Talk:Mirage Island (Generation III): Difference between revisions

m (Ugh.....wording fixes...again. >.<)
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I'm approaching a play time of 999:59 in my own [[Emerald]] cartridge (currently at around 993 hours if I recall correctly), so I'm a bit puzzled/worried (thankfully, the internal battery is still functional as of now). Thanks in advance for clarifying. [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 16:43, 18 March 2013 (UTC)
I'm approaching a play time of 999:59 in my own [[Emerald]] cartridge (currently at around 993 hours if I recall correctly), so I'm a bit puzzled/worried (thankfully, the internal battery is still functional as of now). Thanks in advance for clarifying. [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 16:43, 18 March 2013 (UTC)
:I can confirm that once the play time reaches 999:59 total time, future Mirage Island numbers will always be 0 ''if your RTC battery is still working''. The number is generated once you press A or Start on the Title Screen (the one with Kyogre/Groudon/Rayquaza on the background that says "Press Start"). According to my research, if you had a Mirage Island number previously, and you haven't booted up your game and the battery dies, the game will be stuck forever in whatever the previously generated number was (or until you replace the battery). I will make a post in my Tumblr about this matter and my findings, but I don't know if it's the best place to make a citation, since some people may find it ''somewhat'' NSFW. '''[[User:Hfc2x|<span style="color:#008800">h</span><span style="color:#000000">fc</span>]][[User talk:Hfc2x|<span style="color:#000000">2</span><span style="color:#008800">X</span>]]''' 19:41, 6 June 2013 (UTC)
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