Stockpile (move)

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Stockpile
たくわえる Stockpile
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Stockpile (Japanese: たくわえる Stockpile) is a non-damaging Normal-type move introduced in Generation III.

The Pokémon who are able to learn this move are also able to learn the related moves Swallow and Spit Up, with all being able to learn both except Qwilfish, Munchlax, Trubbish, and Garbodor.

Effect

Generation III

Stockpile stores up energy for the user and has no secondary effect. The maximum number of Stockpiles the user can hold is three. If used after the third count, it will fail.

If Spit Up is used after Stockpiling, it will inflict damage according to the number of times Stockpile was used, and the Stockpile count will be reset. If Swallow is used after Stockpiling, the user will heal HP according to the number of times Stockpile was used, and the Stockpile count will be reset.

Both Spit Up and Swallow will fail if Stockpile has not been used before selecting.

In this generation, Stockpile's PP is 10.

Generation IV

In addition to its previous effects, Stockpile gains a secondary effect of raising the user's Defense stat and Special Defense stat by one stage each after Stockpiling. Once the user has used Spit Up or Swallow, the increase in Defense and Special Defense are lost.

In addition, Stockpile's PP is raised to 20.

Description

Games Description
RSE Charges up power for up to 3 turns.
FRLG The user charges up power for use later. It can be used three times.
ColoXD Charges up power for up to 3 turns.
DPPtHGSS The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
BWB2W2 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
XYORAS
SM
The user charges up power and raises both its Defense and Sp. Def. stats. The move can be used three times.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0023     Field Dragon 37 25 25 25
0024     Field Dragon 46 28 27 27
0071     Grass Grass 1FRLG 1 1 1
0171     Water 2 Water 2 27 27 27
0211     Water 2 Water 2 25 25 25
0279     Water 1 Flying 47 38 38BW
39B2W2
39XY
33ORAS
0303     Field Fairy 46 51 51 50XY
41ORAS
0316     Amorphous Amorphous 34 34 39 39XY
28ORAS
0317     Amorphous Amorphous 40 38 45 45XY
30ORAS
0345     Water 3 Water 3 50 57 57 57XY
46ORAS
0346     Water 3 Water 3 60 66 66 1, 66XY
52ORAS
0425     Amorphous Amorphous 22 27BW
25B2W2
25
0426     Amorphous Amorphous 22 27BW
25B2W2
25
0446     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 25 28 28
0455     Grass Grass 31 37 37
0568     Mineral Mineral 23 23
0569     Mineral Mineral 23 23
0631     Field Field 56 50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0086     Water 1 Field
0088     Amorphous Amorphous
0109     Amorphous Amorphous
0194     Water 1 Field
0218     Amorphous Amorphous
0322     Field Field
0336     Field Dragon
0363     Water 1 Field
0387     Monster Grass
0422     Water 1 Amorphous
0449     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0449     Field Field Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Stockpiles power for up to three turns. The stored power boosts the performance of the moves Swallow and Spit Up.


In the anime

 
Beginning
 
Swalot
 
Gulpin
The user charges up power, also raising its Defense and Sp. Def.
Pokémon Method
User First Used In Notes
  Gulpin's whole body glows purple.
Multiple wild Gulpin Gulpin it Down Debut
Professor Jacuzzi's Gulpin Gulpin it Down None
  Swalot takes a big gulp of air, making its body larger.
Reggie's Swalot Lost Leader Strategy! None


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 儲存 Chúcún
  Dutch Voorraad
  Finnish Lataus*
  French Stockage
  German Horter
  Greek Αποθήκευση
  Italian Accumulo
  Korean 비축하기 Bichukhagi
  Polish Rezerwa
  Brazilian Portuguese Estocagem
  Romanian Grămada
  Serbian Skladištenje
  Spanish Reserva



Variations of the move Bulk Up
  Bulk UpCalm MindCosmic Power
Dragon DanceGrowthHone ClawsStockpileWork Up


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.