Trump Card (move)

Trump Card redirects here. For the Supporter card that appeared in the TCG, see Lysandre's Trump Card (Phantom Forces 99).
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Trump Card
きりふだ Trump Card
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Type  Normal
Category  Special
PP  5 (max. 8)
Power  Varies
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Earn +1 if the Pokémon performs first in the turn, +2 if performs second, +3 if performs third and +4 if performs last
Condition  Cool
Appeal  1
Jamming  0  
Works better the later it is used in a turn.

Trump Card (Japanese: きりふだ Trump Card) is a damage-dealing Normal-type move introduced in Generation IV.

Effect

Trump Card's power depends on the move's remaining PP after use (including applying Pressure), powering up when its PP is lower. Trump Card's power is calculated as follows:

Remaining PP Power
4+ 40
3 50
2 60
1 80
0 200


When Trump Card is called by another move such as Metronome or Assist, it will instead use the PP of that move with the same chart applying.

The move bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Description

Games Description
DPPtHGSSPBR The fewer PP this move has, the more power it has for attack.
BWB2W2 The fewer PP this move has, the greater its attack power.
XYORAS
SM
The fewer PP this move has, the greater its power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0133     Field Field 57 57BW
45B2W2
45 45
0199    
 
Monster Water 1 53 49 49 49
0312     Fairy Fairy 48 51 51
XY
40ORAS
40
0801    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 97
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0083    
 
Flying Field
0115     Monster Monster
0206     Field Field
0341     Water 1 Water 3
0422     Water 1 Amorphous HGSS
0501     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Eevee


The foe is hit with a Special attack.
Pokémon Method
User First Used In Notes
  Eevee creates six red-glowing plates of energy in the form of a ring in front of its body. It then fires the plates at the opponent.
Virgil's Eevee A Unova League Evolution! Debut


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Chinese Cantonese 王牌 Wòhngpàaih
Mandarin 王牌 Wángpái
  French Atout
  German Trumpfkarte
  Greek Κρυφό Χαρτί
  Italian Asso
  Korean 마지막수단 Majimak Sudan
  Polish Atut
  Brazilian Portuguese Curinga
  Serbian Adut
  Spanish As Oculto


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.