Tweaking: Difference between revisions

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Traveling a multiple of 65,536 steps in the void will cause the game to no longer display only black, but rather start copying the map data of normal areas due to an overflow{{fact}} after attempting to load data past {{wp|4294967295#In_computing|4,294,967,296}} bytes (each map tile takes up 65,536 bytes). Only the visual data is loaded like this; almost everything can still be walked through just as in the rest of the void. These areas are nicknamed "Fake Sinnoh"{{sup/4|DPP}} or "Fake Johto/Kanto"{{sup/4|HGSS}}. 'Fake' regions continue to repeat every 65,536 steps and are about an hour apart when traveling on the Bicycle in fast gear.
Traveling a multiple of 65,536 steps in the void will cause the game to no longer display only black, but rather start copying the map data of normal areas due to an overflow{{fact}} after attempting to load data past {{wp|4294967295#In_computing|4,294,967,296}} bytes (each map tile takes up 65,536 bytes). Only the visual data is loaded like this; almost everything can still be walked through just as in the rest of the void. These areas are nicknamed "Fake Sinnoh"{{sup/4|DPP}} or "Fake Johto/Kanto"{{sup/4|HGSS}}. 'Fake' regions continue to repeat every 65,536 steps and are about an hour apart when traveling on the Bicycle in fast gear.


As part of the paths to access Darkrai and Shaymin, the player is required to save the game in the void, so the same risks associated with the [[Surf glitch]] occur here, such as becoming trapped without a method of escape. More notably, as the maneuvers in the void necessary to reach Newmoon Island and Flower Paradise are significantly more elaborate compared to the Surf glitch, with the currently documented complete path to Darkrai requiring two traversals through "Fake Sinnoh" (about two hours of continuous biking) and the currently documented complete path to Shaymin requiring one traversal (about one hour of biking), it is possible for more serious corruption-related effects to occur. In the worst possible circumstance, the game may always immediately freeze upon loading the save file, forcing a new game to be started.
As part of the paths to access Darkrai and Shaymin, the player is required to save the game in the void, so the same risks associated with the [[Surf glitch]] occur here, such as becoming trapped without a method of escape. It is also possible for more serious corruption-related effects to occur. In the worst possible circumstance, the game may always immediately freeze upon loading the save file, forcing a new game to be started.


Other areas known to be accessible through this glitch include the [[Hall of Fame]], {{p|Giratina}}'s room in Turnback Cave, and [[Route 227]]. As the void glitch simply requires a [[Bicycle]] to perform, all of these areas can be reached as early as the game's second [[Badge]].
Other areas known to be accessible through this glitch include the [[Hall of Fame]], {{p|Giratina}}'s room in Turnback Cave, and [[Route 227]]. As the void glitch simply requires a [[Bicycle]] and the [[Explorer Kit]] to perform, all of these areas can be reached as early as the game's second [[Badge]].


After the discovery of the Darkrai and Shaymin paths, it was believed (though not conclusively proven) that the [[Hall of Origin]] was inaccessible through this glitch, as it is a closed-off indoor area without a single accessible entry warp, thereby making it almost impossible to safely locate in the void compared to outdoor areas and indoor areas with many warps such as [[Turnback Cave]]. It was also known that, unlike Newmoon Island and Flower Paradise, simply finding the Hall of Origin would not allow the player to battle {{p|Arceus}}, due to a set of reasons involving map scripts as detailed [[Hall of Origin#Trivia|here]]. Due to the combination of these two factors, it was believed impossible to catch Arceus through the void glitch for several years. A method to find the Hall of Origin was not discovered until January 2017, by relying on relatively extensive methods to be able to dynamically control the layout of areas in the void<ref>http://forums.glitchcity.info/index.php?topic=7770.0</ref>. The [[Pal Park Retire glitch]] was documented soon afterward, allowing the player to manually activate the script that causes the player to challenge Arceus, finally enabling Arceus to be caught. The currently documented method to catch Arceus involves reaching the Hall of Origin map while still in the void; there is currently no documented way to see the full, visible Hall of Origin (the way it appears after using the Azure Flute).
After the discovery of the Darkrai and Shaymin paths, it was believed (though not conclusively proven) that the [[Hall of Origin]] was inaccessible through this glitch, as it is a closed-off indoor area without a single accessible entry warp, thereby making it almost impossible to safely locate in the void compared to outdoor areas and indoor areas with many warps such as [[Turnback Cave]]. It was also known that, unlike Newmoon Island and Flower Paradise, simply finding the Hall of Origin would not allow the player to battle {{p|Arceus}}, due to a set of reasons involving map scripts as detailed [[Hall of Origin#Trivia|here]]. Due to the combination of these two factors, it was believed impossible to catch Arceus through the void glitch for several years. A method to find the Hall of Origin was not discovered until January 2017, by relying on relatively extensive methods to be able to dynamically control the layout of areas in the void<ref>http://forums.glitchcity.info/index.php?topic=7770.0</ref>. The [[Pal Park Retire glitch]] was documented soon afterward, allowing the player to manually activate the script that causes the player to challenge Arceus, finally enabling Arceus to be caught. The currently documented method to catch Arceus involves reaching the Hall of Origin map while still in the void; there is currently no documented way to see the full, visible Hall of Origin (the way it appears after using the Azure Flute).
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