Wally (Masters): Difference between revisions

→‎Sync Grid: i hate this
(→‎Sync Grid: i hate this)
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===Sync Grid===
===Sync Grid===
Wally and Gardevoir's sync grid is an expanded grid, made available since the pair first released.
Wally and Gardevoir's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background: #{{fairy color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +20
| Sp. Atk +20
| 7
| 84
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Disarming Voice: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Disarming Voice: Superduper Effective 5
| Powers up moves that are super effective.
| 8
| 96
| 2
|-style="background:#fff"
| Disarming Voice: Foul Fighting 5
| Powers up the user’s moves against targets that are flinching, confused, or trapped.
| 10
| 120
| 2
|-style="background:#fff"
| B Dazzling Gleam: Power +3
| B Dazzling Gleam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| B Dazzling Gleam: Power +3
| B Dazzling Gleam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| B Dazzling Gleam: Power +3
| B Dazzling Gleam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| B Dazzling Gleam: Power +3
| B Dazzling Gleam: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| B Dazzling Gleam: Power +3
| B Dazzling Gleam: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Fairy Wish: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Fairy Wish: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Fairy Wish: Team Brain Gain 9
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user’s move is successful.
| 10
| 120
| 5
|-style="background:#fff"
| I Won't Fall Behind!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| I Won't Fall Behind!: Ramp Up 1
| Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Dauntless
| Sp. Atk cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Gobsmack 2
| Has a chance (30%) of leaving the target confused when the user’s attack move against it is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Quick Tempo
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Whimsical Acceleration 2
| Quickly charges the move gauge when the zone is a Fairy Zone.
| 8
| 96
| 2
|-style="background:#fff"
| Whimsical Stability
| The user’s stats cannot be lowered when the zone is a Fairy Zone.
| 9
| 108
| 2
|-style="background:#fff"
| Team Speedy Entry 1
| Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 2
|-style="background:#fff"
| Interference Sync 5
| Powers up the user’s sync move against targets that are flinching, confused, or trapped.
| 9
| 108
| 3
|-style="background:#fff"
| Devastation
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Overpower
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Discourage 2
| Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Mind Boggler 9
| Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Status Immunity
| Status conditions cannot be inflicted on the user.
| 10
| 120
| 3
|-style="background:#fff"
| Head Start 1
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 120
| 4
|-style="background:#fff"
| Discombobulate 9
| Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 4
|-style="background:#fff"
| Fairy Zone Extension 3
| Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
| 10
| 120
| 5
|-style="background:#fff"
| Take On the World Dazzling Gleam: Power +25
| Take On the World Dazzling Gleam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Take On the World Dazzling Gleam: Power +25
| Take On the World Dazzling Gleam: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,716

edits