Electric Terrain (move): Difference between revisions

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Reverted edits by Coocoo (talk) to last revision by Wowy
m (Reverted edits by Coocoo (talk) to last revision by Wowy)
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If a [[Terrain Extender]] is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. If a Pokémon is holding an [[Electric Seed]] while the field is Electric Terrain, it consumes the Electric Seed and its {{stat|Defense}} is increased by one stage (even if it is not otherwise affected by the terrain).
If a [[Terrain Extender]] is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. If a Pokémon is holding an [[Electric Seed]] while the field is Electric Terrain, it consumes the Electric Seed and its {{stat|Defense}} is increased by one stage (even if it is not otherwise affected by the terrain).
Using {{m|Splintered Stormshards}} or any other Terrain [[Move]] will remove Electric Terrain from the battlefield.


If powered up by an [[Electrium Z]] into Z-Electric Terrain, the user's {{stat|Speed}} stat is raised by one stage.
If powered up by an [[Electrium Z]] into Z-Electric Terrain, the user's {{stat|Speed}} stat is raised by one stage.
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*Changes {{m|Terrain Pulse}}'s [[type]] to [[Electric-type|Electric]] and doubles its base power from 50 to 100.
*Changes {{m|Terrain Pulse}}'s [[type]] to [[Electric-type|Electric]] and doubles its base power from 50 to 100.
*Changes Pokémon with {{a|Mimicry}} to {{type|Electric}}.
*Changes Pokémon with {{a|Mimicry}} to {{type|Electric}}.
Electric Terrain is automatically created when {{m|Max Lightning}} is used. Using {{m|G-Max Wind Rage}} or {{m|Steel Roller}} will also remove Electric Terrain from the battlefield. Steel Roller also fails if Electric Terrain or any other Terrain is not present.
Electric Terrain is automatically created when {{m|Max Lightning}} is used.


==Description==
==Description==
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