Dive (move): Difference between revisions

Line 49: Line 49:
==Effect==
==Effect==
===In battle===
===In battle===
The user dives underwater and becomes protected against most moves during the first turn, known as a [[semi-invulnerable turn]], and then the user deals damage in the second turn.
{{m|Surf}} and {{m|Whirlpool}} are able to hit a submerged Pokémon, dealing twice the regular damage in all generations except in [[Generation IV]], where the move's power is doubled instead (resulting in virtually the same effect).
The user can also be hit underwater if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}, or if either the attacker or the submerged Pokémon has {{a|No Guard}}.
{{weather|Sandstorm}}, {{weather|hail}}, and {{m|Shadow Sky}} will not cause damage during the semi-invulnerable turn.
If the user is holding a [[Power Herb]], this item is consumed and Dive will be executed in one turn.
If a {{p|Cramorant}} with {{a|Gulp Missile}} uses Dive (or {{m|Surf}}), it catches prey and {{form|Chamorant|changes forms}}, unless it already caught prey or is [[Dynamax]]ed.
====Generation III====
====Generation III====
On the first turn, the user will dive down for one turn and become [[Semi-invulnerable turn|invulnerable to most attacks]], with the exception of {{m|Surf}} and {{m|Whirlpool}}, which will do twice the damage to the submerged Pokémon. The user can also be hit underwater if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}. {{weather|Sandstorm}}, {{weather|hail}}, and {{m|Shadow Sky}} will not cause damage during the semi-invulnerable turn.
Dive's base power is 60.


Pokémon can be {{pkmn2|caught}} during the semi-invulnerable stage of Dive.
Pokémon can be {{pkmn2|caught}} during the semi-invulnerable stage of Dive.
Dive's base power is 60.


Dive can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Surf}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Rain Dance}} or {{m|Surf}} was used in the previous turn.
Dive can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Surf}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Rain Dance}} or {{m|Surf}} was used in the previous turn.


====Generation IV====
====Generation IV onwards====
Dive's base power was [[List of modified moves|raised]] to 80.
Dive's base power was [[List of modified moves|raised]] to 80.


Pokémon can no longer be {{pkmn2|caught}} during the semi-invulnerable stage of Dive.
Pokémon can no longer be {{pkmn2|caught}} during the semi-invulnerable stage of Dive.


If a [[Power Herb]] is held by the user, Dive can be executed in one turn.
===Outside of battle===
 
Dive allows the player to go [[underwater]] in dark patches of water. This requires the player to be travelling on water using {{m|Surf}}. Conversely, if the player is already diving underwater, then Dive allows them to go back to the surface in patches illuminated by light from above.
The user may now be hit while underwater if it is attacked by a Pokémon with {{a|No Guard}}, or if the user has No Guard themselves. If Surf or Whirlpool hit a Pokémon during the semi-invulnerable turn of Dive, the move's power will be doubled instead of the damage dealt (resulting in virtually the same effect).


====Generation V onwards====
Dive is usable either from the [[party]], or by pressing A while being in a place where this move is usable (either when surfing in the dark patch or when diving under the light from above).
If Surf or Whirlpool hit a Pokémon during the semi-invulnerable turn of Dive, the damage dealt will be doubled instead of the move's power (resulting in virtually the same effect).


Dive triggers {{a|Gulp Missile}}.
The only [[regions]] in which these spots (and the HM itself) have been seen are [[Hoenn]] and [[Unova]]. Thus, it is only an HM in Generations {{gen|III}}, {{gen|V}}, and {{gen|VI}}.  
 
===Outside of battle===
Dive allows players to go [[underwater]] in dark patches of water while they are {{m|surf}}ing. The only [[regions]] in which these spots (and the HM itself) have been seen are [[Hoenn]] and [[Unova]]. Thus, it is only an HM in Generations {{gen|III}}, {{gen|V}}, and {{gen|VI}}.  


In {{game2|Ruby|Sapphire|Emerald}} and {{g|Omega Ruby and Alpha Sapphire}}, the {{badge|Mind}} is required to use Dive outside of battle.
In {{game2|Ruby|Sapphire|Emerald}} and {{g|Omega Ruby and Alpha Sapphire}}, the {{badge|Mind}} is required to use Dive outside of battle.