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Force Fire (talk | contribs) m (Reverted edits by Doomdorm64 (talk) to last revision by Glik) |
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All strikes now do damage independently, consequently enabling any of them to be critical. | All strikes now do damage independently, consequently enabling any of them to be critical. | ||
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to | If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]]. | ||
===Generations III and IV=== | ===Generations III and IV=== | ||
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Pokémon with the [[Ability]] {{a|Skill Link}} will always hit five times when using Spike Cannon unless it misses. | Pokémon with the [[Ability]] {{a|Skill Link}} will always hit five times when using Spike Cannon unless it misses. | ||
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to | If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]]. | ||
===Generation V to VII=== | ===Generation V to VII=== | ||
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If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | ||
If the target has {{a|Weak Armor}}, each strike will activate it. | If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it. | ||
===Generation VIII=== | ===Generation VIII=== |
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