Battle Bingo: Difference between revisions

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==Gameplay==
==Gameplay==
At the start of the game, players have one [[Pokémon]] for which the bingo sheet is named that has two EP or Entry Points. Players also have two empty [[Poké Ball#Generation I Poké Balls|Master Balls]] and a fourth slot with no ball or Pokémon in it.
At the start of the game, players have one {{OBP|Pokémon|species}} for which the bingo sheet is named that has two EP or Entry Points. Players also have two empty [[Poké Ball#Generation I Poké Balls|Master Balls]] and a fourth slot with no ball or Pokémon in it.


The player can choose any square out of the sixteen to begin at. From that square and any other cleared squares the player has in the game, only movement to adjacent squares is allowed. When the square is gray with a question mark on it, there is an [[item]] underneath. When it is colored and has a [[Elemental types|type]] name written on it, there is a Pokémon of that type and possibly a second type underneath and by moving to that square, will have to {{pkmn|battle}} it. The player is to send in a Pokémon to this battle, and that is to have at least 1 Entry Point (EP). When it does, it can either take on the enemy Pokémon and attempt to defeat it, or the player can throw a Master Ball to {{pkmn2|caught|capture}} the enemy Pokémon. The Pokémon will then join the player's team automatically and have two EP.
The player can choose any square out of the sixteen to begin at. From that square and any other cleared squares the player has in the game, only movement to adjacent squares is allowed. When the square is gray with a question mark on it, there is an [[item]] underneath. When it is colored and has a [[Elemental types|type]] name written on it, there is a Pokémon of that type and possibly a second type underneath and by moving to that square, will have to {{pkmn|battle}} it. The player is to send in a Pokémon to this battle, and that is to have at least 1 Entry Point (EP). When it does, it can either take on the enemy Pokémon and attempt to defeat it, or the player can throw a Master Ball to {{pkmn2|caught|capture}} the enemy Pokémon. The Pokémon will then join the player's team automatically and have two EP.
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