Spike Cannon (move): Difference between revisions

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m (Reverted edits by Doomdorm64 (talk) to last revision by Glik)
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All strikes now do damage independently, consequently enabling any of them to be critical.
All strikes now do damage independently, consequently enabling any of them to be critical.


If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}.
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]].


===Generations III and IV===
===Generations III and IV===
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Pokémon with the [[Ability]] {{a|Skill Link}} will always hit five times when using Spike Cannon unless it misses.
Pokémon with the [[Ability]] {{a|Skill Link}} will always hit five times when using Spike Cannon unless it misses.


If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].


===Generation V to VII===
===Generation V to VII===
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If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.


If the target has {{a|Weak Armor}}, each strike will activate it.
If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it.


===Generation VIII===
===Generation VIII===
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