Rival: Difference between revisions

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{{incomplete|article|needs TCG section}}
{{incomplete|article|Needs TCG section}}
:''For the [[Elite Four]] {{pkmn|Champion}} in {{eng|Pokémon Stadium}}, see [[Blue (game)]]''.
:''For the [[Elite Four]] {{pkmn|Champion}} in {{eng|Pokémon Stadium}}, see [[Blue (game)]]''.
:''For the Japanese opening theme, see [[The Rivals]].''
:''For the Japanese opening theme, see [[The Rivals]].''
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In the [[core series]], a rival is a recurring opponent to the {{player}} throughout the game. This character archetype has appeared in every core series game since its debut in [[Generation I]]. Typically, rivals will be met by the player early in the game, usually around the time the player receives their [[starter Pokémon]]. In most games, the rival will also obtain a starter Pokémon and will usually participate in the player's first [[Pokémon battle]] against a Trainer. From then on, rivals will appear frequently throughout the player's journey, often being one step ahead of the player as they move through the region, meeting and battling the player at various points in the game with a progressively stronger and diversified [[party]]. Usually, they must be defeated in order to continue the game; the most important of these battles happening either right before or during the player's challenge to the [[Elite Four]].
In the [[core series]], a rival is a recurring opponent to the {{player}} throughout the game. This character archetype has appeared in every core series game since its debut in [[Generation I]]. Typically, rivals will be met by the player early in the game, usually around the time the player receives their [[starter Pokémon]]. In most games, the rival will also obtain a starter Pokémon and will usually participate in the player's first [[Pokémon battle]] against a Trainer. From then on, rivals will appear frequently throughout the player's journey, often being one step ahead of the player as they move through the region, meeting and battling the player at various points in the game with a progressively stronger and diversified [[party]]. Usually, they must be defeated in order to continue the game; the most important of these battles happening either right before or during the player's challenge to the [[Elite Four]].


After the defeat of the [[Elite Four]] and the [[Pokémon Champion]], the rival can usually be battled at the player's leisure, but only at certain times with increasingly powerful Pokémon. More often than not, they will have the starter Pokémon of their home region that is strong against the one the player chose at the beginning of the game.
After the defeat of the Elite Four and the [[Pokémon Champion]], the rival can usually be battled at the player's leisure, but only at certain times with increasingly powerful Pokémon. More often than not, they will have the starter Pokémon of their home region that is strong against the one the player chose at the beginning of the game.


Players are able to choose a different name for Blue, Silver, Barry, Hugh, and Trace. In [[Hoenn]]- and [[Kalos]]-based games, the player character not chosen will serve as a rival.
Players are able to choose a different name for Blue, Silver, Barry, Hugh, and Trace. In the [[Hoenn]]- and [[Kalos]]-based games, the player character not chosen will serve as a rival.


Most rivals use the {{DL|Pokémon Trainer|Trainer class}} "Pokémon Trainer", with only {{ga|Blue}} and {{ga|Silver}} identified as "Rival" in in-battle text. Rivals may also take on other classes as they assume other roles in the story such as Blue and {{ga|Trace}}'s status as [[Champion]] as well as [[N]] and [[Gladion]]'s membership in [[Team Plasma]] and [[Team Skull]] respectively.  
Most rivals use the {{DL|Pokémon Trainer|Trainer class}} "Pokémon Trainer", with only {{ga|Blue}} and {{ga|Silver}} identified as "Rival" in in-battle text. Rivals may also take on other classes as they assume other roles in the story such as Blue and {{ga|Trace}}'s status as Champion as well as [[N]] and [[Gladion]]'s membership in [[Team Plasma]] and [[Team Skull]], respectively.  


In addition to the main characters, [[Raihan]] and [[Leon]] have a long-standing rivalry relationship, this rivalry is carried over to several other medias.
In addition to the main characters, [[Raihan]] and [[Leon]] have a long-standing rivalry relationship. This rivalry is carried over to several other [[canon]]s.


The following are the characters considered to be rivals in the games.
The following are the characters considered to be rivals in the games.
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==Trivia==
==Trivia==
* {{Ash}} has at least one species of Pokémon from the same [[List of Pokémon by evolution family|evolutionary family]] as each of his major rivals. {{Gary}} captured a {{p|Krabby}} and uses a {{p|Blastoise}}, [[Paul]] uses a {{p|Torterra}} and {{p|Gliscor}}, [[Trip]] uses a {{p|Serperior}} and {{p|Tranquill}}, [[Alain]] uses a {{p|Charizard}} and an {{p|Unfezant}}, and {{an|Gladion}} uses a {{p|Lycanroc}}. At various times in the anime, this is used as part of the plot, such as the comparison between Ash's Krabby and Gary's Krabby in ''[[EP013|Mystery at the Lighthouse]]'' and ''[[EP065|Showdown at the Po-ké Corral]]'' and Paul's Torterra serving as mentor to Ash's Grotle in ''[[DP100|Aiding the Enemy!]]''.
* {{Ash}} has at least one species of Pokémon from the same [[List of Pokémon by evolution family|evolutionary family]] as each of his major rivals. {{Gary}} caught a {{p|Krabby}} and uses a {{TP|Gary|Blastoise}}, [[Paul]] uses a {{TP|Paul|Torterra}} and {{p|Gliscor}}, [[Trip]] uses a {{TP|Trip|Serperior}} and {{p|Tranquill}}, [[Alain]] uses a {{TP|Alain|Charizard}} and an {{p|Unfezant}}, and {{an|Gladion}} uses a {{TP|Gladion|Lycanroc}}. At various times in the anime, this is used as part of the plot, such as the comparison between [[Ash's Krabby]] and Gary's Krabby in ''[[EP013|Mystery at the Lighthouse]]'' and ''[[EP065|Showdown at the Po-ké Corral]]'' and Paul's Torterra serving as mentor to [[Ash's Grotle]] in ''[[DP100|Aiding the Enemy!]]''.
* Powerful enemies in the [[Battle Royale]]s of {{g|Rumble}} and {{g|Rumble Blast}}—chosen from Miis—are called rivals as well.
* Powerful enemies in the [[Battle Royale]]s of {{g|Rumble}} and {{g|Rumble Blast}}—chosen from Miis—are called rivals as well.
* In every [[generation]], at least one of the player's rivals can be battled at the [[Pokémon League]] and/or [[Victory Road]].
* In every [[core series]] game, at least one of the player's rivals can be battled at the [[Pokémon League]] and/or [[Victory Road]].
** The [[Sinnoh]] {{si|Victory Road}} is the only Victory Road where the player can never have a rival battle.
* According to an interview with [[Junichi Masuda]], the rivals have become less antagonistic due to the following reason: ''"I think the biggest reason that rivals were more of a jerk in the early days is that we were just limited in what we could express with the pixel graphics. There's not much that you can do with that kind of little sprite on the screen, so we worked harder to characterize them through dialogue and give them certain personalities. Also, because it's just dialogue and there's not a whole lot going on on the screen, it doesn't give as harsh of an impression even if they're jerks, I think. Now we have HD graphics and the visuals are much more impressive. If you also made him a jerk, the impression would be a lot stronger on players. Another thing, just my own personal take, is that it feels that people with those kinds of personalities these days are just not as accepted by players as they were back then."''<ref>[https://www.gamespot.com/articles/pokemon-dev-explains-why-your-rivals-arent-jerks-a/1100-6462397/ GameSpot interview about rivals]</ref>
* According to an interview with [[Junichi Masuda]], the rivals have become less antagonistic due to the following reason: ''"I think the biggest reason that rivals were more of a jerk in the early days is that we were just limited in what we could express with the pixel graphics. There's not much that you can do with that kind of little sprite on the screen, so we worked harder to characterize them through dialogue and give them certain personalities. Also, because it's just dialogue and there's not a whole lot going on on the screen, it doesn't give as harsh of an impression even if they're jerks, I think. Now we have HD graphics and the visuals are much more impressive. If you also made him a jerk, the impression would be a lot stronger on players. Another thing, just my own personal take, is that it feels that people with those kinds of personalities these days are just not as accepted by players as they were back then."''<ref>[https://www.gamespot.com/articles/pokemon-dev-explains-why-your-rivals-arent-jerks-a/1100-6462397/ GameSpot interview about rivals]</ref>


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