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==Game mechanics affected by weight== | ==Game mechanics affected by weight== | ||
{{incomplete|section|G6 weight intervals}} | |||
Weight affects the following {{pkmn|games|game}} mechanics. Note that [[Game Freak]] uses weight in kilograms for all the cutoffs and, therefore, {{wp|Metric system|metric values}} are shown first, followed by {{wp|United States customary units|United States customary values}}. | Weight affects the following {{pkmn|games|game}} mechanics. Note that [[Game Freak]] uses weight in kilograms for all the cutoffs and, therefore, {{wp|Metric system|metric values}} are shown first, followed by {{wp|United States customary units|United States customary values}}. | ||
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* In {{2v2|HeartGold|SoulSilver}}, Pokémon weighing less than 204.8 kg (451.5 lbs.) have a -20 catch rate when using a Heavy Ball, while Pokémon weighing between 204.8 kg (451.5 lbs.) and 307.2 kg (677.3 lbs.) have a +20 catch rate when using a Heavy Ball, Pokémon weighing between 307.2 kg (677.3 lbs.) and 409.6 kg (903.0 lbs.) have a +30 catch rate when using a Heavy Ball, and Pokémon weighing more than 409.6 kg (903.0 lbs.) have a +40 catch rate when using a Heavy Ball. | * In {{2v2|HeartGold|SoulSilver}}, Pokémon weighing less than 204.8 kg (451.5 lbs.) have a -20 catch rate when using a Heavy Ball, while Pokémon weighing between 204.8 kg (451.5 lbs.) and 307.2 kg (677.3 lbs.) have a +20 catch rate when using a Heavy Ball, Pokémon weighing between 307.2 kg (677.3 lbs.) and 409.6 kg (903.0 lbs.) have a +30 catch rate when using a Heavy Ball, and Pokémon weighing more than 409.6 kg (903.0 lbs.) have a +40 catch rate when using a Heavy Ball. | ||
* A Pokémon with the [[Ability]] {{a|Heavy Metal}} or {{a|Light Metal}} functions as if it weighed twice or half the weight listed in the Pokédex, respectively. | * A Pokémon with the [[Ability]] {{a|Heavy Metal}} or {{a|Light Metal}} functions as if it weighed twice or half the weight listed in the Pokédex, respectively. | ||
* | * Since [[Generation V]], certain visual and sound effects are applied when a Pokémon lands on the floor of a battlefield, depending on the Pokémon's weight; this is not affected by {{a|Light Metal}} or {{a|Heavy Metal}}: | ||
** Small shake and high-pitched landing noise for Pokémon weighing less than 50 kg (110.2 lbs.). <!--to Hitmonlee--> | ** Small shake and high-pitched landing noise for Pokémon weighing less than 50 kg (110.2 lbs.). <!--to Hitmonlee--> | ||
** Medium shake and lower landing noise for Pokémon weighing at least 50 kg (110.2 lbs.) but less than 150 kg (330.7 lbs.). <!--from Zweilous to Bastiodon--> | ** Medium shake and lower landing noise for Pokémon weighing at least 50 kg (110.2 lbs.) but less than 150 kg (330.7 lbs.). <!--from Zweilous to Bastiodon--> |
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