Talk:Trainer ID number: Difference between revisions

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"If two different Trainers have the same Trainer name, identical ID numbers and identical hidden ID numbers (a 1 in 4,294,967,296 chance if the names do not differ), the game will recognize the two Trainers as the same..." This is the same as the chances of finding two Spinda with the same spot pattern. Should this be mentioned? [[User:ILOVETOGETIC|I♥Togetic]] 08:23, 26 February 2011 (UTC)
"If two different Trainers have the same Trainer name, identical ID numbers and identical hidden ID numbers (a 1 in 4,294,967,296 chance if the names do not differ), the game will recognize the two Trainers as the same..." This is the same as the chances of finding two Spinda with the same spot pattern. Should this be mentioned? [[User:ILOVETOGETIC|I♥Togetic]] 08:23, 26 February 2011 (UTC)
:It doesn't really seem that notable that the chance is such a "weird" number... it's just a chance of one in 2<sup>32</sup> in both cases. Powers of two (like 256 or 65,536) are very common in games and computer programs since pretty much everything happens in bytes. One byte can have a maximum of 256 different values, two bytes can have 65,536, and four can have 4,294,967,296. [[User:Svenskig|Svenskig]] ([[User talk:Svenskig|talk]]) 18:10, 6 July 2016 (UTC)


== Not Really A Stub ==
== Not Really A Stub ==
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