Sleep (status condition): Difference between revisions

→‎Moves: adding Dire Claw
(→‎Generation III: Sleep actually lasts 1-5 turns.)
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(→‎Moves: adding Dire Claw)
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| {{tt|50%|80% in Generations IV–VI}}
| {{tt|50%|80% in Generations IV–VI}}
| class="l" | Targets all adjacent opponents. In [[Generation VII]], fails if the user is not {{p|Darkrai}}
| class="l" | Targets all adjacent opponents. In [[Generation VII]], fails if the user is not {{p|Darkrai}}
|-
| class="l" | {{m|Dire Claw}}
{{typetable|Poison}}
{{statustable|Physical}}
| 16.6%
| 80
| 100%
| class="l" | May also {{status|paralyze}} or {{status|poison}} (16.6% chance of each)
|-
|-
| class="l" | {{m|G-Max Befuddle}}
| class="l" | {{m|G-Max Befuddle}}