Wonder Guard (Ability): Difference between revisions

→‎In battle: that should not be an effect of Wonder Guard (or Foresight etc. for that matter) - if, say, a Steel/Ghost mon is under Foresight's effect, a Fighting-type move can hit it even with Wonder Guard; I believe the video can be at that glitch page; replace 3-param DL with normal linking
(→‎In battle: that should not be an effect of Wonder Guard (or Foresight etc. for that matter) - if, say, a Steel/Ghost mon is under Foresight's effect, a Fighting-type move can hit it even with Wonder Guard; I believe the video can be at that glitch page; replace 3-param DL with normal linking)
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This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that {{cat|moves that deal direct damage|deal fixed damage}}, {{cat|counterattacks|counterattack moves}}, and {{cat|one-hit knockout moves}}. For example, a {{p|Shedinja}} ({{2t|Bug|Ghost}}) with Wonder Guard is immune to {{m|Metal Burst}} ({{type|Steel}}), {{m|Psywave}} ({{type|Psychic}}), and {{m|Fissure}} ({{type|Ground}}), but not {{m|Night Shade}} ({{type|Ghost}}).
This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that {{cat|moves that deal direct damage|deal fixed damage}}, {{cat|counterattacks|counterattack moves}}, and {{cat|one-hit knockout moves}}. For example, a {{p|Shedinja}} ({{2t|Bug|Ghost}}) with Wonder Guard is immune to {{m|Metal Burst}} ({{type|Steel}}), {{m|Psywave}} ({{type|Psychic}}), and {{m|Fissure}} ({{type|Ground}}), but not {{m|Night Shade}} ({{type|Ghost}}).


If a {{type|Ghost}} Pokémon has Wonder Guard, then {{m|Foresight}}, {{m|Odor Sleuth}}, and {{a|Scrappy}} are effectively unable to make it vulnerable against {{type|Normal}} and {{type|Fighting}} moves.
A [[typeless]] Pokémon with Wonder Guard (such as a pure {{type|Fire}} that used {{m|Burn Up}}) is immune against damaging moves of all types.
 
A {{DL|Type|typeless}} Pokémon with Wonder Guard (such as a pure {{type|Fire}} that used {{m|Burn Up}}) is immune against damaging moves of all types.


Wonder Guard does not protect against [[status move]]s (for instance, {{m|Tail Whip}} or {{m|Poison Powder}}) or against {{m|Struggle}}, and it does not prevent indirect damage such as from {{status|burn}}, {{status|poison}}, {{status|confusion}}, [[weather]], [[recoil]] or {{FB|List of moves that cause|entry hazards}}.
Wonder Guard does not protect against [[status move]]s (for instance, {{m|Tail Whip}} or {{m|Poison Powder}}) or against {{m|Struggle}}, and it does not prevent indirect damage such as from {{status|burn}}, {{status|poison}}, {{status|confusion}}, [[weather]], [[recoil]] or {{FB|List of moves that cause|entry hazards}}.
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====Generation IV====
====Generation IV====
Due to a {{DL|List of glitches (Generation IV)|Fire Fang Wonder Guard glitch|glitch}}, {{m|Fire Fang}} is able to hit through Wonder Guard, even if the target does not have a weakness to {{type|Fire}} moves.
Due to [[List of glitches (Generation IV)#Fire Fang Wonder Guard glitch|a glitch]], {{m|Fire Fang}} is able to hit through Wonder Guard, even if the target does not have a weakness to {{type|Fire}} moves.
 
{{YouTubeVid|Wq-ch9TSckY|Wooggle|ghost}}


====Generation V onwards====
====Generation V onwards====