Pokémon Stadium: Difference between revisions

→‎Game mechanic changes: slightly expand recovery note plus add full stops; I would argue that '1 less than a multiple of 256' is still simple, but I am a maths student.
(→‎Game mechanic changes: slightly expand recovery note plus add full stops; I would argue that '1 less than a multiple of 256' is still simple, but I am a maths student.)
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* After a move which causes self-inflicted {{status|confusion}} (e.g. {{m|Thrash}}) ends, the game will display a message stating that the target is confused.
* After a move which causes self-inflicted {{status|confusion}} (e.g. {{m|Thrash}}) ends, the game will display a message stating that the target is confused.
* The variable that determines the last damage dealt is reset whenever a Pokémon [[Recall|switches]], is fully paralyzed, or uses a two-turn move.
* The variable that determines the last damage dealt is reset whenever a Pokémon [[Recall|switches]], is fully paralyzed, or uses a two-turn move.
* Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511. <!--This isn't the technical explanation, but I want to keep things simple here.-->
* Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 1 less than a multiple of 256 (i.e. 255 or 511).
* Critical Hit ratio is changed to <code>(BaseSpeed + 76) / 1024</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 1 ≫ 1) / 256}}.
* Critical Hit ratio is changed to <code>(BaseSpeed + 76) / 1024</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 1 ≫ 1) / 256}}.
* The {{DL|Evasion|stat modifiers}} for {{stat|accuracy}} and {{stat|evasion}} were changed.
* The {{DL|Evasion|stat modifiers}} for {{stat|accuracy}} and {{stat|evasion}} were changed.
* The HP bars of both active Pokémon numerically display their HP.
* The HP bars of both active Pokémon numerically display their HP.
* Items may not be used in battle.


In addition, the following moves were changed:
In addition, the following moves were changed:
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| No longer capable of countering itself or self-inflicted recoil damage if the opponent does not make a move on a subsequent turn after using Counter.
| No longer capable of countering itself or self-inflicted recoil damage if the opponent does not make a move on a subsequent turn after using Counter.
{{Movelist|Disable|Normal||}}
{{Movelist|Disable|Normal||}}
| Now causes a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled
| Now causes a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled.
{{Movelist|Focus Energy|Normal||}}
{{Movelist|Focus Energy|Normal||}}
| Increases the user's critical hit ratio to <code>(BaseSpeed + 236) / 512</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 2 + 160 ≫ 1) / 256}}
| Increases the user's critical hit ratio to <code>(BaseSpeed + 236) / 512</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 2 + 160 ≫ 1) / 256}}
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