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On the first turn, the user will dive down for one turn and become invulnerable to most attacks, with the exception of {{m|Surf}} and {{m|Whirlpool}}, which will do twice the damage to the submerged Pokémon. The user can also be hit underwater if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}. {{m|Sandstorm}}, {{m|Hail}}, and {{m|Shadow Sky}} will not cause damage during the semi-invulnerable turn. | On the first turn, the user will dive down for one turn and become invulnerable to most attacks, with the exception of {{m|Surf}} and {{m|Whirlpool}}, which will do twice the damage to the submerged Pokémon. The user can also be hit underwater if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}. {{m|Sandstorm}}, {{m|Hail}}, and {{m|Shadow Sky}} will not cause damage during the semi-invulnerable turn. | ||
Pokémon can be caught during the semi-invulnerable stage of Dive. | Pokémon can be {{pkmn2|caught}} during the semi-invulnerable stage of Dive. | ||
Dive's base power is 60. | Dive's base power is 60. | ||
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Dive's base power was [[List of modified moves|raised]] to 80. | Dive's base power was [[List of modified moves|raised]] to 80. | ||
Pokémon can no longer be caught during the semi-invulnerable stage of Dive. | Pokémon can no longer be {{pkmn2|caught}} during the semi-invulnerable stage of Dive. | ||
The user may now be hit while underwater if it is attacked by a Pokémon with {{a|No Guard}}, or if the user has No Guard themselves. | The user may now be hit while underwater if it is attacked by a Pokémon with {{a|No Guard}}, or if the user has No Guard themselves. |
edits