Wonder Guard (Ability): Difference between revisions

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This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that {{cat|moves that deal direct damage|deal fixed damage}}, {{cat|counterattacks|counterattack moves}}, and {{cat|one-hit knockout moves}}. For example, a {{p|Shedinja}} ({{2t|Bug|Ghost}}) with Wonder Guard is immune to {{m|Metal Burst}} ({{type|Steel}}), {{m|Psywave}} ({{type|Psychic}}), and {{m|Fissure}} ({{type|Ground}}), but not {{m|Night Shade}} ({{type|Ghost}}).
This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that {{cat|moves that deal direct damage|deal fixed damage}}, {{cat|counterattacks|counterattack moves}}, and {{cat|one-hit knockout moves}}. For example, a {{p|Shedinja}} ({{2t|Bug|Ghost}}) with Wonder Guard is immune to {{m|Metal Burst}} ({{type|Steel}}), {{m|Psywave}} ({{type|Psychic}}), and {{m|Fissure}} ({{type|Ground}}), but not {{m|Night Shade}} ({{type|Ghost}}).


A {{type|Ghost}} Pokémon with Wonder Guard remains immune against {{type|Normal}} and {{type|Fighting}} moves regardless of the effects of {{m|Foresight}}, {{m|Odor Sleuth}}, or {{a|Scrappy}}.
If a {{type|Ghost}} Pokémon has Wonder Guard, then {{m|Foresight}}, {{m|Odor Sleuth}}, and {{a|Scrappy}} are effectively unable to make it vulnerable against {{type|Normal}} and {{type|Fighting}} moves.


A {{DL|Type|typeless}} Pokémon with Wonder Guard (such as a pure {{type|Fire}} that used {{m|Burn Up}}) is immune against damaging moves of all types.
A {{DL|Type|typeless}} Pokémon with Wonder Guard (such as a pure {{type|Fire}} that used {{m|Burn Up}}) is immune against damaging moves of all types.