Pokémon Storage System: Difference between revisions

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A '''Pokémon Storage System''' allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the [[party]]. The first such system was originally developed by [[Bill]]. There have been at least six versions of the Storage System seen in various games.
{{move|Pokémon storage system|note=As per [[Pokémon Box Link]] item description}}
The '''Pokémon Storage System''' (Japanese: '''ポケモンの{{ruby|預|あず}}かりシステム''' ''Pokémon Storage System'') allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data. The player can withdraw or deposit Pokémon in a number of Boxes, allowing them to own more Pokémon than just the six permitted in their [[party]]. The first such system was originally developed by [[Bill]]. In the [[core series]] games, most [[region]]s use nominally different versions of the Pokémon Storage System.


Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s.
In {{g|Legends: Arceus}}, the [[Pastures]] serve the same role.


==Versions==
==Terminology==
{{main|Terminology of Pokémon Storage System}}
The Pokémon Storage System is typically capitalized as '''Pokémon Storage System''' (or '''POKéMON Storage System''' from Generations I to III).
 
However, other names are used on several occasions. In Generation II, it is referred to variously as the '''POKéMON Storage System''', '''POKéMON PC storage system''', '''PC POKéMON storage system''', '''POKéMON STORAGE SYSTEM''', and shortened to '''STORAGE SYSTEM'''. In {{game2|Ruby|Sapphire|Emerald}}, it is referred to as the '''POKéMON storage system''' by a [[non-player character]] in the [[Petalburg City]] [[Pokémon Center]]. In {{game|HeartGold and SoulSilver|s}}, [[Bill]] refers to it as the '''Pokémon Storage system''' in a phone call. In {{g|Sword and Shield}}, it is referred to as the '''Pokémon storage system''' by the [[Adventure Guide]] and the description of the [[Pokémon Box Link]].
 
A Box within this system is variously referred to as '''Pokémon Box''' ('''POKéMON BOX''' in Generations I to III, or '''{{PK}}{{MN}} BOX''' on one occasion in Generation I), '''PC Box''' ('''PC BOX''' in Generations I to III), or simply shortened to '''Box''' ('''BOX''' in Generations I to III).
 
In the Pokémon Lottery Corner, the Pokémon in the Box are referred to as '''PC-boxed'''. In the [[Pal Park]], the verb "'''box away'''" refers to the action of placing a Pokémon in a Box.
 
In [[Pokémon Scarlet and Violet]], the Pokémon Boxes are used but the name "Pokémon Storage System" itself is not mentioned.
 
==In the core series games==
The Pokémon Storage System is typically accessed through [[PC]]s, which are typically found in [[Pokémon Center]]s, {{pkmn|Day Care}}s and {{pkmn|Nursery|Nurseries}}, and [[Battle facility|battle facilities]].
 
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the Pokémon Storage System is accessible through the [[Pokémon Box Link]] system in the game's menu, allowing the player to switch their party Pokémon at almost any point in the game.
 
===Versions===
[[File:Bill PC HGSS.png|thumb|right|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]]
[[File:Bill PC HGSS.png|thumb|right|220px|Bill's Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]]
There have been at least six versions of the Pokémon Storage System seen in various games:
Different Pokémon Storage Systems are used in different [[region]]s. The original Pokémon Storage System was developed by [[Bill]], and the systems used in other regions have all derived either directly or indirectly from Bill's system.
 
There are six Pokémon Storage Systems used in the [[core series]] regions:
* [[Bill]]'s Pokémon Storage System, used in [[Kanto]] and [[Johto]].
* [[Lanette]]'s Pokémon Storage System, used in [[Hoenn]].
* [[Bebe]]'s Pokémon Storage System, used in [[Sinnoh]].
* [[Amanita]]'s Pokémon Storage System, used in [[Unova]].
* [[Cassius]]'s Pokémon Storage System, used in [[Kalos]].
* In [[Alola]], the Pokémon Storage System is maintained by [[Molayne]].
 
In the [[PC]], these systems are usually referred to as "Someone's PC" initially, but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").
 
There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.


* '''[[Bill]]'s Pokémon Storage System''' (as seen in {{game2|Red|Blue|Yellow}}, {{game2|Gold|Silver|Crystal}}, and {{game|HeartGold and SoulSilver|s}}) is a Pokémon Storage System used in both regions of [[Kanto]] and [[Johto]]. In [[Generation I]] and [[Generation II]], Bill's system can store 20 {{OBP|Pokémon|species}} per box, while there are 12 boxes in Generation I and 14 in Generation II. (In the Japanese versions, 30 Pokémon can be stored per box, and there are 8 boxes in Generation I and 9 in Generation II.) Generation II also adds the ability to rename the boxes for easier organization. However, each time a box is changed, the game must be saved. If a box becomes full, the [[Player character|player]] must change boxes or no more Pokémon can be [[Caught Pokémon|captured]]. In Generation II, Bill will contact the player via [[Pokégear]] when a box has become full. In HeartGold and SoulSilver, the Pokémon Storage System uses the [[Nintendo DS]]'s touch screen and otherwise operates in the same manner as Bebe's system does in [[Generation IV]]. In Generation I only, Pokémon sent to Bill's PC are not restored to full health.
A few other games also present different versions of Pokémon Storage Systems:
* '''[[Lanette]]'s Pokémon Storage System''' (as seen in {{game|Ruby and Sapphire|s}}) is an entirely new Pokémon Storage System, with a graphical user interface and the capacity to store up to 420 Pokémon in 14 boxes, each of which can hold 30 Pokémon. An added feature is usage of the <sc>start</sc> and <sc>select</sc> button, which respectively move the cursor to go to the box title and highlight the cursor, giving strict movement of Pokémon. When a box becomes full, Pokémon will be moved to the next available box eliminating the worry of running out of space.
* In [[Orre]], two different Pokémon Storage Systems are featured in the games {{g|Colosseum}} and {{g|XD: Gale of Darkness}}. No administrator is ever mentioned for these systems.
* '''[[Brigette]]'s Pokémon Storage System''' (as seen in [[Pokémon Box Ruby & Sapphire]]) is based on Lanette's Pokémon Storage System, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
* [[Brigette]] manages the Pokémon Storage Systems in [[Pokémon Box Ruby & Sapphire]] and [[Pokémon Bank]].
* '''Lanette's Pokémon Storage System''' (upgraded by Bill, as seen in {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}) adds the ability to manage [[held item]]s directly from the PC. The amount of boxes stayed the same and each holds 30 Pokémon.
* [[My Pokémon Ranch]] also offers an alternative to the digital Pokémon Storage System: Pokémon from {{game|Diamond and Pearl|s}} and Japanese versions of {{game|Platinum}} can be sent to stay on a farm owned by [[Hayley]].
* '''[[Bebe]]'s Pokémon Storage System''' (as seen in {{game2|Diamond|Pearl|Platinum}}) is the same as Lanette's system, but the number of boxes has been increased from 14 to 18, for a maximum capacity of 540. It was created with help from Bill. It is possibly an upgraded version of Bill's modification of Lanette's system. In Platinum, six more wallpaper designs were added. When the Y button is pressed, the hand turns yellow instead of white, allowing players to simply pick up and drop Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). Each box holds 30 Pokémon.
* In [[Hisui]], the player keeps their spare Pokémon in [[pasture]]s in [[Jubilife Village]]. The pastures from [[Pokémon Legends: Arceus]] are managed by Marie.
* '''[[Amanita]]'s Pokémon Storage System''' (as seen in [[Pokémon Black and White Versions|Pokémon Black and White]], and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]) has the player start out with eight boxes capable of holding 240 Pokémon total. When all 8 boxes have at least one Pokémon in them, the storage capacity will be increased to 16 boxes, holding 480 Pokémon. When all 16 of those boxes have at least one Pokémon in them, the capacity will be increased again to a maximum of 24 boxes, or 720 Pokémon. This allows for quicker save times early on, as [[Saving|save]] data for non-"unlocked" boxes does not need to be calculated, solving a common complaint about Generation IV's long save times. Each box still holds 30 Pokémon. The other boxes are also shown on the right, as opposed to the top as they were in HeartGold and SoulSilver. Box names cannot be any [[List of censored words in Pokémon Black and White Versions|censored words]]; in Black and White only, Box names cannot contain more than four numerical characters.


===Others involved===
===Limitations===
* [[Celio]] operates a system in the [[Sevii Islands]] which initially was separate from all others. With the help of Bill, he was able to link his system to mainland Kanto, allowing travelers from the nearby region, such as the {{player}}, to access their Pokémon. Eventually, with more help from the player, as well as the {{DL|List of key items in Generation III|Ruby}} and {{DL|List of key items in Generation III|Sapphire}} to boost the power, Celio was able to connect to the far-off [[Hoenn]] region.
Prior to [[Generation III]], the Pokémon Storage System had several limitations.
* [[Hayley]] owns a [[My Pokémon Ranch|Pokémon ranch]] where she collects information and data from Pokémon. She is good friends with [[Bebe]] and they still keep in contact with each other.


==Features==
One was the Box interface, which was a simple scrollable list of names in [[Generation I]], to which [[Generation II]] only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.
===Wallpaper===
Wallpaper is a background to the Pokémon Storage System. Beginning with the interface of [[Generation III]], the background of each box can be decorated with one of sixteen different default wallpapers. It can be changed, making it easier to distinguish between boxes. Changing wallpaper doesn't affect the Pokémon in the Pokémon Storage System.


====[[Generation III]]====
Another significant limitation was a requirement to [[save]] when changing from one Box to another or when organizing Boxes (in Generation II). In Generation III, the game no longer needs to be saved when changing Boxes, so that Boxes can be switched and organized freely.
====={{3v2|Ruby|Sapphire|Emerald}}=====
{| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color}}; border: 5px solid #{{ruby color}}"
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 1}}
|-
| width="141px" style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest RSE.png]]
| width="141px" style="background: #{{Locationcolor/med|road}}" | [[File:Box City RSE.png]]
| width="141px" style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert RSE.png]]
| width="141px" style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna RSE.png]]
|-
| width="141px" style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| width="141px" style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| width="141px" style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| width="141px" style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 2}}
|-
| width="141px" style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag RSE.png]]
| width="141px" style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano RSE.png]]
| width="141px" style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow RSE.png]]
| width="141px" style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave RSE.png]]
|-
| width="141px" style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| width="141px" style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| width="141px" style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| width="141px" style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Scenery 3}}
|-
| width="141px" style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach RSE.png]]
| width="141px" style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor RSE.png]]
| width="141px" style="background: #{{Locationcolor/med|lake}}" | [[File:Box River RSE.png]]
| width="141px" style="background: #{{flying color}}" | [[File:Box Sky RSE.png]]
|-
| width="141px" style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| width="141px" style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| width="141px" style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| width="141px" style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{sapphire color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sapphire color dark}}|Etcetera}}
|-
| width="141px" style="background: #{{water color}}" | [[File:Box Polka-Dot RSE.png]]
| width="141px" style="background: #B03010" | [[File:Box PokéCenter RSE.png]]
| width="141px" style="background: #{{steel color}}" | [[File:Box Machine RSE.png]]
| width="141px" style="background: #{{white color}}" | [[File:Box Simple RSE.png]]
|-
| width="141px" style="background: #{{water color light}}; {{roundybottom|5px}}" | Polka-Dot
| width="141px" style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| width="141px" style="background: #{{steel color light}}; {{roundybottom|5px}}" | Machine
| width="141px" style="background: #{{white color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}


====={{2v2|FireRed|LeafGreen}}=====
Another limitation in Generations I and II was the inability to catch [[wild Pokémon]] if both their party and the current Box are full. Until the player's current Box is a Box that is not full or the player's party is not full, the game prevents the player from even throwing a [[Poké Ball]]. From Generation III onward, if the current Box is full, when a new Pokémon is caught while the player's party is full, the game will simply send it to the next open Box.
{| class="roundy" style="margin:auto; text-align:center; background: #{{firered color dark}}; border: 5px solid #{{firered color}}"
|-
| style="background: #{{leafgreen color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{leafgreen color dark}}|Scenery 1}}
|-
| width="141px" style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest FRLG.png]]
| width="141px" style="background: #{{Locationcolor/med|road}}" | [[File:Box City FRLG.png]]
| width="141px" style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert FRLG.png]]
| width="141px" style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna FRLG.png]]
|-
| width="141px" style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| width="141px" style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| width="141px" style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| width="141px" style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{leafgreen color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{leafgreen color dark}}|Scenery 2}}
|-
| width="141px" style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag FRLG.png]]
| width="141px" style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano FRLG.png]]
| width="141px" style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow FRLG.png]]
| width="141px" style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave FRLG.png]]
|-
| width="141px" style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| width="141px" style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| width="141px" style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| width="141px" style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{leafgreen color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{leafgreen color dark}}|Scenery 3}}
|-
| width="141px" style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach FRLG.png]]
| width="141px" style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor FRLG.png]]
| width="141px" style="background: #{{Locationcolor/med|lake}}" | [[File:Box River FRLG.png]]
| width="141px" style="background: #{{flying color}}" | [[File:Box Sky FRLG.png]]
|-
| width="141px" style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| width="141px" style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| width="141px" style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| width="141px" style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{leafgreen color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{leafgreen color dark}}|Etcetera}}
|-
| width="141px" style="background: #{{key items color}}" | [[File:Box Stars FRLG.png]]
| width="141px" style="background: #B03010" | [[File:Box PokéCenter FRLG.png]]
| width="141px" style="background: #{{steel color}}" | [[File:Box Tiles FRLG.png]]
| width="141px" style="background: #{{Poké Balls color}}" | [[File:Box Simple FRLG.png]]
|-
| width="141px" style="background: #{{key items color light}}; {{roundybottom|5px}}" | Stars
| width="141px" style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| width="141px" style="background: #{{steel color light}}; {{roundybottom|5px}}" | Tiles
| width="141px" style="background: #{{Poké Balls color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}


====={{v2|Emerald}}=====
In Generation I, a Pokémon deposited in the Pokémon Storage System retains its current HP value. From Generation II to [[Generation VII]], a Pokémon that is deposited in the Pokémon Storage System has its current HP reset to its maximum HP and is cured of any [[status condition]]. Starting in [[Generation VIII]], Pokémon are not healed upon being deposited in the Pokémon Storage System due to the addition of the ability to access it at any time, but healing the [[party]] at a [[Pokémon Center]] also heals all Pokémon in Boxes.
In {{game|Emerald}}, certain unique phrases will result in [[Walda]] in [[Rustboro City]] giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at [http://www.filb.de/games/gba/emerald/word Filb.de]. The player can only have one customized wallpaper, which is categorized under "Friends". The following are a few examples of the wallpapers that can be generated.  


{| class="roundy" style="margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}"
===Features===
|-  
====Storage====
| style="background: #{{emerald color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{emerald color dark}}|Friends}}
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
|-
! Games !! Boxes !! Box capacity !! Total capacity
| width="141px" style="background: #A87858" | [[File:Box Zigzagoon E.png]]
|- style="background:#fff"
| width="141px" style="background: #3060C0" | [[File:Box Screen E.png]]
| [[Generation I|Gen. I]] || 12<br>(8<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 240
| width="141px" style="background: #338DA6" | [[File:Box Horizontal E.png]]
|- style="background:#fff"
| width="141px" style="background: #000000" | [[File:Box Diagonal E.png]]
| [[Generation II|Gen. II]] || 14<br>(9<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 280<br>(270<sup> JP</sup>)
|-
|- style="background:#fff"
| width="141px" style="background: #E0D0A8; {{roundybottom|5px}}" | {{pcolor|Zigzagoon|000}}
| [[Generation III|Gen. III]] || 14 || 30 || 420
| width="141px" style="background: #A8C8F0; {{roundybottom|5px}}" | Screen
|- style="background:#fff"
| width="141px" style="background: #4FD9FF; {{roundybottom|5px}}" | Horizontal
| [[Generation IV|Gen. IV]] || 18 || 30 || 540
| width="141px" style="background: #FFFFFF; {{roundybottom|5px}}" | Diagonal
|- style="background:#fff"
|-  
| [[Generation V|Gen. V]] || 8/16/24 || 30 || 720
| width="141px" style="background: #610000" | [[File:Box Blocks E.png]]
|- style="background:#fff"
| width="141px" style="background: #e090a8" | [[File:Box Ribbon E.png]]
| [[Generation VI|Gen. VI]] || 7/15/23/{{tt|30|Before Xerneas, Yveltal, or Rayquaza has been caught}}/31 || 30 || 930
| width="141px" style="background: #EDE9EE" | [[File:Box Pokémon Center E.png]]
|- style="background:#fff"
| width="141px" style="background: #ED6374" | [[File:Box Frame E.png]]
| {{gameabbrev7|SM}}{{gameabbrev7|USUM}} || 8/16/24/32 || 30 || 960
|-
|- style="background:#fff"
| width="141px" style="background: #AE8976; {{roundybottom|5px}}" | Blocks
| {{gameabbrev7|PE}} || 1 || colspan=2 | 1,000
| width="141px" style="background: #EBB7C6; {{roundybottom|5px}}" | {{color2|000|Ribbon}}{{tt|*|Japanese only}}
|- style="background:#fff"
| width="141px" style="background: #ED6374; {{roundybottom|5px}}" | {{color2|000|Pokémon Center}}
| {{gameabbrev8|SwSh}} || 8/16/24/{{tt|31|Before Eternatus has been caught}}/32 || 30 || 960
| width="141px" style="background: #A00000; {{roundybottom|5px}}" | Frame
|- style="background:#fff"
|-
| {{gameabbrev8|BDSP}} || 18/24/30/35/40 || 30 || 1,200
| width="141px" style="background: #E0B192" | [[File:Box Symbol E.png]]
|- style="background:#fff"
| width="141px" style="background: #584030" | [[File:Box Circles E.png]]
| {{gameabbrev8|LA}} || 8/16/24/{{tt|30|Before Origin Forme Dialga or Palkia has been caught}}/{{tt|31|Before Arceus has been caught}}/32 || 30 || 960
| width="141px" style="background: #58A8E0" | [[File:Box Azumarill E.png]]
|- style="background:#fff"
| width="141px" style="background: #D07058" | [[File:Box Pikachu E.png]]
| {{gameabbrev9|SV}} || 8/16/32 || 30 || 960
|-
|}
| width="141px" style="background: #A66A42; {{roundybottom|5px}}" | Symbol
From [[Generation I]] to {{gen|III}}, the player cannot throw Poké Balls if they have no space in their party nor in their Pokémon Storage System (their current Box in the first two generations) for more Pokémon. Starting in [[Generation IV]], the player can throw Poké Balls while their party and Pokémon Storage System are both full, but any newly [[caught Pokémon]] are automatically released.
| width="141px" style="background: #E0D0A0; {{roundybottom|5px}}" | Circles
| width="141px" style="background: #F8F8F8; {{roundybottom|5px}}" | {{pcolor|Azumarill|000}}
| width="141px" style="background: #F85888; {{roundybottom|5px}}" | {{pcolor|Pikachu|000}}
|-
| width="141px" style="background: #5959C1" | [[File:Box Legendary E.png]]
| width="141px" style="background: #D86850" | [[File:Box Dusclops E.png]]
| width="141px" style="background: #C8C860" | [[File:Box Ludicolo E.png]]
| width="141px" style="background: #6878B0" | [[File:Box Whiscash E.png]]
|-
| width="141px" style="background: #C15959; {{roundybottom|5px}}" | Legendary
| width="141px" style="background: #C15959; {{roundybottom|5px}}" | {{pcolor|Dusclops|000}}
| width="141px" style="background: #80C860; {{roundybottom|5px}}" | {{pcolor|Ludicolo|000}}
| width="141px" style="background: #D8D058; {{roundybottom|5px}}" | {{pcolor|Whiscash|000}}
|}{{-}}


====[[Generation IV]]====
Starting in [[Generation V]], the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes [[save|saving]] the game quicker initially, as data belonging to inaccessible Boxes does not have to be touched. If the player is currently using the Storage System and has placed Pokémon in every Box to unlock more Boxes, the PC must be turned off and on again for the new Boxes to appear. These unlock requirements may be bypassed by using [[Pokémon Bank]] or [[Pokémon HOME]].
The games of Generation IV all share the same basic wallpapers, most of which are derived from the wallpaper types of the preceding generation. In addition, there are 24 unlockable wallpapers; 8 for {{2v2|Diamond|Pearl}}, 8 for {{v2|Platinum}}, and 8 for {{2v2|HeartGold|SoulSilver}}. In [[Sinnoh]], these eight special wallpapers can be unlocked by speaking an unique series of words from the [[Easy chat system]] to a man in [[Jubilife TV]], located in [[Jubilife City]]. In {{game|HeartGold and SoulSilver|s}}, the wallpapers can be unlocked by talking to [[Primo]] at [[Violet City]]'s Pokémon Center. With the correct phrases, players can access eight wallpapers related to the two games, as well as three {{pkmn|Egg}}s. Like with {{v2|Emerald}}, [http://www.filb.de/games/tools/aikotoba online generators] have been created to supply players with these phrases. The phrases generated are dependent on the player's game, ID number, and region.


{| class="roundy" style="margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}"
In some games, the final Box or Boxes are only unlocked after catching a certain {{pkmn2|Legendary}} or [[Mythical Pokémon]]:
|-
* {{g|X and Y}}: after capturing {{p|Xerneas}}{{sup/6|X}} or {{p|Yveltal}}{{sup/6|Y}}.
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 1}}
* {{g|Omega Ruby and Alpha Sapphire}}: after capturing {{p|Rayquaza}} during the finale of the [[Delta Episode]].
|-
* {{g|Sword and Shield}}: after capturing {{p|Eternatus}}.
| width="148px" style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest IV.png]]
* {{g|Legends: Arceus}}: Pasture 31 after catching Origin Forme {{p|Dialga}}/{{p|Palkia}}, Pasture 32 after catching {{p|Arceus}}.
| width="148px" style="background: #{{Locationcolor/med|road}}" | [[File:Box City IV.png]]
This unlock requirement cannot be bypassed with Pokémon Bank or Pokémon HOME. This ensures that the player will be able to (and forced to) catch the required Legendary Pokémon, unlike in [[Pokémon Black and White Versions|Pokémon Black and White]] where the otherwise mandatory catching of {{p|Reshiram}}{{sup/5|B}}/{{p|Zekrom}}{{sup/5|W}} can be bypassed by completely filling the party and all 720 spaces in the Storage System beforehand.
| width="148px" style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert IV.png]]
| width="148px" style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna IV.png]]
|-
| width="148px" style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| width="148px" style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| width="148px" style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| width="148px" style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 2}}
|-
| width="148px" style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag IV.png]]
| width="148px" style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano IV.png]]
| width="148px" style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow IV.png]]
| width="148px" style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave IV.png]]
|-
| width="148px" style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| width="148px" style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| width="148px" style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| width="148px" style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Scenery 3}}
|-
| width="148px" style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach IV.png]]
| width="148px" style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor IV.png]]
| width="148px" style="background: #{{Locationcolor/med|lake}}" | [[File:Box River IV.png]]
| width="148px" style="background: #{{flying color}}" | [[File:Box Sky IV.png]]
|-
| width="148px" style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| width="148px" style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| width="148px" style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| width="148px" style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{sinnoh color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{sinnoh color dark}}|Etcetera}}
|-
| width="148px" style="background: #{{cute color}}" | [[File:Box Checks IV.png]]
| width="148px" style="background: #B03010" | [[File:Box PokéCenter IV.png]]
| width="148px" style="background: #{{steel color}}" | [[File:Box Machine IV.png]]
| width="148px" style="background: #{{Poké Balls color}}" | [[File:Box Simple IV.png]]
|-
| width="148px" style="background: #{{cute color light}}; {{roundybottom|5px}}" | Checks
| width="148px" style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|PokéCenter}}
| width="148px" style="background: #{{steel color light}}; {{roundybottom|5px}}" | Machine
| width="148px" style="background: #{{Poké Balls color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}


====={{2v2|Diamond|Pearl}}=====
In Omega Ruby and Alpha Sapphire, if the player's storage is full before receiving {{p|Latios}}{{sup/6|OR}}/{{p|Latias}}{{sup/6|AS}} at [[Southern Island]] (either before traveling to Southern Island or before entering the inner grove), the player will be prevented from advancing until they make space. This always happens when the storage is full regardless of whether there is space in the player's party. In {{pkmn|Sun and Moon}}, if the player's party and storage are both full before the battle with {{p|Solgaleo}}{{sup/7|S}}/{{p|Lunala}}{{sup/7|M}}, the player will be able to battle against them an indefinite amount of times with no [[experience]] gained, but the story will be unable to progress until they make space and catch them. In Sword and Shield, if the player's party and storage are both full when they attempt to start the battle with {{p|Zacian}}{{sup/8|Sw}}/{{p|Zamazenta}}{{sup/8|Sh}}, the player will be prevented from starting the battle until they make space.
{| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color dark}}; border: 5px solid #{{diamond color}}"
|-
| style="background: #{{pearl color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{pearl color dark}}|Friends 1}}
|-
| width="148px" style="background: #{{Locationcolor/med|space}}" | [[File:Box Space DP.png]]
| width="148px" style="background: #{{Locationcolor/med|land}}" | [[File:Box Backyard DP.png]]
| width="148px" style="background: #{{green color dark}}" | [[File:Box Nostalgic DP.png]]
| width="148px" style="background: #{{fire color}}" | [[File:Box Torchic DP.png]]
|-
| width="148px" style="background: #{{Locationcolor/light|space}}; {{roundybottom|5px}}" | {{color|FFF|Space}}
| width="148px" style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Backyard
| width="148px" style="background: #{{green color light}}; {{roundybottom|5px}}" | Nostalgic
| width="148px" style="background: #{{fire color light}}; {{roundybottom|5px}}" | {{pcolor|Torchic|000}}
|-
| style="background: #{{pearl color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{pearl color dark}}|Friends 2}}
|-
| width="148px" style="background: #{{key items color}}" | [[File:Box Trio DP.png]]
| width="148px" style="background: #{{electric color}}" | [[File:Box PikaPika DP.png]]
| width="148px" style="background: #{{diamond color}}" | [[File:Box Legend DP.png]]
| width="148px" style="background: #{{silver color}}" | [[File:Box Team Galactic DP.png]]
|-
| width="148px" style="background: #{{items color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Sinnoh|Trio}}
| width="148px" style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{pcolor|Pikachu|000|Pika}}{{pcolor|Pichu|000|Pika}}
| width="148px" style="background: #{{pearl color}}; {{roundybottom|5px}}" | {{color2|000|Creation trio|Legend}}
| width="148px" style="background: #{{silver color light}}; {{roundybottom|5px}}" | {{color2|000|Team Galactic}}
|}{{-}}


====={{v2|Platinum}}=====
In Let's Go, Pikachu! and Let's Go, Eevee!, the [[Pokémon Box]] is used instead of the Pokémon Storage System. The Pokémon Box is a single box that can hold up to 1,000 Pokémon. It is based on the storage system in [[Pokémon GO]].
{| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color dark}}; border: 5px solid #{{platinum color}}"
|-
| style="background: #{{platinum color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{platinum color dark}}|Friends 1}}
|-
| width="148px" style="background: #{{Locationcolor/med|distortion}}" | [[File:Box Distortion Pt.png]]
| width="148px" style="background: #{{contest color}}" | [[File:Box Contest Pt.png]]
| width="148px" style="background: #{{red color dark}}" | [[File:Box Nostalgic Pt.png]]
| width="148px" style="background: #{{poison color}}" | [[File:Box Croagunk Pt.png]]
|-
| width="148px" style="background: #{{Locationcolor/light|distortion}}; {{roundybottom|5px}}" | {{color|{{#switch: distortion|marsh=573118|volcano=FFBC00|space|shadow=FFFFFF|distortion=E0FAFF|000000}}|Distortion}}
| width="148px" style="background: #{{contest color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Super Contest|Contest}}
| width="148px" style="background: #{{red color light}}; {{roundybottom|5px}}" | Nostalgic
| width="148px" style="background: #{{fighting color light}}; {{roundybottom|5px}}" | {{pcolor|Croagunk|000}}
|-
| style="background: #{{platinum color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{platinum color dark}}|Friends 2}}
|-
| width="148px" style="background: #{{berries color}}" | [[File:Box Trio Pt.png]]
| width="148px" style="background: #{{electric color}}" | [[File:Box PikaPika Pt.png]]
| width="148px" style="background: #{{platinum color}}" | [[File:Box Legend Pt.png]]
| width="148px" style="background: #{{silver color}}" | [[File:Box Team Galactic Pt.png]]
|-
| width="148px" style="background: #{{berries color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Sinnoh|Trio}}
| width="148px" style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{pcolor|Pikachu|000|Pika}}{{pcolor|Raichu|000|Pika}}
| width="148px" style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{pcolor|Giratina|000|Legend}}
| width="148px" style="background: #{{silver color light}}; {{roundybottom|5px}}" | {{color2|000|Team Galactic}}
|}{{-}}


====={{2v2|HeartGold|SoulSilver}}=====
In Legends: Arceus, the [[pasture]]s are used as the Pokémon Storage System. They are functionally identical, accessible in [[Jubilife Village]] or at any [[base camp]].
The wallpapers in HeartGold and SoulSilver are not categorized.
{| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 5px solid #{{soulsilver color}}"
|-
| width="148px" style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:Box Heart HGSS.png]]
| width="148px" style="background: #{{soulsilver color}}; {{roundytop|5px}}" | [[File:Box Soul HGSS.png]]
| width="148px" style="background: #{{power color}}; {{roundytop|5px}}" | [[File:Box Big Brother HGSS.png]]
| width="148px" style="background: #{{thlon color}}; {{roundytop|5px}}" | [[File:Box Pokéathlon HGSS.png]]
|-
| width="148px" style="background: #{{heartgold color light}}; {{roundybottom|5px}}" | {{pcolor|Ho-Oh|000|Heart}}
| width="148px" style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{pcolor|Lugia|000|Soul}}
| width="148px" style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Primo|Big Brother}}
| width="148px" style="background: #{{thlon color light}}; {{roundybottom|5px}}" | {{color2|000|Pokéathlon}}
|-
| width="148px" style="background: #{{johto color}}; {{roundytop|5px}}" | [[File:Box Trio HGSS.png]]
| width="148px" style="background: #{{electric color}}; {{roundytop|5px}}" | [[File:Box Spiky Pika HGSS.png]]
| width="148px" style="background: #{{autumn color}}; {{roundytop|5px}}" | [[File:Box Kimono Girl HGSS.png]]
| width="148px" style="background: #666666; {{roundytop|5px}}" | [[File:Box Revival HGSS.png]]
|-
| width="148px" style="background: #{{johto color light}}; {{roundybottom|5px}}" | {{color2|000|Starter Pokémon#Johto|Trio}}
| width="148px" style="background: #{{electric color light}}; {{roundybottom|5px}}" | {{color2|000|Spiky-eared Pichu|Spiky}} {{color2|000|Shiny Pokémon|Pika}}
| width="148px" style="background: #{{autumn color}}; {{roundybottom|5px}}" | {{color2|000|Kimono Girl}}
| width="148px" style="background: #CCCCCC; {{roundybottom|5px}}" | {{color2|000|Team Rocket|Revival}}
|}{{-}}


====[[Generation V]]====
====Printing====
The scenic wallpapers of Generation V are nearly identical to those of Generation IV. Like Generation IV, there are eight unique unlockable wallpapers for {{2v2|Black|White}} and eight more for {{2v2|Black|White|2}}. However, instead of being unlocked through online generators, these wallpapers are awarded to the player upon completing objectives.
{{main|Game Boy Printer#Pokémon Storage System|Game Boy Printer → Pokémon Storage System}}
In {{game|Yellow}} and the [[Generation II]] games, it was possible to print a Box's contents using the [[Game Boy Printer]]. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode. Game Boy Printer features are disabled in the [[Virtual Console]] release of Pokémon Yellow.


{| class="roundy" style="margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}"
====Naming Boxes====
|-
The ability to customize Box names was introduced in Generation II.
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 1}}
|-
| width="142px" style="background: #{{Locationcolor/med|forest}}" | [[File:Box Forest V.png]]
| width="142px" style="background: #{{Locationcolor/med|road}}" | [[File:Box City V.png]]
| width="142px" style="background: #{{Locationcolor/med|sand}}" | [[File:Box Desert V.png]]
| width="142px" style="background: #{{Locationcolor/med|land}}" | [[File:Box Savanna V.png]]
|-
| width="142px" style="background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}" | Forest
| width="142px" style="background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}" | City
| width="142px" style="background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}" | Desert
| width="142px" style="background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}" | Savanna
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 2}}
|-
| width="142px" style="background: #{{Locationcolor/med|mountain}}" | [[File:Box Crag V.png]]
| width="142px" style="background: #{{Locationcolor/med|volcano}}" | [[File:Box Volcano V.png]]
| width="142px" style="background: #{{Locationcolor/med|snow}}" | [[File:Box Snow V.png]]
| width="142px" style="background: #{{Locationcolor/med|cave}}" | [[File:Box Cave V.png]]
|-
| width="142px" style="background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}" | Crag
| width="142px" style="background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}" | {{color|{{Locationcolor/text|volcano}}|Volcano}}
| width="142px" style="background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}" | Snow
| width="142px" style="background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}" | Cave
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Scenery 3}}
|-
| width="142px" style="background: #{{Locationcolor/med|ocean}}" | [[File:Box Beach V.png]]
| width="142px" style="background: #{{Locationcolor/med|underwater}}" | [[File:Box Seafloor V.png]]
| width="142px" style="background: #{{Locationcolor/med|lake}}" | [[File:Box River V.png]]
| width="142px" style="background: #{{flying color}}" | [[File:Box Sky V.png]]
|-
| width="142px" style="background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}" | Beach
| width="142px" style="background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}" | Seafloor
| width="142px" style="background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}" | River
| width="142px" style="background: #{{flying color light}}; {{roundybottom|5px}}" | Sky
|-
| style="background: #{{unova color light}}; {{roundytop|5px}}" colspan="4" | {{color|{{unova color dark}}|Misc}}
|-
| width="142px" style="background: #{{red color}}" | [[File:Box Checks V.png]]
| width="142px" style="background: #B03010" | [[File:Box Poké Center V.png]]
| width="142px" style="background: #{{steel color}}" | [[File:Box Machine V.png]]
| width="142px" style="background: #{{white color}}" | [[File:Box Simple V.png]]
|-
| width="142px" style="background: #{{red color light}}; {{roundybottom|5px}}" | Checks
| width="142px" style="background: #{{power color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Center|Poké Center}}
| width="142px" style="background: #{{steel color light}}; {{roundybottom|5px}}" | Machine
| width="142px" style="background: #{{white color light}}; {{roundybottom|5px}}" | Simple
|}{{-}}


====={{2v2|Black|White}}=====
The maximum length for Box names was initially 8 characters, but (except in Chinese, Japanese, and Korean) was increased to 14 in [[Generation VI]] and later to 16 in [[Generation VIII]].
In {{game|Black and White|s}}, four additional wallpapers are unlocked after the end credits roll. Another four are unlocked after beating {{pkmn|Champion}} [[Alder]].


{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
Starting in [[Generation V]], Box names are passed through a filter. This filter prohibits any [[List of censored words (Generation V)|censored words]] from being used. In Pokémon Black and White, the filter prohibits words that contain more than four numerical characters. In {{g|Brilliant Diamond and Shining Pearl}}, the filter prohibits Box names that contain more than five numeric characters.
|-
| style="background: #{{white color light}}; {{roundytop|5px}}" colspan="4" | Special 1
|-
| width="142px" style="background: #{{black color}}" | [[File:Box Reshiram BW.png]]
| width="142px" style="background: #{{white color}}" | [[File:Box Zekrom BW.png]]
| width="142px" style="background: #000" | [[File:Box Monochrome BW.png]]
| width="142px" style="background: #{{platinum color}}" | [[File:Box Team Plasma BW.png]]
|-
| width="142px" style="background: #{{black color light}}; {{roundybottom|5px}}" | {{pcolor|Reshiram|fff}}
| width="142px" style="background: #{{white color light}}; {{roundybottom|5px}}" | {{pcolor|Zekrom|000}}
| width="142px" style="background: #fff; {{roundybottom|5px}}" | Monochrome
| width="142px" style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{color2|000|Team Plasma}}
|-
| style="background: #{{white color light}}; {{roundytop|5px}}" colspan="4" | Special 2
|-
| width="142px" style="background: #{{dream color}}" | [[File:Box Munna BW.png]]
| width="142px" style="background: #{{dark color}}" | [[File:Box Zoroark BW.png]]
| width="142px" style="background: #{{unova color}}" | [[File:Box Subway BW.png]]
| width="142px" style="background: #{{contest color}}" | [[File:Box Musical BW.png]]
|-
| width="142px" style="background: #{{dream color light}}; {{roundybottom|5px}}" | {{pcolor|Munna|000}}
| width="142px" style="background: #{{dark color light}}; {{roundybottom|5px}}" | {{pcolor|Zoroark|000}}
| width="142px" style="background: #{{unova color light}}; {{roundybottom|5px}}" | {{color2|000|Battle Subway|Subway}}
| width="142px" style="background: #{{contest color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon Musical|Musical}}
|}{{-}}


====={{2v2|Black|White|2}}=====
====Organizing====
In {{game|Black and White|s|4=2}} an additional four wallpapers are unlocked after beating the {{DL|Elite Four|Unova Elite Four}} and {{pkmn|Champion}} [[Iris]]. Another four are unlocked after capturing {{p|Zekrom}}{{sup/5|B2}}/{{p|Reshiram}}{{sup/5|W2}} and {{p|Kyurem}}.
Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. However, in Generation II it can only move Pokémon that are not holding [[Mail]], and every move requires the game to be saved. In Generation II, the "Move Pokémon" mode only allows a Pokémon to be inserted before or after others. In Generation III, it became possible to switch two Pokémon instead.


{| class="roundy" style="margin:auto; text-align:center; background: #{{black 2 color dark}}; border: 5px solid #{{black 2 color}}"
{{game|FireRed and LeafGreen|s}} introduced a mode for explicitly manipulating the [[held item]]s of Pokémon in Boxes. This mode allows [[item]]s to be moved to or from the [[Bag]] or directly between two Pokémon. Starting in [[Generation IV]], an entry was added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon's item.
|-
| style="background: #{{white 2 color light}}; {{roundytop|5px}}" colspan="4" | Special 1
|-
| width="142px" style="background: #000" | [[File:Box Monochrome B2W2.png]]
| width="142px" style="background: #{{platinum color}}" | [[File:Box Team Plasma B2W2.png]]
| width="142px" style="background: #{{gold color}}" | [[File:Box Movie B2W2.png]]
| width="142px" style="background: #{{unova color}}" | [[File:Box PWT B2W2.png]]
|-
| width="142px" style="background: #fff; {{roundybottom|5px}}" | Monochrome
| width="142px" style="background: #{{platinum color light}}; {{roundybottom|5px}}" | {{color2|000|Team Plasma}}
| width="142px" style="background: #{{gold color light}}; {{roundybottom|5px}}" | {{color2|000|Pokéstar Studios|Movie}}
| width="142px" style="background: #{{unova color light}}; {{roundybottom|5px}}" | {{color2|000|Pokémon World Tournament|PWT}}
|-
| style="background: #{{white 2 color light}}; {{roundytop|5px}}" colspan="4" | Special 2
|-
| width="142px" style="background: #{{black 2 color}}" | [[File:Box Black Kyurem B2W2.png]]
| width="142px" style="background: #{{white 2 color}}" | [[File:Box White Kyurem B2W2.png]]
| width="142px" style="background: #{{black color}}" | [[File:Box Reshiram B2W2.png]]
| width="142px" style="background: #{{white color}}" | [[File:Box Zekrom B2W2.png]]
|-
| width="142px" style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{color2|fff|Form differences#Kyurem|Black}} {{pcolor|Kyurem|fff}}
| width="142px" style="background: #{{white 2 color light}}; {{roundybottom|5px}}" | {{color2|000|Form differences#Kyurem|White}} {{pcolor|Kyurem|000}}
| width="142px" style="background: #{{black color light}}; {{roundybottom|5px}}" | {{pcolor|Reshiram|fff}}
| width="142px" style="background: #{{white color light}}; {{roundybottom|5px}}" | {{pcolor|Zekrom|000}}
|}{{-}}


===Markings===
In Generation VI, the "Move Pokémon" mode was changed to "Organize Boxes" and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.
A marking tool was introduced in the [[Generation III]] games, with [[Lanette]]'s Pokémon Storage System. This tool helps the player to organize their {{OBP|Pokémon|species}} within the boxes, but is not necessary for game play. Each Pokémon can be marked with any combination of the different markings. Prior to {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, this could be done only while the player was operating the Pokémon Storage System. In Generation III, there were four markings: ●, ■, ▲, and ♥. In [[Generation IV]], two more markings were introduced and the order was rearranged, making the full list ●, ▲, ■, ♥, ★ and ♦, in that order (this order was kept in [[Generation V]]). The markings appear in the Pokémon Storage System and on the Pokémon's {{DL|Menu|Pokémon|summary screen}}. A Pokémon will keep its marking settings if traded to another Trainer.


===Battle Box===
In Generation VII, since PCs only feature the Pokémon Storage System and load it immediately, the organization modes are switched by pressing the X Button. The modes available are a Pokémon organization mode, an item organization mode, and a [[#Battle Box and Battle Teams|Battle Teams]] mode.
The Battle Box is a feature introduced in {{game|Black and White|s}}. It allows the player to compete with six, user-determined Pokémon which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup. Tournaments which utilize the "Battle Competition" feature require its use; therefore, all the [[Global Battle Union]] tournaments require it. The user may access the Battle Box through the [[PC]]. Once the user of the Battle Box registers their Pokémon team for an official tournament that uses the "Battle Competition" feature, the team is locked in the Battle Box and may not be modified (even the reordering of moves) or removed from the box until the end of the competition.


===Naming Storage Boxes===
In Let's Go, Pikachu! and Let's Go, Eevee!, the [[Pokémon Box]] can be organized by invoking one of the several sorting features. The box can be sorted by order caught, Pokédex number, level (ascending or descending), CP (ascending or descending), favorites on top, or species name. A player can also search for specific Pokémon by name, [[type]]s, [[move]]s, [[TM]] compatibility, [[Nature]], [[gender]] or markings.
Starting [[Generation V]], the inability to use [[List of censored words in Generation V|censored]] words in any player-inputs, including storage Box names, was incorporated. This also included four numerical digits; however, in {{game|Black 2 and White 2|s}}, this limit was removed.
 
====Wallpaper====
{{main|Wallpaper}}
From [[Generation III]] onward, each box has a wallpaper, a background that can be selected from a predefined list of wallpapers.
 
Some wallpapers are unlocked during the course of the game or by entering special passwords.
 
====Markings====
{{main|Marking}}
From [[Generation III]] onward, the player can place markings on their Pokémon. They can be adjusted within the Pokémon Storage System, among other locations. These markings have no effect on any other aspect of the game, but can help a player keep track of specific aspects of the Pokémon.
 
====Selection modes====
Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.
* '''Default''': pops up a context menu when the Pokémon is selected.
* '''Relocate Mode''': automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu.
* '''Group Move Mode''', or '''Tray''': allows any rectangular group of Pokémon to be selected, picked up, and moved together.
** In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions.
 
In Generation III, {{game2|Diamond|Pearl|Platinum}}, and [[Pokémon Black and White Versions|Pokémon Black and White]], the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button.
* [[Generation III]] core games: <sc>select</sc> button
* {{g|Colosseum}} and {{XD}}: X or Y buttons
* {{3v2|Diamond|Pearl|Platinum}}: Y button
** In the Generation III games after {{2v2|Ruby|Sapphire}} and in {{3v2|Diamond|Pearl|Platinum}}, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button while pressing a directional button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode.
* [[Pokémon Black and White Versions|Black and White]]: <sc>select</sc> button
These games have no explicit Group Move Mode, and {{game|HeartGold and SoulSilver|s}} have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.
 
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.
* [[Pokémon Black and White Versions 2|Black 2 and White 2]]: <sc>select</sc> button
* [[Generation VI]]+: <sc>select</sc> or <sc>start</sc> buttons
 
====Compare====
The Compare mode is an exclusive Pokémon Storage System feature in {{game2|Diamond|Pearl|Platinum}}. This mode allows the player to compare the [[Nature]] and [[stats]], [[Contest condition]], or [[move]]s of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.
 
====Filters====
Generation IV introduced the first filter feature in {{game2|Diamond|Pearl|Platinum}}. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.
 
The feature next returned in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter's options include: Name (any species the player has seen), [[Nature]], [[Ability]], [[Gender]] (male, female, or unknown), [[Held item|Held Item]] (holding or not), and Mark; in Generation VI, there are also options for: [[Type]] 1, Type 2, [[Move]], and [[TM]]s & [[HM]]s (compatibility). Generation VII adds an option to filter by the Battle Team a Pokémon is on.
 
{{anchor|Battle Box}}{{anchor|Battle Teams}}
====Battle Box and Battle Teams====
The Battle Box is a feature introduced in [[Generation V]]. It allows the player to store six Pokémon, which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup in Generation V, and the [[Battle Maison]] and the {{DL|Player Search System|Battle Spot}} in Generation VI.
 
Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.
 
In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the lineup.
 
Battle Teams are an update to the Battle Box feature that were introduced in [[Generation VII]]. The player can register Pokémon from the Storage System to one of six different Battle Teams, and the same Pokémon can be registered to multiple teams. However, any registered Pokémon moved to the player's party will be removed from all Battle Teams. Also, the game prevents them from being traded or sent to Isle Evelup or Isle Avue at [[Poké Pelago]] until the player manually unregisters them.
 
==In the side series games==
===Storage===
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
! Games !! Boxes !! Box capacity !! Total capacity
|- style="background:#fff"
| {{jpn|Pokémon Stadium|Japanese Stadium}} || 4 || 30 || 120
|- style="background:#fff"
| {{pkmn|Stadium}} || 12<br>(8<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 240
|- style="background:#fff"
| {{pkmn|Stadium 2}} || 14<br>(9<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 280<br>(270<sup> JP</sup>)
|- style="background:#fff"
| {{pkmn|Colosseum}} || 3 || 30 || 90
|- style="background:#fff"
| [[Pokémon XD: Gale of Darkness|XD]] || 8 || 30 || 240
|- style="background:#fff"
| {{pkmn|Box Ruby & Sapphire}} || 25 || 60 || 1,500
|- style="background:#fff"
| {{pkmn|Bank}} || 100 || 30 || 3,000
|- style="background:#fff"
| {{pkmn|HOME}} || 1/200 || 30 || 30/6,000
|}
[[My Pokémon Ranch]] is also able to store 1,000 Pokémon. An update released only in Japan raises this to 1,500 Pokémon.
 
==In the spin-off games==
[[File:GO Storage Upgrade.png|thumb|150px|The storage system in Pokémon GO]]
===Pokémon GO===
{{main|Pokémon Box (GO)}}
In {{g|GO}}, the player has a Pokémon Box that can initially hold 250 Pokémon, including up to 12 {{pkmn|Egg}}s. Pokémon Storage Upgrades can be purchased in the {{DL|Pokémon GO|Shop}} for {{PCoin}}200, which expands the capacity by 50 Pokémon. The maximum upgradeable capacity is 7,300 Pokémon.
{{-}}


==In the anime==
==In the anime==
A system for transferring Pokémon electronically exists, and is utilized in all [[Pokémon Center]]s as well as the labs of all [[Pokémon Professor]]s. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was [[Dr. Akihabara]]. [[EP038|On one occasion]], [[Jessie]], [[James]], and {{MTR}} were able to invade this system in an attempt to steal Pokémon, but failed thanks to Ash and his friends.
A system for transferring Pokémon electronically exists, and is utilized in all [[Pokémon Center]]s as well as the labs of all [[Pokémon Professor]]s. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was [[Dr. Akihabara]]. [[EP038|On one occasion]], [[Jessie]], [[James]], and {{MTR}} were able to invade this system in an attempt to steal Pokémon, but failed thanks to {{Ash}} and {{ashfr}}.
 
It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of [[Ash's Krabby]] in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Brock}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.


It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user's [[party]], as seen with the capture of {{AP|Ash's Krabby|Kingler}} in ''[[EP013|Mystery at the Lighthouse]]''. {{an|Misty}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in ''[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]'', when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.
==In the manga==
===Pokémon Adventures===
The Pokémon Storage System has been featured several times over the course of [[Pokémon Adventures]]. Unlike the games, however, Trainers do not have a fixed limit to the number of Pokémon they can hold [[party|on hand]], and thus automatic teleportation of Poké Balls to the storage system does not seem to exist. Similar to the {{pkmn|games}}, Trainers can access the system through PCs to manage their Pokémon on hand. Pokémon in the System appear to be held by the regional Professor, similar to how {{an|Professor Oak}} holds onto {{cat|Ash's Pokémon}} in the {{pkmn|anime}}, but usually kept in their Poké Balls instead. Records for the Pokémon Storage System are managed by the respective regional developers.
 
===={{MangaArc|Red, Green & Blue}}====
The Pokémon Storage System was first mentioned in ''[[PS009|...But Fearow Itself!]]'', when {{adv|Red}} found himself bogged down by a large number of Poké Balls containing Pokémon he has caught. After he encountered {{adv|Bill}} at [[Sea Cottage]], Bill helped Red to manage his Pokémon storage, allowing him to change his lineup over the course of the {{MangaArc|Red, Green & Blue}}. In ''[[PS028|Peace of Mime]]'', Red discovered that his storage account has been broken into by [[Team Rocket]] so they could steal his {{p|Eevee}}, [[Vee]].
 
===={{MangaArc|Yellow}}====
{{adv|Green}} attempted to infiltrate Sea Cottage and look at Bill's storage system records as a part of her investigation on Red's disappearance. With Bill's help, she learned that Red had accessed the system after his disappearance, confirming that he was alive.
 
===={{MangaArc|Gold, Silver & Crystal}}====
The Pokémon Storage System's breakdown was a notable subplot during this chapter, first mentioned in ''[[PS099|Sunkern Treasure]]''. As a result of the breakdown, no Pokémon could be transferred digitally, which posed a problem for {{adv|Crystal}}, as she had been tasked with catching Pokémon specimens all over the [[Johto]] [[region]] for {{adv|Professor Oak}}'s research. In ''[[PS120|Surrounded by Staryu]]'', Crystal was given a portable transfer system, presented in the form of a cable that connects her Pokédex to her [[Pokégear]]. This allowed her to transfer Pokémon she caught to the receiver at the end, although since the portable system was still a prototype, transfers could only be done one-way. The breakdown was eventually revealed to be the work of [[Neo Team Rocket]], who had stolen all the electrical power needed for the system to work, and was fixed by Bill in time to allow Trainers from all over the region to transfer their Pokémon and help in calming the rampaging {{adv|Tower duo|Lugia and Ho-Oh}} in [[Ilex Forest]].
 
===={{MangaArc|Emerald}}====
Crystal was seen managing the Pokémon Storage System from [[Professor Oak's Laboratory]] so she could send {{adv|Emerald}} the Pokémon he needed while challenging the {{gdis|Battle Frontier|III}}.
 
===={{MangaArc|Platinum}}====
{{adv|Platinum}} accessed the Pokémon Storage System to retrieve her new Pokémon, tasking them with the investigation of [[Stark Mountain]] after the disappearance of {{adv|Looker}} and [[Buck]]. Later in the chapter, [[Team Galactic]]'s actions created technical interference that caused the Storage System link in between the [[Battle Zone]] and mainland [[Sinnoh]] to fail, preventing the transportation of Pokémon in between the two areas.
 
===={{MangaArc|X & Y}}====
After capturing {{adv|Zygarde}} in [[Anistar City]], [[Emma|Essentia]] hid it in the Pokémon Storage System due to her Expansion Suit's malfunction limiting [[Team Flare]]'s control over her. After [[Lysandre]] placed Essentia directly under his control, he discovered where Zygarde had disappeared to and had Essentia withdraw it to be used against Team Flare's enemies. The withdrawal was detected by [[Cassius]], allowing him to track down Essentia.
 
==Trivia==
* In [[Pokémon Colosseum]], the only way to fill the Storage System completely is to specifically [[trade]] for multiple {{p|Nincada}} and then evolve them into {{p|Ninjask}} and {{p|Shedinja}}, since the game has no [[wild Pokémon]] and trading otherwise doesn't change the number of Pokémon in the game. This is the only way to read the in-game message "''The box is full. You can't Snag any more Pokémon.''" if the player attempts to catch a [[Shadow Pokémon]] with full PC Boxes and [[party]]. Otherwise, the game can never fill more than 54 of the 90 Box slots (48 ordinary Shadow Pokémon, {{p|Espeon}} and {{p|Umbreon}}, two [[gift Pokémon]], and the three Japanese [[e-Reader]]-exclusive Shadow Pokémon, with at least one Pokémon left in the party).
* According to [[Lanette]]'s research notes, boxes were given customizable names and wallpapers to please the Pokémon stored in them.
 
==In other languages==
{|
|- style="vertical-align:top"
|
''Pokémon Storage System''
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=寶可夢寄放系統 ''{{tt|Pokémon Geifóng Haihtúng|Pokémon Storage System}}''
|zh_cmn=寶可夢寄放系統 / 宝可梦寄放系统 ''{{tt|Pokémon Jìfàng Xìtǒng|Pokémon Storage System}}''
|da=Pokémon-opbevaringssystem
|fr=Système de Stockage Pokémon
|de=Pokémon-Lagerungssystem
|it=Sistema Memoria Pokémon
|ko=포켓몬 보관 시스템 ''Pokémon Bogwan System''
|es=Sistema de Almacenamiento Pokémon
|sv=Pokémon-lagringssystem
|vi=Hệ thống truyền gửi Pokémon
|pt=Sistema de Armazenamento Pokémon{{tt|*|Platinum manual}}
}}
|
''Box''
{{langtable|color=ddf|bordercolor=ccf
|ja=ボックス ''Box''
|zh_yue=盒子 ''{{tt|Hahpjí|Box}}''
|zh_cmn=盒子 ''{{tt|Hézi|Box}}''
|fr=Boîte
|de=Box
|it=Box
|ko=박스 ''Box''
|pt_br=Caixa
|es=Caja
|pt_eu=Caixa{{tt|*|Platinum manual}}
}}
|}


==External links==
==External links==
* [http://www.filb.de/games/gba/emerald/word Emerald Wallpaper Generator at Filb.de]
* [http://www.pokemonbank.com Pokémon Bank website]
* [http://www.filb.de/games/tools/aikotoba Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de]


{{PCDevelopers}}
{{PCDevelopers}}
Line 447: Line 272:
[[Category:Equipment]]
[[Category:Equipment]]


[[de:Systemverwalter]]
[[de:Pokémon-Lagerungssystem]]
 
[[es:Sistema de almacenamiento Pokémon]]
[[fr:Système de Stockage Pokémon]]
[[fr:Système de Stockage Pokémon]]
[[it:Sistema di immagazzinamento Pokémon]]
[[it:Sistema Memoria Pokémon]]
[[ja:ポケモン預かりシステム]]
[[ja:ポケモン預かりシステム]]
[[zh:神奇宝贝传送系统]]
[[zh:寶可夢寄放系統]]

Latest revision as of 21:56, 3 May 2024

018Pidgeot.png It has been suggested that this article be moved to Pokémon storage system.
Please discuss whether or not to move it on its talk page.

The Pokémon Storage System (Japanese: ポケモンの(あず)かりシステム Pokémon Storage System) allows Pokémon to be stored and transmitted as computer data. The player can withdraw or deposit Pokémon in a number of Boxes, allowing them to own more Pokémon than just the six permitted in their party. The first such system was originally developed by Bill. In the core series games, most regions use nominally different versions of the Pokémon Storage System.

In Pokémon Legends: Arceus, the Pastures serve the same role.

Terminology

Main article: Terminology of Pokémon Storage System

The Pokémon Storage System is typically capitalized as Pokémon Storage System (or POKéMON Storage System from Generations I to III).

However, other names are used on several occasions. In Generation II, it is referred to variously as the POKéMON Storage System, POKéMON PC storage system, PC POKéMON storage system, POKéMON STORAGE SYSTEM, and shortened to STORAGE SYSTEM. In Pokémon Ruby, Sapphire, and Emerald, it is referred to as the POKéMON storage system by a non-player character in the Petalburg City Pokémon Center. In Pokémon HeartGold and SoulSilver, Bill refers to it as the Pokémon Storage system in a phone call. In Pokémon Sword and Shield, it is referred to as the Pokémon storage system by the Adventure Guide and the description of the Pokémon Box Link.

A Box within this system is variously referred to as Pokémon Box (POKéMON BOX in Generations I to III, or PKMN BOX on one occasion in Generation I), PC Box (PC BOX in Generations I to III), or simply shortened to Box (BOX in Generations I to III).

In the Pokémon Lottery Corner, the Pokémon in the Box are referred to as PC-boxed. In the Pal Park, the verb "box away" refers to the action of placing a Pokémon in a Box.

In Pokémon Scarlet and Violet, the Pokémon Boxes are used but the name "Pokémon Storage System" itself is not mentioned.

In the core series games

The Pokémon Storage System is typically accessed through PCs, which are typically found in Pokémon Centers, Day Cares and Nurseries, and battle facilities.

Starting with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Pokémon Storage System is accessible through the Pokémon Box Link system in the game's menu, allowing the player to switch their party Pokémon at almost any point in the game.

Versions

 
Bill's Pokémon Storage System in Pokémon HeartGold and SoulSilver

Different Pokémon Storage Systems are used in different regions. The original Pokémon Storage System was developed by Bill, and the systems used in other regions have all derived either directly or indirectly from Bill's system.

There are six Pokémon Storage Systems used in the core series regions:

In the PC, these systems are usually referred to as "Someone's PC" initially, but when the player meets the person responsible for creating or maintaining the region's Pokémon Storage System, the entry will change from "Someone" to the person's name (e.g., "Bill's PC").

There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill's PC and Lanette's PC, which have both seen major or moderate changes over their appearances in multiple generations.

A few other games also present different versions of Pokémon Storage Systems:

Limitations

Prior to Generation III, the Pokémon Storage System had several limitations.

One was the Box interface, which was a simple scrollable list of names in Generation I, to which Generation II only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.

Another significant limitation was a requirement to save when changing from one Box to another or when organizing Boxes (in Generation II). In Generation III, the game no longer needs to be saved when changing Boxes, so that Boxes can be switched and organized freely.

Another limitation in Generations I and II was the inability to catch wild Pokémon if both their party and the current Box are full. Until the player's current Box is a Box that is not full or the player's party is not full, the game prevents the player from even throwing a Poké Ball. From Generation III onward, if the current Box is full, when a new Pokémon is caught while the player's party is full, the game will simply send it to the next open Box.

In Generation I, a Pokémon deposited in the Pokémon Storage System retains its current HP value. From Generation II to Generation VII, a Pokémon that is deposited in the Pokémon Storage System has its current HP reset to its maximum HP and is cured of any status condition. Starting in Generation VIII, Pokémon are not healed upon being deposited in the Pokémon Storage System due to the addition of the ability to access it at any time, but healing the party at a Pokémon Center also heals all Pokémon in Boxes.

Features

Storage

Games Boxes Box capacity Total capacity
Gen. I 12
(8 JP)
20
(30 JP)
240
Gen. II 14
(9 JP)
20
(30 JP)
280
(270 JP)
Gen. III 14 30 420
Gen. IV 18 30 540
Gen. V 8/16/24 30 720
Gen. VI 7/15/23/30/31 30 930
SMUSUM 8/16/24/32 30 960
PE 1 1,000
SwSh 8/16/24/31/32 30 960
BDSP 18/24/30/35/40 30 1,200
LA 8/16/24/30/31/32 30 960
SV 8/16/32 30 960

From Generation I to III, the player cannot throw Poké Balls if they have no space in their party nor in their Pokémon Storage System (their current Box in the first two generations) for more Pokémon. Starting in Generation IV, the player can throw Poké Balls while their party and Pokémon Storage System are both full, but any newly caught Pokémon are automatically released.

Starting in Generation V, the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes saving the game quicker initially, as data belonging to inaccessible Boxes does not have to be touched. If the player is currently using the Storage System and has placed Pokémon in every Box to unlock more Boxes, the PC must be turned off and on again for the new Boxes to appear. These unlock requirements may be bypassed by using Pokémon Bank or Pokémon HOME.

In some games, the final Box or Boxes are only unlocked after catching a certain Legendary or Mythical Pokémon:

This unlock requirement cannot be bypassed with Pokémon Bank or Pokémon HOME. This ensures that the player will be able to (and forced to) catch the required Legendary Pokémon, unlike in Pokémon Black and White where the otherwise mandatory catching of ReshiramB/ZekromW can be bypassed by completely filling the party and all 720 spaces in the Storage System beforehand.

In Omega Ruby and Alpha Sapphire, if the player's storage is full before receiving LatiosOR/LatiasAS at Southern Island (either before traveling to Southern Island or before entering the inner grove), the player will be prevented from advancing until they make space. This always happens when the storage is full regardless of whether there is space in the player's party. In Sun and Moon, if the player's party and storage are both full before the battle with SolgaleoS/LunalaM, the player will be able to battle against them an indefinite amount of times with no experience gained, but the story will be unable to progress until they make space and catch them. In Sword and Shield, if the player's party and storage are both full when they attempt to start the battle with ZacianSw/ZamazentaSh, the player will be prevented from starting the battle until they make space.

In Let's Go, Pikachu! and Let's Go, Eevee!, the Pokémon Box is used instead of the Pokémon Storage System. The Pokémon Box is a single box that can hold up to 1,000 Pokémon. It is based on the storage system in Pokémon GO.

In Legends: Arceus, the pastures are used as the Pokémon Storage System. They are functionally identical, accessible in Jubilife Village or at any base camp.

Printing

Main article: Game Boy Printer → Pokémon Storage System

In Pokémon Yellow and the Generation II games, it was possible to print a Box's contents using the Game Boy Printer. In Pokémon Yellow, this is an option in the Pokémon Storage System's main menu. In Generation II, it is available in the Change Box mode. Game Boy Printer features are disabled in the Virtual Console release of Pokémon Yellow.

Naming Boxes

The ability to customize Box names was introduced in Generation II.

The maximum length for Box names was initially 8 characters, but (except in Chinese, Japanese, and Korean) was increased to 14 in Generation VI and later to 16 in Generation VIII.

Starting in Generation V, Box names are passed through a filter. This filter prohibits any censored words from being used. In Pokémon Black and White, the filter prohibits words that contain more than four numerical characters. In Pokémon Brilliant Diamond and Shining Pearl, the filter prohibits Box names that contain more than five numeric characters.

Organizing

Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. However, in Generation II it can only move Pokémon that are not holding Mail, and every move requires the game to be saved. In Generation II, the "Move Pokémon" mode only allows a Pokémon to be inserted before or after others. In Generation III, it became possible to switch two Pokémon instead.

Pokémon FireRed and LeafGreen introduced a mode for explicitly manipulating the held items of Pokémon in Boxes. This mode allows items to be moved to or from the Bag or directly between two Pokémon. Starting in Generation IV, an entry was added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon's item.

In Generation VI, the "Move Pokémon" mode was changed to "Organize Boxes" and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.

In Generation VII, since PCs only feature the Pokémon Storage System and load it immediately, the organization modes are switched by pressing the X Button. The modes available are a Pokémon organization mode, an item organization mode, and a Battle Teams mode.

In Let's Go, Pikachu! and Let's Go, Eevee!, the Pokémon Box can be organized by invoking one of the several sorting features. The box can be sorted by order caught, Pokédex number, level (ascending or descending), CP (ascending or descending), favorites on top, or species name. A player can also search for specific Pokémon by name, types, moves, TM compatibility, Nature, gender or markings.

Wallpaper

Main article: Wallpaper

From Generation III onward, each box has a wallpaper, a background that can be selected from a predefined list of wallpapers.

Some wallpapers are unlocked during the course of the game or by entering special passwords.

Markings

Main article: Marking

From Generation III onward, the player can place markings on their Pokémon. They can be adjusted within the Pokémon Storage System, among other locations. These markings have no effect on any other aspect of the game, but can help a player keep track of specific aspects of the Pokémon.

Selection modes

Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.

  • Default: pops up a context menu when the Pokémon is selected.
  • Relocate Mode: automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu.
  • Group Move Mode, or Tray: allows any rectangular group of Pokémon to be selected, picked up, and moved together.
    • In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions.

In Generation III, Pokémon Diamond, Pearl, and Platinum, and Pokémon Black and White, the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button.

These games have no explicit Group Move Mode, and Pokémon HeartGold and SoulSilver have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.

In Pokémon Black 2 and White 2 and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box's header on the touch screen or by pressing an assigned button.

Compare

The Compare mode is an exclusive Pokémon Storage System feature in Pokémon Diamond, Pearl, and Platinum. This mode allows the player to compare the Nature and stats, Contest condition, or moves of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.

Filters

Generation IV introduced the first filter feature in Pokémon Diamond, Pearl, and Platinum. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system's Boxes.

The feature next returned in Pokémon Black 2 and White 2 and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter's options include: Name (any species the player has seen), Nature, Ability, Gender (male, female, or unknown), Held Item (holding or not), and Mark; in Generation VI, there are also options for: Type 1, Type 2, Move, and TMs & HMs (compatibility). Generation VII adds an option to filter by the Battle Team a Pokémon is on.

Battle Box and Battle Teams

The Battle Box is a feature introduced in Generation V. It allows the player to store six Pokémon, which can be used instead of the current party in infrared link battles, the Battle Subway, and Random Matchup in Generation V, and the Battle Maison and the Battle Spot in Generation VI.

Tournaments which utilized the "Battle Competition" feature required its use; therefore, all the Global Battle Union tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the "Battle Competition" feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.

In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita's PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the lineup.

Battle Teams are an update to the Battle Box feature that were introduced in Generation VII. The player can register Pokémon from the Storage System to one of six different Battle Teams, and the same Pokémon can be registered to multiple teams. However, any registered Pokémon moved to the player's party will be removed from all Battle Teams. Also, the game prevents them from being traded or sent to Isle Evelup or Isle Avue at Poké Pelago until the player manually unregisters them.

In the side series games

Storage

Games Boxes Box capacity Total capacity
Japanese Stadium 4 30 120
Stadium 12
(8 JP)
20
(30 JP)
240
Stadium 2 14
(9 JP)
20
(30 JP)
280
(270 JP)
Colosseum 3 30 90
XD 8 30 240
Box Ruby & Sapphire 25 60 1,500
Bank 100 30 3,000
HOME 1/200 30 30/6,000

My Pokémon Ranch is also able to store 1,000 Pokémon. An update released only in Japan raises this to 1,500 Pokémon.

In the spin-off games

 
The storage system in Pokémon GO

Pokémon GO

Main article: Pokémon Box (GO)

In Pokémon GO, the player has a Pokémon Box that can initially hold 250 Pokémon, including up to 12 Eggs. Pokémon Storage Upgrades can be purchased in the Shop for  200, which expands the capacity by 50 Pokémon. The maximum upgradeable capacity is 7,300 Pokémon.

In the anime

A system for transferring Pokémon electronically exists, and is utilized in all Pokémon Centers as well as the labs of all Pokémon Professors. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was Dr. Akihabara. On one occasion, Jessie, James, and Meowth were able to invade this system in an attempt to steal Pokémon, but failed thanks to Ash and his friends.

It also seems that the Pokédex automatically connects to this system when a capture is made while there are six Pokémon in a user's party, as seen with the capture of Ash's Krabby in Mystery at the Lighthouse. Brock also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in Sewaddle and Burgh in Pinwheel Forest!, when Ash catches Sewaddle as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.

In the manga

Pokémon Adventures

The Pokémon Storage System has been featured several times over the course of Pokémon Adventures. Unlike the games, however, Trainers do not have a fixed limit to the number of Pokémon they can hold on hand, and thus automatic teleportation of Poké Balls to the storage system does not seem to exist. Similar to the games, Trainers can access the system through PCs to manage their Pokémon on hand. Pokémon in the System appear to be held by the regional Professor, similar to how Professor Oak holds onto Ash's Pokémon in the anime, but usually kept in their Poké Balls instead. Records for the Pokémon Storage System are managed by the respective regional developers.

Red, Green & Blue arc

The Pokémon Storage System was first mentioned in ...But Fearow Itself!, when Red found himself bogged down by a large number of Poké Balls containing Pokémon he has caught. After he encountered Bill at Sea Cottage, Bill helped Red to manage his Pokémon storage, allowing him to change his lineup over the course of the Red, Green & Blue arc. In Peace of Mime, Red discovered that his storage account has been broken into by Team Rocket so they could steal his Eevee, Vee.

Yellow arc

Green attempted to infiltrate Sea Cottage and look at Bill's storage system records as a part of her investigation on Red's disappearance. With Bill's help, she learned that Red had accessed the system after his disappearance, confirming that he was alive.

Gold, Silver & Crystal arc

The Pokémon Storage System's breakdown was a notable subplot during this chapter, first mentioned in Sunkern Treasure. As a result of the breakdown, no Pokémon could be transferred digitally, which posed a problem for Crystal, as she had been tasked with catching Pokémon specimens all over the Johto region for Professor Oak's research. In Surrounded by Staryu, Crystal was given a portable transfer system, presented in the form of a cable that connects her Pokédex to her Pokégear. This allowed her to transfer Pokémon she caught to the receiver at the end, although since the portable system was still a prototype, transfers could only be done one-way. The breakdown was eventually revealed to be the work of Neo Team Rocket, who had stolen all the electrical power needed for the system to work, and was fixed by Bill in time to allow Trainers from all over the region to transfer their Pokémon and help in calming the rampaging Lugia and Ho-Oh in Ilex Forest.

Emerald arc

Crystal was seen managing the Pokémon Storage System from Professor Oak's Laboratory so she could send Emerald the Pokémon he needed while challenging the Battle Frontier.

Platinum arc

Platinum accessed the Pokémon Storage System to retrieve her new Pokémon, tasking them with the investigation of Stark Mountain after the disappearance of Looker and Buck. Later in the chapter, Team Galactic's actions created technical interference that caused the Storage System link in between the Battle Zone and mainland Sinnoh to fail, preventing the transportation of Pokémon in between the two areas.

X & Y arc

After capturing Zygarde in Anistar City, Essentia hid it in the Pokémon Storage System due to her Expansion Suit's malfunction limiting Team Flare's control over her. After Lysandre placed Essentia directly under his control, he discovered where Zygarde had disappeared to and had Essentia withdraw it to be used against Team Flare's enemies. The withdrawal was detected by Cassius, allowing him to track down Essentia.

Trivia

  • In Pokémon Colosseum, the only way to fill the Storage System completely is to specifically trade for multiple Nincada and then evolve them into Ninjask and Shedinja, since the game has no wild Pokémon and trading otherwise doesn't change the number of Pokémon in the game. This is the only way to read the in-game message "The box is full. You can't Snag any more Pokémon." if the player attempts to catch a Shadow Pokémon with full PC Boxes and party. Otherwise, the game can never fill more than 54 of the 90 Box slots (48 ordinary Shadow Pokémon, Espeon and Umbreon, two gift Pokémon, and the three Japanese e-Reader-exclusive Shadow Pokémon, with at least one Pokémon left in the party).
  • According to Lanette's research notes, boxes were given customizable names and wallpapers to please the Pokémon stored in them.

In other languages

Pokémon Storage System

Language Title
Chinese Cantonese 寶可夢寄放系統 Pokémon Geifóng Haihtúng
Mandarin 寶可夢寄放系統 / 宝可梦寄放系统 Pokémon Jìfàng Xìtǒng
  Danish Pokémon-opbevaringssystem
  French Système de Stockage Pokémon
  German Pokémon-Lagerungssystem
  Italian Sistema Memoria Pokémon
  Korean 포켓몬 보관 시스템 Pokémon Bogwan System
  Portuguese Sistema de Armazenamento Pokémon*
  Spanish Sistema de Almacenamiento Pokémon
  Swedish Pokémon-lagringssystem
  Vietnamese Hệ thống truyền gửi Pokémon

Box

Language Title
  Japanese ボックス Box
Chinese Cantonese 盒子 Hahpjí
Mandarin 盒子 Hézi
  French Boîte
  German Box
  Italian Box
  Korean 박스 Box
Portuguese   Brazil Caixa
  Portugal Caixa*
  Spanish Caja

External links

Pokémon Storage System developers
Bill (Adventures) • LanetteBrigetteCelioBebeHayleyAmanitaCassiusMolayne (Masters) • Grand Oak