Cry: Difference between revisions

345 bytes removed ,  30 May 2022
→‎In the anime: Dead link, also, Junichi said in an interview with Gameinformer that it was a decision by the anime staff to have Pokémon say their name there.
(→‎In the anime: Dead link, also, Junichi said in an interview with Gameinformer that it was a decision by the anime staff to have Pokémon say their name there.)
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Some Pokémon's cries are entirely unrelated to their names in any language. For example, {{p|Victreebel}} screeches loudly, {{p|Staryu}} quickly yells "Heah!" in an echoing male voice, and {{p|Starmie}} says "Hoo!" in a breathy, echoing female voice. Most Legendary Pokémon that cannot speak to humans instead roar, screech, or make other sounds. Some of the Legendary Pokémon's cries are derived from other media, such as {{wp|kaiju}} films.
Some Pokémon's cries are entirely unrelated to their names in any language. For example, {{p|Victreebel}} screeches loudly, {{p|Staryu}} quickly yells "Heah!" in an echoing male voice, and {{p|Starmie}} says "Hoo!" in a breathy, echoing female voice. Most Legendary Pokémon that cannot speak to humans instead roar, screech, or make other sounds. Some of the Legendary Pokémon's cries are derived from other media, such as {{wp|kaiju}} films.
Junichi Masuda revealed in an interview that the reason Pokémon did not say their names in the game was because of hardware limitations. Despite advances, the cries were kept for realism. Newer cries are based on habitats of Pokémon.<ref>[https://www.gamnesia.com/news/game-freak-explains-why-pokemon-dont-say-their-names-in-the-games]</ref>


The Pokémon in the promotional game trailers, [[Pokémon Origins]], and [[Pokémon Generations]] make realistic, animal-like cries that differ from both their in-game and anime cries.
The Pokémon in the promotional game trailers, [[Pokémon Origins]], and [[Pokémon Generations]] make realistic, animal-like cries that differ from both their in-game and anime cries.
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