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m (→In other languages: Added Brazilian Portuguese from SM095) |
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The base power of Thrash is increased to 120 and its PP is reduced to 10. | The base power of Thrash is increased to 120 and its PP is reduced to 10. | ||
It is disrupted if it is not successful due to missing, {{status|sleep}}ing, {{status|paralysis}}, {{status|freeze}}, {{status|flinch}}ing, a {{m|Protect}}ing target, {{type|Ghost}} or {{a|Wonder Guard}} immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Thrash, the user will still become confused. | It is disrupted if it is not successful due to missing, {{status|sleep}}ing, {{status|paralysis}}, {{status|freeze}}, {{status|flinch}}ing, a {{m|Protect}}ing target, {{type|Ghost}}, or {{a|Wonder Guard}} immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Thrash, the user will still become confused. | ||
==Description== | ==Description== |
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