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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
The user dives underwater and becomes protected against most moves during the first turn, known as a [[semi-invulnerable turn]], and then the user deals damage in the second turn. | |||
{{m|Surf}} and {{m|Whirlpool}} are able to hit a submerged Pokémon, dealing twice the regular damage in all generations except in [[Generation IV]], where the move's power is doubled instead (resulting in virtually the same effect). | |||
The user can also be hit underwater if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}, or if either the attacker or the submerged Pokémon has {{a|No Guard}}. | |||
{{weather|Sandstorm}}, {{weather|hail}}, and {{m|Shadow Sky}} will not cause damage during the semi-invulnerable turn. | |||
If the user is holding a [[Power Herb]], this item is consumed and Dive will be executed in one turn. | |||
If a {{p|Cramorant}} with {{a|Gulp Missile}} uses Dive (or {{m|Surf}}), it catches prey and {{form|Chamorant|changes forms}}, unless it already caught prey or is [[Dynamax]]ed. | |||
====Generation III==== | ====Generation III==== | ||
Dive's base power is 60. | |||
Pokémon can be {{pkmn2|caught}} during the semi-invulnerable stage of Dive. | Pokémon can be {{pkmn2|caught}} during the semi-invulnerable stage of Dive. | ||
Dive can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Surf}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Rain Dance}} or {{m|Surf}} was used in the previous turn. | Dive can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Surf}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Rain Dance}} or {{m|Surf}} was used in the previous turn. | ||
====Generation IV==== | ====Generation IV onwards==== | ||
Dive's base power was [[List of modified moves|raised]] to 80. | Dive's base power was [[List of modified moves|raised]] to 80. | ||
Pokémon can no longer be {{pkmn2|caught}} during the semi-invulnerable stage of Dive. | Pokémon can no longer be {{pkmn2|caught}} during the semi-invulnerable stage of Dive. | ||
===Outside of battle=== | |||
Dive allows the player to go [[underwater]] in dark patches of water. This requires the player to be travelling on water using {{m|Surf}}. Conversely, if the player is already diving underwater, then Dive allows them to go back to the surface in patches illuminated by light from above. | |||
Dive is usable either from the [[party]], or by pressing A while being in a place where this move is usable (either when surfing in the dark patch or when diving under the light from above). | |||
The only [[regions]] in which these spots (and the HM itself) have been seen are [[Hoenn]] and [[Unova]]. Thus, it is only an HM in Generations {{gen|III}}, {{gen|V}}, and {{gen|VI}}. | |||
In {{game2|Ruby|Sapphire|Emerald}} and {{g|Omega Ruby and Alpha Sapphire}}, the {{badge|Mind}} is required to use Dive outside of battle. | In {{game2|Ruby|Sapphire|Emerald}} and {{g|Omega Ruby and Alpha Sapphire}}, the {{badge|Mind}} is required to use Dive outside of battle. |