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==Patterns== | ==Patterns== | ||
{{Incomplete|section|needs=writeup quality; diagonal displacement with fast bike (necessary in HGSS); running tweaks and their effects}} | {{Incomplete|section|needs=writeup quality; better image than ASCII art; diagonal displacement with fast bike (necessary in HGSS); running tweaks and their effects}} | ||
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1|2 | |||
--+-- | |||
3|4 | |||
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In the diagram above, the vertical and horizontal lines represent load lines (thus this is the center of a section) and the numbers represent tiles that the player can walk on. (For example, taking one step east from 1 will bring the player to 2, crossing a load line in the process.) | In the diagram above, the vertical and horizontal lines represent load lines (thus this is the center of a section) and the numbers represent tiles that the player can walk on. (For example, taking one step east from 1 will bring the player to 2, crossing a load line in the process.) | ||
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