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m (→Your House) |
m (According to the Pokémon Syntax page, "Water-types" is always incorrect.) |
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* {{p|Charmander}}'s successor, the {{type2|Fire}} {{p|Cyndaquil}} is strong against {{t|Grass}}-, Bug-, and {{type2|Ice}}s but has trouble when battling Water-, Ground-, and Rock-types. It learns {{m|Ember}} at level 12, but its Fire-type moves are on the weaker side, so it will be difficult to use starting out. | * {{p|Charmander}}'s successor, the {{type2|Fire}} {{p|Cyndaquil}} is strong against {{t|Grass}}-, Bug-, and {{type2|Ice}}s but has trouble when battling Water-, Ground-, and Rock-types. It learns {{m|Ember}} at level 12, but its Fire-type moves are on the weaker side, so it will be difficult to use starting out. | ||
* Johto's version of {{p|Squirtle}}, the {{type2|Water}} {{p|Totodile}} is great against Fire-, Rock-, and Ground-types but struggles against Grass- and {{type2|Electric}}s. It learns a bunch of strong attacks, though only a few are Water-type moves. Totodile is probably the easiest starter to work with, though Water | * Johto's version of {{p|Squirtle}}, the {{type2|Water}} {{p|Totodile}} is great against Fire-, Rock-, and Ground-types but struggles against Grass- and {{type2|Electric}}s. It learns a bunch of strong attacks, though only a few are Water-type moves. Totodile is probably the easiest starter to work with, though Water types are more common in Johto than Grass or Fire types. | ||
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