Endure (move): Difference between revisions

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==Effect==
==Effect==
===Generation II===
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.


Endure cannot protect against the end-of-turn effects of {{m|Future Sight}} and {{m|Doom Desire}}. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of [[Protect (move)#Effect|Protect]] in all generations.
Endure cannot protect against the end-of-turn effects of {{m|Future Sight}} and {{m|Doom Desire}}. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of [[Protect (move)#Effect|Protect]] in all generations.


===Generation II===
Endure has a priority of +2.
Endure has a priority of +2.