Electric Terrain (move): Difference between revisions

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m (→‎Pokémon Masters EX: Updating the asterisked note.)
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Electric Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
Electric Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.


This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the [[Semi-invulnerable turn]] of a move.
This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the [[semi-invulnerable turn]] of a move.
*It boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like {{m|Electrify}}.
*It boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like {{m|Electrify}}.
*It prevents affected Pokémon from being afflicted by {{status|sleep}} or {{m|Yawn}}.
*It prevents affected Pokémon from being afflicted by {{status|sleep}} or {{m|Yawn}}.