Contest combination: Difference between revisions

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A '''Contest combination''' is a group of several [[move]]s, which, when used in {{pkmn|Contest}}s and {{pkmn|Super Contest}}s, will form a specially recognized combination with another move used afterwards, gaining the user more [[appeal]] points.
A '''Contest combination''' is a pairing of two [[move]]s out of a specific set that, when used one after another in {{pkmn|Contest}}s and {{pkmn|Super Contest}}s, form a specially recognized combination, which earns the user additional [[appeal]].


Several of these combinations were actually introduced in [[Generation II]] before Contests as "combination attacks" which offered beneficial bonuses when used in battle, such as {{m|Defense Curl}} and {{m|Rollout}}.
Several of these combinations were actually introduced in [[Generation II]], before Contests existed in the [[game]]s, as "combination attacks" that offered beneficial bonuses when used one after another in battle, such as {{m|Defense Curl}} being followed by {{m|Rollout}}.


Many moves are both a follow-up move for one combination while themselves able to be followed up by another move. This, however, is not allowed, and if a move is used as a follow-up move, it will not set up another move to follow it.
Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations is not allowed, however; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.


==Combinations usable in Pokémon Contests==
==Combinations usable in Pokémon Contests==
When the second move of any of the below are used it will receive double the base appeal points it would have earned otherwise.  Extra hearts from increased condition or position bonuses are not doubled.
When any of the combinations below are used, the second move of that combination will receive '''double''' the base appeal points that it would have earned otherwise.  Extra hearts from increased condition or position bonuses are not doubled.
<!--When adding to this list, make sure it is a real combo that works! Most of these were added directly from Nintendo's Official Guide for Ruby/Sapphire.-->
<!--When adding to this list, make sure it is a real combo that works! Most of these were added directly from Nintendo's Official Guide for Ruby/Sapphire.-->


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|It works better the later it is performed.
|It works better the later it is performed.
|}
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===Lead Move Category:  Smart===
===Lead Move Category:  Smart===
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|Can avoid being startled by others once.
|Can avoid being startled by others once.
|}
|}


===Lead Move Category:  Tough===
===Lead Move Category:  Tough===
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|Badly startles all Pokémon that made good appeals.
|Badly startles all Pokémon that made good appeals.
|}
|}


===Lead Move Category:  Cool===
===Lead Move Category:  Cool===
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|A highly appealing move.  
|A highly appealing move.  
|}
|}


===Lead Move Category:  Beauty===
===Lead Move Category:  Beauty===
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==Combinations in Super Contests==
==Combinations in Super Contests==
Unlike in [[Hoenn]] region contests, Super Contest combos do not double the amount of appeal points of the second move, but instead add some amount. Additionally, many combos legal in Hoenn contests do nothing in Super Contests.
Unlike in [[Hoenn]] region Contests, [[Sinnoh]]'s [[pkmn|Super Contest]] combinations '''do not''' double the base appeal points of the second move, but instead add some amount. Additionally, many combinations that work in Hoenn contests do nothing in Super Contests.


The following is a list of combinations in [[Sinnoh]] Super Contests:
The following is a list of combinations in Super Contests:


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