be gone. Changing the system's clock will have no impact on the Honey Tree's timer.


Four of the 21 trees have a chance to attract {{p|Munchlax}}; which four can do so are selected when the game begins, based on the player's [[Trainer ID]] and [[Secret ID]], meaning that the same trees will always be able to attract Munchlax unless the player starts a new game. Trees which can attract Munchlax are also more likely to attract rarer wild Pokémon.
Four of the 21 trees have a 1% chance to attract {{p|Munchlax}}; which four can do so are selected when the game begins, based on the player's [[Trainer ID number]] and [[Trainer ID number#Secret ID|secret ID number]], meaning that the only way to change which trees can attract Munchlax is to start a new game. Trees which can attract Munchlax are also more likely to attract rarer wild Pokémon.


The species of Pokémon (or whether one will appear at all) is determined at the time a tree is slathered. Therefore, once a tree is slathered, saving the game and resetting will not change the Pokémon that will appear on it. However, its [[level]], [[gender]], [[Nature]], {{IV}}s, and other random values are determined when it is encountered.
The species of Pokémon (or whether one will appear at all) is determined at the time a tree is slathered. Therefore, once a tree is slathered, saving the game and resetting will not change the Pokémon that will appear on it. However, its [[level]], [[gender]], [[Nature]], {{IV}}s, and other random values are determined when it is encountered.
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===Munchlax trees===
===Munchlax trees===
Which four Honey Trees can contain Munchlax depends on the player's [[Trainer ID number|Trainer ID]] and {{DL|Trainer ID number|secret ID}}<ref>[http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-34#post-3986326 Past Gen RNG Research | Page 34 | Smogon Forums]</ref> (referred to herein as ''tid'' and ''sid''). These numbers are 2-byte values, and the game splits each into single bytes. ''tid''<sub>1</sub> and ''sid''<sub>1</sub> will refer to the lower byte of each ID number (calculable by <code>''id'' % 256</code>), while ''tid''<sub>2</sub> and ''sid''<sub>2</sub> will refer to the higher byte (calculable by <code>''id'' / 256</code>).
Which four Honey Trees can attract Munchlax depends on the player's [[Trainer ID number|Trainer ID]] and {{DL|Trainer ID number|secret ID}}<ref>[http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-34#post-3986326 Past Gen RNG Research | Page 34 | Smogon Forums]</ref> (referred to hereinafter as ''tid'' and ''sid'' respectively). These numbers are 2-byte values, and the game splits each into single bytes. ''tid''<sub>1</sub> and ''sid''<sub>1</sub> will refer to the lower byte of each ID number (calculable by <code>''id'' % 256</code>), while ''tid''<sub>2</sub> and ''sid''<sub>2</sub> will refer to the higher byte (calculable by <code>''id'' / 256</code>).


The location of the four Munchlax trees is then determined as follows:
The location of the four Munchlax trees is then determined as follows:
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The game checks if any of these are equal. If ''A'' is equal to ''B'', ''B'' is increased by 1. The game then checks ''A'' against ''C'', followed by ''B'' against ''C'', adding 1 to ''C'' if it is equal after either check. Then the game checks ''A'' against ''D'', followed by ''B'' against ''D'', and then ''C'' against ''D'', and adds 1 to ''D'' if it is equal after any of the checks. If at any point any of ''B'', ''C'', or ''D'' would equal 21, they are set to 0 instead.
The game checks if any of these are equal. If ''A'' is equal to ''B'', ''B'' is increased by 1. The game then checks ''A'' against ''C'', followed by ''B'' against ''C'', adding 1 to ''C'' if it is equal after either check. Then the game checks ''A'' against ''D'', followed by ''B'' against ''D'', and then ''C'' against ''D'', and adds 1 to ''D'' if it is equal after any of the checks. If at any point any of ''B'', ''C'', or ''D'' would equal 21, they are set to 0 instead.


The final values of ''A'', ''B'', ''C'', and ''D'' represent the locations of the Munchlax trees. The number can be treated as a 0-based index into the list of Honey Tree locations above. That is, if ''A'' = 10, that means the Honey Tree on Route 212 south can contain Munchlax.
The final values of ''A'', ''B'', ''C'', and ''D'' represent the locations of the Munchlax trees. The number can be treated as a 0-based index into the list of Honey Tree locations above. For example, if ''A'' = 10, that means the southern Honey Tree on Route 212 can attract Munchlax.


===Pokémon groups===
===Pokémon groups===
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===Shaking===
===Shaking===
Very roughly speaking, the more a tree shakes, the more likely it is for a rare Pokémon to appear. The number of times a tree shakes is randomly decided depending on the group that was selected for the tree.
In general, the more a tree shakes, the more likely it is for a rare Pokémon to appear. The number of times a tree shakes is randomly decided depending on the group that was selected for the tree.
{| class="roundy" style="text-align:center; background:#{{gold color}}; border:3px solid #{{gold color dark}}"
{| class="roundy" style="text-align:center; background:#{{gold color}}; border:3px solid #{{gold color dark}}"
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So, based on the number of times a tree shakes, a Pokémon from the different groups will have the following chance to appear.
So, based on the number of times a tree shakes, a Pokémon from each group will have the following chance to appear.


For normal trees:
For normal trees:
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===Pokémon===
===Pokémon===
If the tree being slathered was also the last tree slathered (and the tree is empty), there is a 90% chance that the tree will attract a Pokémon from the same group that was used before. This will render the rates below inaccurate. See [[#Pokémon groups|above]] for an explanation of the sets and the exact rarities of Pokémon.
If the tree being slathered was also the last tree slathered (and the tree is empty), there is a 90% chance that the tree will attract a Pokémon from the same group that was used before, rendering the rates below inaccurate. See [[#Pokémon groups|above]] for an explanation of the sets and the exact rarities of Pokémon.


====Generation IV====
====Generation IV====
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