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A '''base stats structure''' is a 28-byte piece of data. | A '''base stats structure''' is a 28-byte piece of data. | ||
Every [[Pokémon species]] in the [[Generation III]] {{pkmn|games}} has a 28-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Sp. Defense, [[ | Every [[Pokémon species]] in the [[Generation III]] {{pkmn|games}} has a 28-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Sp. Defense, [[Types]], [[Egg group]]s, and [[Effort values|EV yield]]. | ||
{| align="center" style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em;" cellspacing="3" | {| align="center" style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em;" cellspacing="3" | ||
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| Base Sp. Defense || byte || The base Sp. Defense used in calculating a Pokémon of the species's [[stats|Sp. Defense]]. | | Base Sp. Defense || byte || The base Sp. Defense used in calculating a Pokémon of the species's [[stats|Sp. Defense]]. | ||
|- | |- | ||
| [[ | | [[Type|Type 1]]* || byte || The first type of Pokémon of the species. | ||
|- | |- | ||
| [[ | | [[Type|Type 2]]* || byte || The second type of Pokémon of the species. | ||
|- | |- | ||
| [[Catch rate]] || byte || The catch rate used in calculating the probability that a wild Pokémon of the species will be caught. | | [[Catch rate]] || byte || The catch rate used in calculating the probability that a wild Pokémon of the species will be caught. |