Pokémon Stadium: Difference between revisions

(→‎Game mechanic changes: slightly expand recovery note plus add full stops; I would argue that '1 less than a multiple of 256' is still simple, but I am a maths student.)
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===Game mechanic changes===
===Game mechanic changes===
{{incomplete|section|needs=How did the moves change?}}
Pokémon Stadium features a number of changes to the battle system. Many of these fix [[glitch]]es present in the [[Generation I]] [[core series]] games.<ref>[http://web.archive.org/web/20071111023716/www.upokecenter.com/games/rby/guides/explanations.html UPC Attack Explanations]</ref><ref>[http://www.smogon.com/rb/articles/differences Important RBY Differences]</ref>
Pokémon Stadium features a number of changes to the battle system. Many of these fix [[glitch]]es present in the [[Generation I]] [[core series]] games.<ref>[http://web.archive.org/web/20071111023716/www.upokecenter.com/games/rby/guides/explanations.html UPC Attack Explanations]</ref><ref>[http://www.smogon.com/rb/articles/differences Important RBY Differences]</ref>


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! {{color2|000000|Type}}
! {{color2|000000|Type}}
! Change
! Change
{{Movelist|Acid|Poison||}}
|
{{Movelist|Aurora Beam|Ice||}}
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{{Movelist|Bide|Normal||}}
{{Movelist|Bide|Normal||}}
| A move can now be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state.
| A move can now be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state.
{{Movelist|Bubble|Water||}}
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{{Movelist|Bubble Beam|Water||}}
|
|
{{Movelist|Counter|Fighting||}}
{{Movelist|Counter|Fighting||}}
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