Wrap (move)

Wrap
まきつく Wrap Around
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  0  
Jamming  0  

Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. While it's inflicting damage, a message "<User>'s attack continues!" appear.

Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Wrap is ended and the user's turn is skipped.

Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Wrap cannot affect Ghost-type Pokémon, it can still make them unable to move.

In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Wrap will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "Enemy <Pokémon> was WRAPPED by <User>!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed. While it's hurting target, a message appears "Enemy <Pokémon>'s hurt by WRAP!". After it stops, it will say "Enemy <Pokémon> was released from WRAP!"

Generation III

The effects of Wrap are the same as in Generation II, but if a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. Quote "Wild/Foe <Pokémon> was WRAPPED by <User>!" will appear after successful use. While it's hurting target, a message appears "Wild/Foe <Pokémon> is hurt by WRAP!". After it stops, it will say "The wild/foe <Pokémon> was freed from Wrap!"

Pokémon Mystery Dungeon

Wrap gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and are cured when the foe "regains mobility". A Pokémon that is Wrapped takes 6 damage every two turns. Wrap can be Linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used.

Generation IV

In Generation IV, if the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. Quote "The wild/foe's <Pokémon> was wrapped by <User>!" will appear after successful use. While it's hurting target, a message appears "The wild/foe's <Pokémon> is hurt by Wrap!". After it stops, it will say "The wild/foe's <Pokémon> was freed from Wrap!"

Generation V

The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. Otherwise, it works as before. The messages are the same.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
Traps and squeezes the target over two to five turns. The target cannot move while under attack.
Traps and squeezes the target over two to five turns, making the target unable to move.
Squeezes the foe for 2-5 turns.
RSE Wraps and squeezes the foe 2 to 5 times with vines, etc.
FRLG A long body or vines are used to wrap the foe for two to five turns.
Wraps and squeezes 2 to 5 times with vines, etc.
A long body or vines are used to wrap and squeeze the foe for two to five turns.
A long body or vines are used to wrap and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
023   Ekans Poison Poison -- -- -- -- -- '
024   Arbok Poison Poison -- -- -- -- -- '
069   Bellsprout Grass Poison 13 11 11 11 11 '
070   Weepinbell Grass Poison --, 13 --, 11 --, 11 --, 11 --, 11 '
071   Victreebel Grass Poison --, 13         '
072   Tentacool Water Poison 13 30 30 22 22 '
073   Tentacruel Water Poison --, 13 30 30 22 22 '
108   Lickitung Normal Normal -- 25 29 17 17 ''''
147   Dratini Dragon Dragon -- -- -- -- -- '
148   Dragonair Dragon Dragon -- -- -- -- -- '
149   Dragonite Dragon Flying -- -- -- -- -- '
213   Shuckle Bug Rock   9 9 27 22 13 9 '
336   Seviper Poison Poison     -- -- -- '
350   Milotic Water Water     5 -- -- '
358   Chimecho Psychic Psychic     -- -- -- '
386   Deoxys Psychic Psychic     -- -- -- '
433   Chingling Psychic Psychic       -- -- '
463   Lickilicky Normal Normal       17 17 ''''
495   Snivy Grass Grass         10 '
496   Servine Grass Grass         --, 10 '
497   Serperior Grass Grass         --, 10 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Level
I II III IV V VI
631   Heatmor Fire Fire       
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Serperior
 
Victreebel
 
Arbok
 
Lickilicky
A long body or vines are used to wrap and squeeze the foe.
Pokémon Method
User First Used In Notes
  Ekans wraps its body around the opponent.
Jessie's Ekans Path to the Pokémon League Debut
  Arbok wraps its body around the opponent.
Jessie's Arbok EP035 None
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
Duplica's Ditto in the form of Arbok Imitation Confrontation Used via Transform
  Tentacruel reaches out six of its tentacles and wraps them around the opponent.
Marina's Tentacruel Bye Bye Psyduck None
  Lickitung wraps its tongue around the opponent.
Jessie's Lickitung Snack Attack! None
  Victreebel wraps its vine on its head around the opponent.
James's Victreebel Roll On, Pokémon! None
  Onix wraps its tail around the opponent.
Janina's Onix Fight for the Light! Onix cannot legally learn Wrap
  Seviper wraps its body around the opponent.
Jessie's Seviper A Poké-BLOCK Party None
  Chimecho wraps its tail around the opponent.
James's Chimecho Who's Flying Now? None
  Lickilicky wraps its long tongue around the opponent and squeezes it.
Baron Alberto The Rise of Darkrai None
Unknown Trainer's Lickilicky If the Scarf Fits, Wear it! None
A Coordinator's Lickilicky Playing the Performance Encore! None
  Serperior wraps its body around the opponent and squeezes it.
Trip's Serperior BW104 None


In the manga

In The Electric Tale of Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

In other languages

Language Title
Mandarin Chinese 捆綁 Kǔnbǎng
  Dutch Wikkel
  Finnish Paketointi (OS; early AG)
Kuristus (later AG)
  French Ligotage
  German Wickel
  Greek Τύλιγμα
  Hindi लपेट लो Lapet lo
  Italian Avvolgibotta
  Korean 김밥말이 Gimbapmal'i
  Polish Ściskanie
  Brazilian Portuguese Envolver
Embrulhar
  Romanian Mantaua
  Serbian Obmotavanje
  Spanish Repetición


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.