Pokémon Ranger Glossary: Difference between revisions

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:The tallest tower in the Almia region. It was built by Altru Inc. in commemoration of its 70th anniversary. In reality, the tower turned out to be an abominable weapon created to gain control over all Pokémon in the Almia region.
:The tallest tower in the Almia region. It was built by Altru Inc. in commemoration of its 70th anniversary. In reality, the tower turned out to be an abominable weapon created to gain control over all Pokémon in the Almia region.


== '''Pokémon Ranger: Guardian Signs Glossary'''  ==
== Pokémon Ranger: Guardian Signs Glossary ==


== Terms ==
=== Terms ===


;Pokémon
:This world is widely inhabited by creatures known as Pokémon.


'''Pokémon'''
;Pokémon Rangers
This world is widely inhabited by creatures known as Pokémon.
:Those who can convey their feelings of friendship to Pokémon with a Capture Styler.
:They protect the safety of people and Pokémon and preserve invaluable nature.  


'''Pokémon Rangers''' Those who can convey their feelings of friendship to Pokémon with a Capture Styler.  
;Ranger Union
They protect the safety of people and Pokémon and preserve invaluable nature.  
:The Ranger Union is located in the Almia region, which is far from the Oblivia region. The Ranger Union serves as a central base of operations. It supports all the activities of Rangers.  


'''Ranger Union'''
;[[Capture Styler]]
The Ranger Union is located in the Almia region, which is far from the Oblivia region. The Ranger Union serves as a central base of operations. It supports all the activities of Rangers.  
:The new Capture Styler given to you by Prof. Hastings.  
:A device you wear on your wrist that communicates a Ranger's feelings of friendship to Pokémon. Your Styler has a new function called Voice Nav.  


'''Capture [[Styler]]'''
;Pokémon Pinchers
The new Capture Styler given to you by Prof. Hastings.  
:The bad group of people that captures and controls Pokémon all over the world, taking them out of their natural environments.  


A device you wear on your wrist that communicates a Ranger's feelings of friendship to Pokémon. Your Styler has a new function called Voice Nav.  
;Z.Z. Flyer
:The machine that Pokémon Pinchers use that looks like a UFO. It can fly and go underwater. It's equipped with a Plasma Cannon.
:Pokémon Pinchers leaders have their own Z.Z. Flyer in their colors.  


'''Pokémon Pinchers'''
;Control Gauntlet
The bad group of people that captures and controls Pokémon all over the world, taking them out of their natural environments.  
:The Gauntlets with mysterious power that the Pokémon Pinchers use.
:They shoot out mysterious beams to catch Pokémon.
:Once caught, Pokémon are controlled against their will.  


'''Z.Z.flyer'''
;[[Dolce Island]]
The machine that Pokémon Pinchers use that looks like a UFO. It can fly and go underwater. It's equipped with a Plasma Cannon.  
:An island full of nature and a paradise for Pokémon.  
:Wild Pokémon are living a carefree lifestyle.  


Pokémon Pinchers leaders have their own Z.Z. Flyer in their colors.  
;[[Renbow Island]]
:An island with beautiful beaches and woods.  
:[[Cocona Village]] is where people live idyllically.  


'''Control Gauntlet'''
;[[Mitonga Island]]
The Gauntlets with mysterious power that the Pokémon Pinchers use.  
:An island with dangerous cliffs and old ruins.
:[[Tilt Village]] cometimes welcomes ships from faraway continents.


They shoot out mysterious beams to catch Pokémon.  
;The Union'''
:The large ship operated by the Ranger Union.
:Murph came all the way to the Oblivia region on it.
:It's usually anchored at Tilt Village and carries Pokémon Rangers to different places.  


Once caught, Pokémon are controlled against their will.  
;Stone of Time
:The stone stands in a clearing near [[Cocona Village]] and is said to host the Forest Protector.
:You can go back to Oblivia in the past with the help of {{p|Celebi}} for wireless Multiplayer Missions.  


'''[[Dolce Island]]'''
;[[Faldera Island]]
An island full of nature and a paradise for Pokémon.  
:A volcanic island with flowing magma.
:Its ground is made of cooled magma, and many of the Pokémon there are heat tolerant.  


Wild Pokémon are living a carefree lifestyle.  
;[[Sophian Island]]
:An island with snow-covered [[Mt. Sorbet]] and a beautiful waterfall.
:The Aqua Resort is home to many who come to retire there.  


'''[[Renbow Island]]'''
;[[Tilikule Island]]
An island with beautiful beaches and woods.  
:A small island with an old Monument.
:A graceful flying Pokémon was seen around this island.  


[[Cocona Village]] is where people live idyllically.  
;[[Layuda Island]]
:A thundercloud-covered island.
:With storms that never cease, no one can even get close to it.
:Many of the Pokémon there are Electric group.  


'''[[Mitonga Island]]'''
;[[Sky Fortress]]
An island with dangerous cliffs and old ruins.  
:The fortress that was built by evil people in ancient times to rule the world and has been sealed away in the Oblivia region.
:Its primary weapon can destroy an island in one shot.  


[[Tilt Village]] cometimes welcomes ships from faraway continents
;Hero Mural
:The Hero mural is a mural in the Oblivia Ruins that depicts a Hero wearing blue clothing.
:The Hero is said to have saved the Oblivia region from evil rule by conveying feelings of friendship to Pokémon.


'''The Union'''
;Disaster Mural
The large ship operated by the Ranger Union.  
:It is the mural in the Oblivia Ruins depicting the Sky Fortress.
:Evil people are said to have built the Sky Fortress in an attempt to rule the Oblivia region from the sky.  


Murph came all the way to the Oblivia region on it.  
;Rainbow Mural
:It is the mural in the Oblivia Ruins depicting the Rainbow Grail.
:It is said that the grail cast a rainbow that shrouded the Sky Fortress.  


It's usually anchored at Tilt Village and carries Pokémon Rangers to different places.  
;Sky Rulers Mural
:These are the three Sky Rulers depicted in the Sky Rulers Mural in the Oblivia Ruins.
:The Sky Fortress is said to have been sealed away by the power of those Sky Rulers.  


'''Stone of Time'''
;Rainbow Grail
The stone stands in a clearing near [[Cocona Village]] and is said to host the Forest Protector.  
:The old grail that is enshrined in Rasp Cavern.
:The ancient Hero is said to have used the Rainbow Grail to save Oblivia from evil rule.  


You can go back to Oblivia in the past with the help of [[Celebi]] for wireless Multiplayer Missions.  
;Involith
:The mysterious Emblem that the ancient Hero used to call Pokémon for help.
:You can call for Pokémon by drawing an Involith using the Capture Disc. They are called Ranger Signs.
:The Oblivia region has not only Involiths for {{p|Entei}}, {{p|Suicune}}, {{p|Raikou}}, {{p|Latios}}, {{p|Latias}}, and {{p|Ho-Oh}} but also many more.  


'''[[Faldera Island]]'''
;Steelhead
'A volcanic island with flowing magma.  
:They wear armours that are more powerful than the Control Gaunlet.
:They can control many Pokémon at once and also powerful Pokémon.
:They are depicted in an ancient mural.  


Its ground is made of cooled magma, and many of the Pokémon there are heat tolerant.  
;Golden Armour
:A set of golden armour.
:It is said to make the one who wears it never age and enables total control over Steelhead and Pokémon.


'''[[Sophian Island]]'''
=== Field ===
An island with snow-covered [[Mt. Sorbet]] and a beautiful waterfall.


The Aqua Resort is home to many who come to retire there.  
;Friend Pokémon
:A Pokémon that has accepted a Ranger's friendship while being captured, It stays with the Ranger until it's released.
:You can show or hide your Friends Pokémon by selecting yourself with the stylus or pressing the Y button.  


'''[[Tilikule Island]]'''
;Field Move
A small island with an old Monument.  
:Pokémon that have become your friends have Field Moves, which they can use in the field.
:These moves are marked with icons and names. The higher the number on the icon, the more powerful the move is.  


A graceful flying Pokémon was seen around this island.  
:In the field, you can select your Pokémon with the stylus to see their moves.
:The Field Moves your Friend Pokémon can use are shown on the top screen, even when you open the styler menu.  


'''[[Layuda Island]]'''
:Field moves are divided into the moves used for Target Clear and the moves you use by selecting Pokémon.  
A thundercloud-covered island.  


With storms that never cease, no one can even get close to it.  
:When you use a Field Move, the Pokémon will be released according to the Ranger rules.  


Many of the Pokémon there are Electric group.
;Field Moves for Target Clear


'''Sky fortress'''
''Cut/Crush/Tackle/Burn/Soak/Electrify/Psy Power''
The fortress that was built by evil people in ancient times to rule the world and has been sealed away in the Oblivia region.  
:These moves can remove or relocate objects that are in the way using Target Clear.  


Its primary weapon can destroy an island in one shot.
;Field Moves 1, by selecting a Pokémon


'''Hero Mural'''
''Recharge''
The Hero mural is a mural in the Oblivia Ruins that depicts a Hero wearing blue clothing.  
:It restores the Styler Energy.
:The amount or energy restored depends on the Pokémon.  


The Hero is said to have saved the Oblivia region from evil rule by conveying feelings of friendship to Pokémon.
;Field Moves 2, by selecting a Pokémon


'''Disaster Mural'''
''{{m|Teleport}}''
It is the mural in the Oblivia Ruins depicting the Sky Fortress.  
:When used inside a cave or ruins, this Map Move instantly warps the Ranger's party to the entrance.
:Unfortunately, Teleport may be unusable in certain locations.  


Evil people are said to have built the Sky Fortress in an attempt to rule the Oblivia region from the sky.
;Field Moves 3, by selecting a Pokémon


'''Rainbow Mural'''
''{{m|Fly}}''
It is the mural in the Oblivia Ruins depicting the Rainbow Grail.  
:You can fly on a {{p|Staraptor}}.
:Yet, a Staraptor cannot fly inside places such as caves and buildings.  


It is said that the grail cast a rainbow that shrouded the sky fortress.  
;Target Clear
:Target Clear refers to the removal or destruction of a target.
:You can clear targets using the Field Moves of your Friends Pokémon.  


'''Sky Rulers Mural'''
:When you touch a target, the Field Move needed to clear it is indicated on the top screen.
These are the three Sky Rulers depicted in the Sky Rulers Mural in the Oblivia Ruins.  
:The Friend Pokémon that can clear the target will be indicated with a blue frame on the top screen.
:If you don't have and Pokémon that can clear the target, you'll need to capture one that has the required Field Move.
:Make sure the number on the Field Move icon is equal to or larger than the number on the target or you wont be able to clear it.  


The Sky Fortress is said to have been sealed away by the power of those Sky Rulers.  
:Select the Friend Pokémon that has the required Field Move.
:Draw a line from that Pokémon to the target.  


'''Rainbow Grail'''
:If the line is propely drawn, two buttons, "Yes and "No," will appear.
The old grail that is enshrined in Rasp Cavern.  
:Touch "Yes."
:The selected Friend Pokémon uses its Field Move to clear the target.  


The ancient Hero is said to have used the Rainbow Grail to save Oblivia from evil rule.  
:Afterward, the Friend Pokémon is released back into the wild in accordance with the Ranger rules.  


'''Involith'''
;Team Target Clear
The mysterious Emblem that the ancient Hero used to call Pokémon for help.  
:Some Targets require multiple Pokémon to clear them.  


You can call for Pokémon by drawing an Involith using the Capture Disc. They are called Ranger Signs.  
:Touch the target and you'll learn the required Field move as well as the number of Pokémon you need.  
:Try it and see.  


The Oblivia region has not only Involiths foe [[Entei]], [[Suicune]], [[Raikou]], [[Latios]], [[Latias]], and [[Ho-Oh]] but also many more.  
:Draw a line from a Pokémon to the target.
:You'll see "OK!" above the Pokémon's head.
:Continue to connect Pokémon that have the required Field Moves to the Target.  


'''Steelhead'''
:If you change your mind while you are connecting Pokémon to the target, select one of the Pokémon with an "OK!" above its head or press the B Button.
They wear armours that are more powerful than the Control Gaunlet.  
:You'll be asked if you want to cancel the Field Move. Select "Yes" to cancel.  


They can control many Pokémon at once and also powerful Pokémon.  
:When all the required moves are connected for a Target Clear, you will be asked "Yes" or "No."
:When you select "Yes," the team of Pokémon will use their Field Moves to clear the target.  


They are depicted in an ancient mural.  
;Release
:The act of releasing a Friend Pokémon back to the wild by its Ranger.  


'''Golden Armour'''
:Rangers can only have up to seven Friend Pokémon, so it may be necessary to release a Pokémon after a capture.
A set of golden armour.  
:You can choose either to let it join you or to release it.  


It is said to make the one who wears it never age and enables total control over Steelhead and Pokémon.
:To release Pokémon, use the Touch Screen to select all those to set free, then touch the Release icon.  


== Field ==
:Before release, you may choose any Pokémon to deselect it so it won't be released. When you release a Pokémon with the Poké assist "Recharge", it will recharge  your Styler Energy before it's released.  
'''Friend Pokémon'''
A Pokémon that has accepted a Ranger's friendship while being captured, It stays with the Ranger until it's released.  


You can show or hide your Friends Pokémon by selecting yourself with the stylus or pressing the Y button.  
;Ranger Sign
:Sometimes Pokémon give you this Emblem when you convey your feelings of friendship.  


'''Field Move''' Pokémon that have become your friends have Field Moves, which they can use in the field.
:You can use the Styler with Nema's modification to draw Ranger Signs to call for Pokémon.  
These moves are marked with icons and names. The higher the number on the icon, the more powerful the move is.  


In the field, you can select your Pokémon with the stylus to see their moves.  
:Touch the Sign Mode button to the left of the Energy Gauge in the field, and the Sign Mode will appear so you can draw Ranger Signs.  


The Field Moves your Friend Pokémon can use are shown on the top screen, even when you open the styler menu.  
:In Sign Mode, a Time Gauge will appear at the top of the screen to show the time limit.
:The gauge will count down as you start drawing a Ranger Sign. You'll fail if you don't finish drawing in time.  


Field moves are divided into the moves used for Target Clear and the moves you use by selecting Pokémon.  
:You can touch the Sign List button to check the list of Signs registered.
:Check the Sign List if you forget a Ranger Sign.  


When you use a Field Move, the Pokémon will be released according to the Ranger rules.  
:You have to draw a Ranger Sign in a single stroke. If the stylus is lifted or the Time Gauge runs out, you'll fail and have to start over.  


Field Moves for Target Clear
:When the Sign is drawn correctly, the corresponding Pokémon will appear.
:Some Pokémon will carry you on their backs, and some will become Friend Pokémon when they appear in response to the Ranger Signs.


[[Cut]]/Crush/[[Tackle]]/[[Burn]]/[[Soak]]/Electrify/Psy Power
:Remember to leave a space for the Pokémon you are calling so it is able to become a Friend Pokémon.
:If you have called a Friend Pokémon with a Ranger Sign already, another Friend Pokémon cannot be called to join you.


These moves can remove or relocate objects that are in the way using Target Clear.  
:You can also open the Sign List by touching the Sign List option in the menu. You can also "Redraw" your registered Signs more clearly.
:Touch "?" to Register Ranger Signs as you come across them.  


Field Moves 1, by selecting a Pokémon
;Charged Sign
:You can use "Power Charge" when you draw a Ranger Sign. This is called a "Charged Sign."


Recharge
:The Disc loses its charge if the time runs out. Draw the Sign as soon as your Disc is charged.  
It restores the [[Styler]] Energy.  
:When you successfully draw a Ranger Sign with the Disc charged, the Pokémon that appears will be powered up.  
The amount or energy restored depends on the Pokémon.  


Field Moves 2, by selecting a Pokémon
:When you use a Charged sign to call a Pokémon to transport you, wild Pokémon in the field will be frightened.


[[Teleport]]
;Ranger Point
When used inside a cave or ruins, this Map Move instantly warps the Ranger's party to the entrance.  
:These are the points you receive as you clear Missions and Quests.
:You can use them to power up your Styler in Styler Modification mode.
:You'll also receive Ranger Points when you capture a Pokémon at the S Rank for the first time.  


Unfortunately, [[Teleport]] may be unusable in certain locations.  
;Styler Modification
:This is the function to modify your Capture Styler.
:Touch "Modification" in the menu.
:The required Ranger Points for each Styler upgrade are displayed. You can level up your Styler up to the amount of Ranger Points you have.  


Field Moves 3, by selecting a Pokémon
:Items you can modify include Energy Plus, which increases the maximum energy, Power Plus, which increases the feelings of friendship you can convey, and Line Plus, which extends the Line length.
:Select the modification item you want to level up and touch the blue arrow once to increase the level by one.
:You can also touch the red arrow once to level down.


[[Fly]]
:You can check how much improvement will be made when leveled up on the top screen.  
You can fly on a [[Staraptor]].  


Yet, a [[Staraptor]] cannot fly inside places such as caves and buildings.  
:When you've decided what modification to apply, touch the "Lv. Up" icon to confirm.
:You can touch "Reset" to reset the items you've selected as long as you haven't touched "Lv. Up."
:Once leveled up, you cannot reverse the modification.  


'''Target Clear'''
;Missions
"Target Clear" refers to the removal or destruction of a target.  
:A mission is an official job that is assigned by the Ranger Union or a Ranger Base to one or more Rangers.  


You can clear targets using the Field Moves of your Friends Pokémon.  
:You were given a Mission by the Ranger Union to come to the Oblivia region.  


When you touch a target, the Field Move needed to clear it is indicated on the top screen.  
;Quests
:A Quest is a request to Rangers by ordinary citizens for help.  


The Friends Pokémon that can clear the target will be indicated with a blue frame on the top screen.  
:People who need help with a Quest will have "..." floating above their heads.
:Talk to people when you want to accept Quests.  


If you don't have and Pokémon that can clear the target, you'll need to capture one that has the required Field Move.  
:People who have given you Quests will have "!" floating above their heads.  


Make sure the number on the Field Move icon is equal to or larger than the number on the target or you wont be able to clear it.  
:You'll receive Ranger Points as you clear Quests.  


Select the Friend Pokémon that has the required Field Move.
:You can check your current Quests with the "Quests" option in the menu.  
Draw a line from that Pokémon to the target.  
:You can also check Cleared Quests there.  


If the line is propely drawn, two buttons, "Yes and "No," will appear.  
;Pokémon's feelings
:Sometimes, Pokémon can be agitated or frightened.
:Agitated or frightened Pokémon behave differently.  


Touch "Yes."
:When they are agitated, they are more aggressive than usual and will chase you or attack.  
The selected Friends Pokémon uses its Field Move to clear the target.  


Afterward, the Friend Pokémon is released back into the wild in accordance with the range rules.  
:When they are frightened, they will run away or hide when you approach them.  


'''Team Target Clear'''
;Raikou
Some Targets require multiple Pokémon to clear them.  
:You can ride Raikou to jump over chasms and rivers.  


Touch the target and you'll learn the required Field move as well as the number of Pokémon you need.  
:Touching a spot in front of Raikou or pressing the Y button will make it jump.
Try it and see.  
:Raikou cannot jump while it's standing still, even if you touch a spot in front of it.  
:As shown, you can jump over rivers and holes in front of you when you jump where sparkling lights are found.  


Draw a line from a Pokémon to the target.  
:When you want to dismount, touch the button to the left of the energy Gauge.  


You'll see "OK!" above the Pokémon's head.  
;Entei
:When you ride Entei, you can smash through boulders.  


Continue to connect Pokémon that have the required Field Moves to the Target.  
:Touching a spot in front of Entei or pressing the Y button will make Entei smash.
:Entei cannot smash boulders while it's standing still even if you touch a spot in front of it.
:Be aware that Entei's smash cannot destroy targets such as rocks.  


If you change your mind while you are connecting Pokémon to the target, select one of the Pokémon with an "OK!" above its head or press the B Button.
;Suicune
You'll be asked if you want to cancel the Field Move. Select "Yes" to cancel.  
:Suicune can step to avoid wild Pokémon.  


When all the required moves are connected for a Target Clear, you will be asked "Yes" or "No."
:Touching the ground in front of Suicune or pressing the Y button will make Suicune step.
:Wild Pokémon cannot touch Suicune while it's stepping, so captures aren't possible.
:Suicune cannot step while it's standing still, even if you touch where it's facing.  


When you select "Yes," the team of Pokémon will use their Field Moves to clear the target.  
:As shown, you can move between the ground and water's surface when you step where floating droplets appear.
:This allows you to ride Suicune on the surface of a river.  


'''Release'''
;{{m|Roar}}
The act of releasing a Friend Pokémon back to the wild by its Ranger.  
:When you are riding a Pokémon, select that Pokémon or press the Y button while it's standing still to let the Pokémon roar. This will make wild Pokémon appear from their hiding places.  


Rangers can only have up to seven Friend Pokémon, so it may be necessary to release a Pokémon after a capture.  
;Staraptor
You can choose either to let it join you or to release it.  
:You can ride on Staraptor to fly in the air. Either selecting Staraptor or holding the B Button makes it fly forward. Sliding the stylus sideways or pressing left or right on the +Control Pad will let you steer in that direction as you fly.


To release Pokémon, use the Touch Screen to select all those to set free, then touch the Release icon.  
:You'll see your current position and destination. Check them as you fly.  


Before release, you may choose any Pokémon to deselect it so it won't be released. When you release a Pokémon with the Poké assist "Recharge", it will recharge  your Styler Energy before it's released.  
:When you reach a spot where you can land, the name of the place and the "Land" option will appear.
:Press the Y button to land there.  


'''Ranger Sign'''
:You'll find Pokémon in the air, too. They can be captured just like the ones on land: approach them and capture.
Sometimes Pokémon give you this Emblem when you convey your feelings of friendship.  
:However, you cannoy get the help of your Friend Pokémon in the air.
:When you capture a Pokémon in the air, talk to Surpurna in the [[Aqua Resort]], and she'll let you add them as Friend Pokémon.  


You can use the Styler with Nema's modification to draw Ranger Signs to call for Pokémon.  
:While you're in the air, touching the button on the bottom right of the Touch Screen will let you browse through the list of places you've visited. Select one of them, and you'll be there in no time.  


Touch the Sign List button to the left of the Energy Gauge in the field, and the Sign Mode will appear so you can draw Ranger Signs.  
;Latios/Latias
:You can fly with the help of Latios or Latias.
:You can give it a speed boost by selecting it or pressing the B Button as it flies.  


In Sign Mode, a Time Gauge will appear at the top of the screen to show the time limit.
:It'll fly faster if you succesfully draw it's Sign with the Disc charged.  
The gauge will count down as you start drawing a Ranger Sign. You'll Fail if you don't finish drawing in time.  


You can touch the Sign List button to check the list of Signs registered.  
;Save machine
:A machine that lets Rangers record their progress.  


You have to draw a Ranger Sign in a single stroke. If the stylus is lifted or the Time Gauge runs out, you'll fail and have to start over.  
:Touch it and you'll be able to record your progress.
:Use it to record your progress as often as possible.  


When the Sign is drawn correctly, the corresponding Pokémon will appear.  
;Recharge Machine
:A machine that recharges Styler Energy.  


Some Pokémon will carry you on their backs, and some will become Friend Pokémon when they appear in response to the Ranger Signs.  
:Touch it to recharge your Styler Energy completely.
:Use it to recharge your Styler as often as you need to.


Remember to leave a space for the Pokémon you are calling so it is able to become a Friend Pokémon.
=== Capture ===


If you have called a Friend Pokémon with a Ranger Sign already, another Friend Pokémon cannot be called to join you.
;Capture Disc


Check the Sign List if you forget a Ranger Sign.
;Capture Line


You can open the Sign List by touching the Sign List option in the menu. You can also "Redraw" your registered Signs more clearly.
;Styler Energy


Touch "?" to Register Ranger Signs as you come across them.
;Capture


'''Charged sign'''
;Flee
You can use "Power Charge" when you draw a Ranger Sign. This is called a "Charged Sign."


The Disc loses its charge if the time runs out. Draw the Sign as soon as your Disc is charged.
;Styler Level


When you successfully draw a Ranger Sign with the Disc charged, the Pokémon that appears will be powered up.
;Agitated


When you use a Charged sign to call a Pokémon to transport you, wild Pokémon in the field will be frightened.
;Frightened


'''Ranger Point'''
;Poké Assists
These are the points you receive as you clear Missions and Quests.


You can use them to power up your Styler in Styler Modification mode.
;Poké Assist Matchups


You'll also receive Ranger Points when you capture a Pokémon at the S Rank for the first time.
;Poké Assist Matchups 1


'''Styler Modification'''
;Poké Assist Matchups 2
This is the function to modify your Capture Styler.
Touch "Modification" in the menu.


The required Ranger Points for each Styler upgrade are displayed. You can level up your Styler up to the amount of Ranger Points you have.
;Poké Assist Special Effects


Items you can modify include:
;Partner Pokémon Pichu
Energy Plus, which increases the maximum energy, Power Plus, which increases the feelings of friendship you can convey, and Line Plus, which extends the Line length.


Select the modification item you want to level up and touch the blue arrow once to increase the level by one.
;Power Charge
 
You can also touch the red arrow once to level down.
 
You can check how much improvement will be made when leveled up on the top screen.
 
When you've decided what modification to apply, touch the "Lv. Up" icon to confirm.
You can touch "Reset" to reset the items you've selected as long as you haven't touched "Lv. Up."
Once leveled up, you cannot reverse the modification.
 
'''Missions'''
A mission is an official job that is assigned by the Ranger Union or a Ranger Base to one or more Rangers.
 
You were given a Mission by the Ranger Union to come to the Oblivia region.
 
'''Quests'''
A Quest is a request to Rangers by ordinary citizens for help.
 
People who need help with a Quest will have "..." floating above their heads.
 
Talk to people when you want to accept Quests.
 
People who have given you Quests will have "!" floating above their heads.
 
You'll receive Ranger Points as you clear Quests.
 
You can check your current Quests with the "Quests" option in the menu.
 
You can also check Cleared Quests there.
 
'''Pokémon's feelings'''
Sometimes, Pokémon can be agitated or frightened.
 
Agitated or frightened Pokémon behave differently.
 
When they are agitated they are more aggressive than usual and will chase you or attack.
 
When they are frightened, they will run away or hide when you approach them.
 
'''[[Raikou]]'''
You can ride [[Raikou]] to jump over chasms and rivers.
 
Touching a spot in front of [[Raikou]] or pressing the Y button will make it jump.
 
[[Raikou]] cannot jump while it's standing still, even if you touch a spot in front of it.
 
As shown, you can jump over rivers and holes in front of you when you jump where sparkling lights are found.
 
When you want to dismount, touch the button to the left of the energy Gauge.
 
'''[[Entei]]'''
When you ride [[Entei]], you can smash through boulders.
 
Touching a spot in fornt of [[Entei]] or pressing the Y button will make [[Entei]] smash.
 
[[Entei]] cannot smash boulders while it's standing still even if you touch a spot in front of it.
 
Be aware that [[Entei]]'s smash cannot destroy targets such as rocks.
 
'''[[Suicune]]'''
[[Suicune]] can step to avoid wild Pokémon.
 
Touching the ground in front of [[Suicune]] or pressing the Y button will make [[Suicune]] step.
 
Wild Pokémon cannot touch [[Suicune]] while it's stepping, so captures aren't possible.
 
[[Suicune]] cannot step while it's standing still, even if you touch where it's facing.
 
As shown you can move between the ground and water's surface when you step where floating droplets appear.
 
This allows you to ride [[Sucune]] on the surface of a river.
 
'''[[Roar]]'''
When you are riding a Pokémon, select that Pokémon or press the Y button while it's standing still to let the Pokémon roar. This will make wild Pokémon appear from their hiding places.
 
 
'''[[Staraptor]]'''
You can ride on [[Staraptor]] to fly in the air. Either selecting [[Staraptor]] or holding the B Button makes it fly forward. Sliding the stylus sideways or pressing left or right on the +Control Pad will let you steer in that direction as you [[fly]].
 
You'll see your current position and destination. Check them as you [[fly]].
 
When you reach a spot where you can land, the name of the place and the "Land" option will appear.
Press the Y button to land there.
 
You'll find Pokémon in the air, too. They can be captured just like the ones on land: approach them and capture.
 
However, you cannoy get the help of your Friend Pokémon in the air.
 
When you capture a Pokémon in the air, talk to Surpurna in the [[Aqua Resort]], and she'll let you add them as Friend Pokémon.
 
While you're in the air, touching the button on the bottom right of the Touch Screen will let you browse through the list of places you've visited. Select one of them, and you'll be there in no time.
 
'''[[Latios]]/[[Latias]]'''
You can fly with the help of [[Latios]] or [[Latias]].
 
You can give it a speed boost by selecting it or pressing the B Button as it flies.
 
It'll fly faster if you succesfully draw it's Sign with the Disc charged.
 
'''Save machine'''
A machine that lets Rangers record their progress.
 
Touch it and you'll be able to record your progress.
 
Use it to record your progress as often as possible.
 
'''Recharge Machine'''
A machine that recharges [[Styler]] Energy.
 
Touch it to recharge your [[Styler]] Energy completely.
 
Use it to recharge your [[Styler]] as often as you need to.
 
== Capture ==
 
'''Capture Disc'''
 
'''Capture Line'''
 
'''Styler Energy'''
 
'''Capture'''
 
'''Flee'''
 
'''Styler Level'''
 
'''Agitated'''
 
'''Frightened'''
 
'''Poké Assists'''
 
'''Poké Assist Matchups'''
 
'''Poké Assist Matchups 1'''
 
'''Poké Assist Matchups 2'''
 
'''Poké Assist Special Effects'''
 
'''Partner Pokémon Pichu'''
 
'''Power Charge'''
 
'''Aerial Assist'''


;Aerial Assist


{{Pokémon Ranger}}
{{Pokémon Ranger}}
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