Fall City: Difference between revisions

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Fall City is a port town on the coast that is known for many symbols, such as the lighthouse, Joy Clock Tower and a fountain named after the player.  Amity Square can be found beyond the wooden fence near the [[Dusk Factory]], where an invisible {{p|Kecleon}} runs around. The [[Go-Rock Quads]] do one last performance in front of the clock tower before leaving for [[Altru Park|far-off lands]].
Fall City is a port town on the coast that is known for many symbols, such as the lighthouse, Joy Clock Tower and a fountain named after the player.  Amity Square can be found beyond the wooden fence near the [[Dusk Factory]], where an invisible {{p|Kecleon}} runs around. The [[Go-Rock Quads]] do one last performance in front of the clock tower before leaving for [[Altru Park|far-off lands]].


When news of the [[Go-Rock Squad]] first reaches Fall City, all the local rangers are sent to investigate.  The player briefly takes their place patrolling the city and helping residents.  One lady needs help moving in to her new apartment while another has lost her five {{p|Skitty}}. [[Professor Hastings]]'s research lab needs to be lit by a {{p|Staryu}} and, finally, the Joy Clock Tower must be saved from a {{p|Machoke}} controlled by the Go-Rock Squad.
When news of the [[Go-Rock Squad]] first reaches Fall City, all the local rangers are sent to investigate.  The player briefly takes their place patrolling the city and helping residents.  One lady needs help moving into her new apartment while another has lost her five {{p|Skitty}}. [[Professor Hastings]]'s research lab needs to be lit by a {{p|Staryu}} and, finally, the Joy Clock Tower must be saved from a {{p|Machoke}} controlled by the Go-Rock Squad.


After the credits roll, the Capture Arena opens within the city.  This challenge takes place in front of an audience and is hosted by MC Arena. Unlike the capture challenges of the [[Kisara Plains]] and [[Safra Sea]], the Ranger is always in the capture screen into which Pokémon are randomly dropped. The time limit starts at two minutes but is slightly extended each time a capture is made, depending on the points earned by it. Catching a {{p|Pichu}}, {{p|Pikachu}} or {{p|Raichu}} here automatically recharges the [[Capture Styler]], with the level again dependent on the point value of the capture. The initial high score is set by [[Spenser (Ranger)|Spenser]] at 50,000 points.
After the credits roll, the Capture Arena opens within the city.  This challenge takes place in front of an audience and is hosted by MC Arena. Unlike the capture challenges of the [[Kisara Plains]] and [[Safra Sea]], the Ranger is always in the capture screen into which Pokémon are randomly dropped. The time limit starts at two minutes but is slightly extended each time a capture is made, depending on the points earned by it. Catching a {{p|Pichu}}, {{p|Pikachu}} or {{p|Raichu}} here automatically recharges the [[Capture Styler]], with the level again dependent on the point value of the capture. The initial high score is set by [[Spenser (Ranger)|Spenser]] at 50,000 points.
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