Pokémon species data structure (Generation II): Difference between revisions

adding information on 0x11
m (Move links)
(adding information on 0x11)
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| 0x10 || {{tt|Unknown|Always 0x05. Level of baby?}} || byte
| 0x10 || {{tt|Unknown|Always 0x05. Level of baby?}} || byte
|-
|-
| 0x11 || {{tt|Unknown|Always 0x55, 0x66, or 0x77}} || byte
| 0x11 || Dimensions of front sprite || byte
|-
|-
| 0x12-0x15 || {{tt|Blank|Always 00 00 00 00}} || 4 bytes
| 0x12-0x15 || {{tt|Blank|Always 00 00 00 00}} || 4 bytes
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* 4. Fast
* 4. Fast
* 5. Slow
* 5. Slow
=== Blank ===
In the GB games, this is where the Pokémon's Lv.1 moves were stored. In GSC, Lv.1 moves were moved in with the rest of the moves.
=== Frontsprite dimensions ===
One [[wp:nybble|nybble]] each for width and height in 8×8 pixel tiles.  They always match and are always 5, 6, or 7 tiles.


=== Egg Groups ===
=== Egg Groups ===


The low [[wp:nibble|nybble]] is one group, and the high nybble is another. For a Pokémon in only one group, both are set to the same value.
The low nybble is one group, and the high nybble is another. For a Pokémon in only one group, both are set to the same value.


* 0x01: Monster
* 0x01: Monster
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* 0x0e: Dragon
* 0x0e: Dragon
* 0x0f: No Eggs
* 0x0f: No Eggs
=== Blank ===
In the GB games, this is where the Pokémon's Lv.1 moves were stored. In GSC, Lv.1 moves were moved in with the rest of the moves.


=== TMs ===
=== TMs ===
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