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Dive can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra two appeal points if either the move {{m|Rain Dance}} or {{m|Surf}} was used in the prior turn. It can also be used to start a combination, causing {{m|Surf}} to give extra three appeal points if used in the next turn. | Dive can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra two appeal points if either the move {{m|Rain Dance}} or {{m|Surf}} was used in the prior turn. It can also be used to start a combination, causing {{m|Surf}} to give extra three appeal points if used in the next turn. | ||
====Generation IV | ====Generation IV==== | ||
Dive's base power was [[List of modified moves|raised]] to 80. | Dive's base power was [[List of modified moves|raised]] to 80. | ||
Pokémon can no longer be {{pkmn2|caught}} during the semi-invulnerable stage of Dive. | Pokémon can no longer be {{pkmn2|caught}} during the semi-invulnerable stage of Dive. | ||
If a [[Power Herb]] is held by the user, Dive can be executed in one turn. | |||
The user may now be hit while underwater if it is attacked by a Pokémon with {{a|No Guard}}, or if the user has No Guard themselves. If Surf or Whirlpool hit a Pokémon during the semi-invulnerable turn of {{m|Dive}}, the move's power will be doubled instead of the damage dealt (resulting in virtually the same effect). | |||
====Generation V onward==== | |||
If Surf or Whirlpool hit a Pokémon during the semi-invulnerable turn of {{m|Dive}}, the damage dealt will be doubled instead of the move's power (resulting in virtually the same effect). | |||
Dive triggers {{a|Gulp Missile}}. | Dive triggers {{a|Gulp Missile}}. |