623
edits
(→Game mechanic changes: slightly expand recovery note plus add full stops; I would argue that '1 less than a multiple of 256' is still simple, but I am a maths student.) |
(→Game mechanic changes: They didn't.) |
||
Line 485: | Line 485: | ||
===Game mechanic changes=== | ===Game mechanic changes=== | ||
Pokémon Stadium features a number of changes to the battle system. Many of these fix [[glitch]]es present in the [[Generation I]] [[core series]] games.<ref>[http://web.archive.org/web/20071111023716/www.upokecenter.com/games/rby/guides/explanations.html UPC Attack Explanations]</ref><ref>[http://www.smogon.com/rb/articles/differences Important RBY Differences]</ref> | Pokémon Stadium features a number of changes to the battle system. Many of these fix [[glitch]]es present in the [[Generation I]] [[core series]] games.<ref>[http://web.archive.org/web/20071111023716/www.upokecenter.com/games/rby/guides/explanations.html UPC Attack Explanations]</ref><ref>[http://www.smogon.com/rb/articles/differences Important RBY Differences]</ref> | ||
Line 514: | Line 513: | ||
! {{color2|000000|Type}} | ! {{color2|000000|Type}} | ||
! Change | ! Change | ||
{{Movelist|Bide|Normal||}} | {{Movelist|Bide|Normal||}} | ||
| A move can now be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state. | | A move can now be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state. | ||
| | | | ||
{{Movelist|Counter|Fighting||}} | {{Movelist|Counter|Fighting||}} |
edits