Route: Difference between revisions

185 bytes removed ,  30 August 2010
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===Water routes===
===Water routes===
{{main|Water routes}}
[[File:Surf Generation IV.png|left|thumb|200px|Ethan exploring by {{m|surf}}ing on a water route]]
[[File:Surf Generation IV.png|left|thumb|200px|Ethan exploring by {{m|surf}}ing on a water route]]
{{main|Water routes}}
A '''water route''' or '''sea route''' is a term used to describe a route in the Pokémon world that is almost completely made up of water and can be traversed only by {{m|Surf}}ing or by using a marine vehicle such as a boat. Across the four generations of Pokémon video games, the style of water routes has changed very little. Water routes are typically long in length and are located in the ocean. They are also densely populated with trainers, particularly [[Swimmer]]s with Water-type Pokémon. Depending on the route, there may be islands that allow trainers to rest or obtain items. One trait that is common to every water route is that [[wild Pokémon]] can attack at any time, so trainers are required to be alert at all times. Typically, {{p|Tentacool}} and its evolution {{p|Tentacruel}} will be very common.


Because water routes' pathways are only across water and ocean, {{m|Surf}} is required to travel over the bodies of water. When doing so, [[wild Pokémon]] may be encountered. Water routes are a very important mechanic of the games and must be used to complete the game, as all main series games to date have required Surf in order to reach [[Pokémon League]] where the [[Elite Four]] reside. In [[Generation I]], water routes are known as "sea routes". Some water routes in the [[Johto]] region have {{m|Whirlpool}}s blocking a path; likewise, some in [[Hoenn]] have deep spots where trainers can {{m|Dive}} to the ocean floor. Some other water routes contain vast {{m|waterfall}}s which can be traversed with the aid of a Pokémon.
A '''water route''' or '''sea route''' is a term used to describe a route in the Pokémon world that is almost completely made up of water. They can be traversed only by {{m|Surf}}ing on the back of a Pokémon or by using a marine vehicle such as a boat. In the four generations of Pokémon video games, the style of water routes has changed very little. Water routes are typically long in length and are located in the ocean. They are also densely populated with Trainers, particularly [[Swimmer]]s with Water-type Pokémon. Depending on the route, there may be islands that allow Trainers to rest or obtain items. Some regions have unique challenges to be faced on water routes. The [[Johto]] region is home to {{m|Whirlpool}}s which prohibit navigation; some routes in [[Hoenn]] have deep spots where it is possible to {{m|Dive}} to the ocean floor
 
On water routes (and ponds located within terrain routes) there is a chance that a [[wild Pokémon]] will attack at any time. Trainers are required to be alert at all times. {{p|Tentacool}} and its evolution {{p|Tentacruel}} are very common on sea routes; pond-dwelling Pokémon vary between regions.
 
Water routes are a very important mechanic of the games and must be used to complete the game, as all main series games to date have required Surf to be used to reach at least one [[Gym]] and the [[Pokémon League]].


==See also==
==See also==